1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

View File

@ -0,0 +1,68 @@
/*
* api/Creature.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Creature.h"
#include "Registry.h"
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
#include "../../../lib/HeroBonus.h"
namespace scripting
{
namespace api
{
VCMI_REGISTER_CORE_SCRIPT_API(CreatureProxy, "Creature");
const std::vector<CreatureProxy::RegType> CreatureProxy::REGISTER =
{
{"accessBonuses", LuaCallWrapper<const EntityWithBonuses<CreatureID>>::createFunctor(&EntityWithBonuses<CreatureID>::accessBonuses)},
{"getCost", LuaCallWrapper<const Creature>::createFunctor(&Creature::getCost)},
{"isDoubleWide", LuaCallWrapper<const Creature>::createFunctor(&Creature::isDoubleWide)},
};
const std::vector<CreatureProxy::CustomRegType> CreatureProxy::REGISTER_CUSTOM =
{
{"getIconIndex", LuaMethodWrapper<Creature, int32_t(Entity:: *)()const, &Entity::getIconIndex>::invoke, false},
{"getIndex", LuaMethodWrapper<Creature, int32_t(Entity:: *)()const, &Entity::getIndex>::invoke, false},
{"getJsonKey", LuaMethodWrapper<Creature, const std::string &(Entity:: *)()const, &Entity::getJsonKey>::invoke, false},
{"getName", LuaMethodWrapper<Creature, const std::string &(Entity:: *)()const, &Entity::getName>::invoke, false},
{"accessBonuses", LuaMethodWrapper<Creature, const IBonusBearer *(EntityWithBonuses<CreatureID>:: *)()const, &EntityWithBonuses<CreatureID>::accessBonuses>::invoke, false},
{"getMaxHealth", LuaMethodWrapper<Creature, uint32_t(Creature:: *)()const, &Creature::getMaxHealth>::invoke, false},
{"getPluralName", LuaMethodWrapper<Creature, const std::string &(Creature:: *)()const, &Creature::getPluralName>::invoke, false},
{"getSingularName", LuaMethodWrapper<Creature, const std::string &(Creature:: *)()const, &Creature::getSingularName>::invoke, false},
{"getAdvMapAmountMin", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getAdvMapAmountMin>::invoke, false},
{"getAdvMapAmountMax", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getAdvMapAmountMax>::invoke, false},
{"getAIValue", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getAIValue>::invoke, false},
{"getFightValue", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getFightValue>::invoke, false},
{"getLevel", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getLevel>::invoke, false},
{"getGrowth", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getGrowth>::invoke, false},
{"getHorde", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getHorde>::invoke, false},
{"getFactionIndex", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getFactionIndex>::invoke, false},
{"getBaseAttack", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseAttack>::invoke, false},
{"getBaseDefense", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseDefense>::invoke, false},
{"getBaseDamageMin", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseDamageMin>::invoke, false},
{"getBaseDamageMax", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseDamageMax>::invoke, false},
{"getBaseHitPoints", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseHitPoints>::invoke, false},
{"getBaseSpellPoints", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseSpellPoints>::invoke, false},
{"getBaseSpeed", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseSpeed>::invoke, false},
{"getBaseShots", LuaMethodWrapper<Creature, int32_t(Creature:: *)()const, &Creature::getBaseShots>::invoke, false},
};
}
}