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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
88
scripting/lua/api/Registry.cpp
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88
scripting/lua/api/Registry.cpp
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/*
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* Registry.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "api/Registry.h"
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namespace scripting
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{
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namespace api
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{
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Registry::Registry() = default;
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Registry * Registry::get()
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{
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static std::unique_ptr<Registry> Instance = std::unique_ptr<Registry>(new Registry());
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return Instance.get();
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}
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void Registry::add(const std::string & name, std::shared_ptr<Registar> item)
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{
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data[name] = item;
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}
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void Registry::addCore(const std::string & name, std::shared_ptr<Registar> item)
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{
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coreData[name] = item;
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}
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const Registar * Registry::find(const std::string & name) const
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{
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auto iter = data.find(name);
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if(iter == data.end())
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return nullptr;
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else
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return iter->second.get();
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}
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TypeRegistry::TypeRegistry()
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: nextIndex(0)
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{
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}
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TypeRegistry * TypeRegistry::get()
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{
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static std::unique_ptr<TypeRegistry> Instance = std::unique_ptr<TypeRegistry>(new TypeRegistry());
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return Instance.get();
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}
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const char * TypeRegistry::getKeyForType(const std::type_info & type)
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{
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//std::type_index is unique and stable (because all bindings are in vcmiLua shared lib), but there is no way to convert it to Lua value
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//there is no guarantee that name is unique, but it is at least somewhat human readable, so we append unique number to name
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//TODO: name demangle
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std::type_index typeIndex(type);
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boost::unique_lock<boost::mutex> lock(mutex);
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auto iter = keys.find(typeIndex);
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if(iter == std::end(keys))
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{
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std::string newKey = type.name();
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newKey += "_";
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newKey += std::to_string(nextIndex++);
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keys[typeIndex] = std::move(newKey);
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return keys[typeIndex].c_str();
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}
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else
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{
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return iter->second.c_str();
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}
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}
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}
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}
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