mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
186
scripting/lua/LuaSpellEffect.cpp
Normal file
186
scripting/lua/LuaSpellEffect.cpp
Normal file
@ -0,0 +1,186 @@
|
||||
/*
|
||||
* LuaSpellEffect.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "LuaSpellEffect.h"
|
||||
|
||||
#include <vcmi/scripting/Service.h>
|
||||
|
||||
#include "../../lib/spells/effects/Registry.h"
|
||||
#include "../../lib/spells/ISpellMechanics.h"
|
||||
|
||||
#include "../../lib/battle/Unit.h"
|
||||
#include "../../lib/battle/CBattleInfoCallback.h"
|
||||
#include "../../lib/serializer/JsonSerializeFormat.h"
|
||||
|
||||
static const std::string APPLICABLE_GENERAL = "applicable";
|
||||
static const std::string APPLICABLE_TARGET = "applicableTarget";
|
||||
static const std::string APPLY = "apply";
|
||||
|
||||
namespace spells
|
||||
{
|
||||
namespace effects
|
||||
{
|
||||
|
||||
LuaSpellEffectFactory::LuaSpellEffectFactory(const Script * script_)
|
||||
: script(script_)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
LuaSpellEffectFactory::~LuaSpellEffectFactory() = default;
|
||||
|
||||
Effect * LuaSpellEffectFactory::create() const
|
||||
{
|
||||
return new LuaSpellEffect(script);
|
||||
}
|
||||
|
||||
LuaSpellEffect::LuaSpellEffect(const Script * script_)
|
||||
: script(script_)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
LuaSpellEffect::~LuaSpellEffect() = default;
|
||||
|
||||
void LuaSpellEffect::adjustTargetTypes(std::vector<TargetType> & types) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void LuaSpellEffect::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m) const
|
||||
{
|
||||
std::shared_ptr<scripting::Context> context = resolveScript(m);
|
||||
if(!context)
|
||||
return false;
|
||||
|
||||
setContextVariables(m, context);
|
||||
|
||||
JsonNode response = context->callGlobal(APPLICABLE_GENERAL, JsonNode());
|
||||
|
||||
if(response.getType() != JsonNode::JsonType::DATA_BOOL)
|
||||
{
|
||||
logMod->error("Invalid API response from script %s.", script->getName());
|
||||
logMod->debug(response.toJson(true));
|
||||
return false;
|
||||
}
|
||||
return response.Bool();
|
||||
}
|
||||
|
||||
bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
|
||||
{
|
||||
std::shared_ptr<scripting::Context> context = resolveScript(m);
|
||||
if(!context)
|
||||
return false;
|
||||
|
||||
setContextVariables(m, context);
|
||||
|
||||
JsonNode requestP;
|
||||
|
||||
if(target.empty())
|
||||
return false;
|
||||
|
||||
for(auto & dest : target)
|
||||
{
|
||||
JsonNode targetData;
|
||||
targetData.Vector().push_back(JsonUtils::intNode(dest.hexValue.hex));
|
||||
|
||||
if(dest.unitValue)
|
||||
targetData.Vector().push_back(JsonUtils::intNode(dest.unitValue->unitId()));
|
||||
else
|
||||
targetData.Vector().push_back(JsonUtils::intNode(-1));
|
||||
|
||||
requestP.Vector().push_back(targetData);
|
||||
}
|
||||
|
||||
JsonNode request;
|
||||
request.Vector().push_back(requestP);
|
||||
|
||||
JsonNode response = context->callGlobal(APPLICABLE_TARGET, request);
|
||||
|
||||
if(response.getType() != JsonNode::JsonType::DATA_BOOL)
|
||||
{
|
||||
logMod->error("Invalid API response from script %s.", script->getName());
|
||||
logMod->debug(response.toJson(true));
|
||||
return false;
|
||||
}
|
||||
return response.Bool();
|
||||
}
|
||||
|
||||
void LuaSpellEffect::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
|
||||
{
|
||||
if(target.empty())
|
||||
return;
|
||||
|
||||
std::shared_ptr<scripting::Context> context = resolveScript(m);
|
||||
if(!context)
|
||||
{
|
||||
server->complain("Unable to create scripting context");
|
||||
return;
|
||||
}
|
||||
|
||||
setContextVariables(m, context);
|
||||
|
||||
JsonNode requestP;
|
||||
|
||||
for(auto & dest : target)
|
||||
{
|
||||
JsonNode targetData;
|
||||
targetData.Vector().push_back(JsonUtils::intNode(dest.hexValue.hex));
|
||||
|
||||
if(dest.unitValue)
|
||||
targetData.Vector().push_back(JsonUtils::intNode(dest.unitValue->unitId()));
|
||||
else
|
||||
targetData.Vector().push_back(JsonUtils::intNode(-1));
|
||||
|
||||
requestP.Vector().push_back(targetData);
|
||||
}
|
||||
|
||||
JsonNode request;
|
||||
request.Vector().push_back(requestP);
|
||||
|
||||
context->callGlobal(server, APPLY, request);
|
||||
}
|
||||
|
||||
EffectTarget LuaSpellEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const
|
||||
{
|
||||
return EffectTarget(target);
|
||||
}
|
||||
|
||||
EffectTarget LuaSpellEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
|
||||
{
|
||||
return EffectTarget(spellTarget);
|
||||
}
|
||||
|
||||
void LuaSpellEffect::serializeJsonEffect(JsonSerializeFormat & handler)
|
||||
{
|
||||
//TODO: load everything and provide to script
|
||||
}
|
||||
|
||||
std::shared_ptr<Context> LuaSpellEffect::resolveScript(const Mechanics * m) const
|
||||
{
|
||||
return m->battle()->getContextPool()->getContext(script);
|
||||
}
|
||||
|
||||
void LuaSpellEffect::setContextVariables(const Mechanics * m, std::shared_ptr<Context> context) const
|
||||
{
|
||||
context->setGlobal("effectLevel", m->getEffectLevel());
|
||||
context->setGlobal("effectRangeLevel", m->getRangeLevel());
|
||||
context->setGlobal("effectPower", m->getEffectPower());
|
||||
context->setGlobal("effectDuration", m->getEffectDuration());
|
||||
context->setGlobal("effectValue", static_cast<int>(m->getEffectValue()));
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user