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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
68
scripting/lua/api/Creature.cpp
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68
scripting/lua/api/Creature.cpp
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/*
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* api/Creature.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Creature.h"
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#include "Registry.h"
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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#include "../../../lib/HeroBonus.h"
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namespace scripting
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{
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namespace api
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{
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VCMI_REGISTER_CORE_SCRIPT_API(CreatureProxy, "Creature");
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const std::vector<CreatureProxy::RegType> CreatureProxy::REGISTER =
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{
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{"accessBonuses", LuaCallWrapper<const EntityWithBonuses<CreatureID>>::createFunctor(&EntityWithBonuses<CreatureID>::accessBonuses)},
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{"getCost", LuaCallWrapper<const Creature>::createFunctor(&Creature::getCost)},
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{"isDoubleWide", LuaCallWrapper<const Creature>::createFunctor(&Creature::isDoubleWide)},
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};
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const std::vector<CreatureProxy::CustomRegType> CreatureProxy::REGISTER_CUSTOM =
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{
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{"getIconIndex", LuaMethodWrapper<Creature, int32_t(Entity:: *)()const, &Entity::getIconIndex>::invoke, false},
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{"getIndex", LuaMethodWrapper<Creature, int32_t(Entity:: *)()const, &Entity::getIndex>::invoke, false},
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{"getJsonKey", LuaMethodWrapper<Creature, const std::string &(Entity:: *)()const, &Entity::getJsonKey>::invoke, false},
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{"getName", LuaMethodWrapper<Creature, const std::string &(Entity:: *)()const, &Entity::getName>::invoke, false},
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{"accessBonuses", LuaMethodWrapper<Creature, const IBonusBearer *(EntityWithBonuses<CreatureID>:: *)()const, &EntityWithBonuses<CreatureID>::accessBonuses>::invoke, false},
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{"getMaxHealth", LuaMethodWrapper<Creature, uint32_t(Creature:: *)()const, &Creature::getMaxHealth>::invoke, false},
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{"getPluralName", LuaMethodWrapper<Creature, const std::string &(Creature:: *)()const, &Creature::getPluralName>::invoke, false},
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{"getSingularName", LuaMethodWrapper<Creature, const std::string &(Creature:: *)()const, &Creature::getSingularName>::invoke, false},
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{"getAdvMapAmountMin", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getAdvMapAmountMin>::invoke, false},
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{"getAdvMapAmountMax", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getAdvMapAmountMax>::invoke, false},
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{"getAIValue", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getAIValue>::invoke, false},
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{"getFightValue", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getFightValue>::invoke, false},
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{"getLevel", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getLevel>::invoke, false},
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{"getGrowth", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getGrowth>::invoke, false},
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{"getHorde", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getHorde>::invoke, false},
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{"getFactionIndex", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getFactionIndex>::invoke, false},
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{"getBaseAttack", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseAttack>::invoke, false},
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{"getBaseDefense", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseDefense>::invoke, false},
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{"getBaseDamageMin", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseDamageMin>::invoke, false},
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{"getBaseDamageMax", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseDamageMax>::invoke, false},
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{"getBaseHitPoints", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseHitPoints>::invoke, false},
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{"getBaseSpellPoints", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseSpellPoints>::invoke, false},
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{"getBaseSpeed", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseSpeed>::invoke, false},
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{"getBaseShots", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseShots>::invoke, false},
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};
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}
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}
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