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https://github.com/vcmi/vcmi.git
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
137
scripting/lua/api/Services.cpp
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137
scripting/lua/api/Services.cpp
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/*
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* api/Services.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Services.h"
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#include <vcmi/Artifact.h>
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#include <vcmi/Creature.h>
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#include <vcmi/Faction.h>
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#include <vcmi/HeroClass.h>
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#include <vcmi/HeroType.h>
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#include <vcmi/Skill.h>
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#include <vcmi/spells/Spell.h>
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#include "Registry.h"
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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namespace scripting
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{
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namespace api
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{
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VCMI_REGISTER_CORE_SCRIPT_API(ServicesProxy, "Services");
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const std::vector<ServicesProxy::RegType> ServicesProxy::REGISTER =
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{
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{"artifacts", LuaCallWrapper<const Services>::createFunctor(&Services::artifacts)},
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{"creatures", LuaCallWrapper<const Services>::createFunctor(&Services::creatures)},
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{"factions", LuaCallWrapper<const Services>::createFunctor(&Services::factions)},
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{"heroClasses", LuaCallWrapper<const Services>::createFunctor(&Services::heroClasses)},
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{"heroTypes", LuaCallWrapper<const Services>::createFunctor(&Services::heroTypes)},
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{"spells", LuaCallWrapper<const Services>::createFunctor(&Services::spells)},
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{"skills", LuaCallWrapper<const Services>::createFunctor(&Services::skills)},
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};
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const std::vector<ServicesProxy::CustomRegType> ServicesProxy::REGISTER_CUSTOM =
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{
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};
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VCMI_REGISTER_CORE_SCRIPT_API(ArtifactServiceProxy, "Artifacts");
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const std::vector<ArtifactServiceProxy::RegType> ArtifactServiceProxy::REGISTER =
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{
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{"getByIndex", LuaCallWrapper<const EntityServiceT<ArtifactID, Artifact>>::createFunctor(&ArtifactService::getByIndex)}
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};
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const std::vector<ArtifactServiceProxy::CustomRegType> ArtifactServiceProxy::REGISTER_CUSTOM =
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{
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};
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VCMI_REGISTER_CORE_SCRIPT_API(CreatureServiceProxy, "Creatures");
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const std::vector<CreatureServiceProxy::RegType> CreatureServiceProxy::REGISTER =
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{
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{"getByIndex", LuaCallWrapper<const EntityServiceT<CreatureID, Creature>>::createFunctor(&CreatureService::getByIndex)}
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};
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const std::vector<CreatureServiceProxy::CustomRegType> CreatureServiceProxy::REGISTER_CUSTOM =
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{
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};
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VCMI_REGISTER_CORE_SCRIPT_API(FactionServiceProxy, "Factions");
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const std::vector<FactionServiceProxy::RegType> FactionServiceProxy::REGISTER =
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{
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{"getByIndex", LuaCallWrapper<const EntityServiceT<FactionID, Faction>>::createFunctor(&FactionService::getByIndex)}
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};
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const std::vector<FactionServiceProxy::CustomRegType> FactionServiceProxy::REGISTER_CUSTOM =
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{
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};
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VCMI_REGISTER_CORE_SCRIPT_API(HeroClassServiceProxy, "HeroClasses");
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const std::vector<HeroClassServiceProxy::RegType> HeroClassServiceProxy::REGISTER =
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{
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{"getByIndex", LuaCallWrapper<const EntityServiceT<HeroClassID, HeroClass>>::createFunctor(&HeroClassService::getByIndex)}
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};
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const std::vector<HeroClassServiceProxy::CustomRegType> HeroClassServiceProxy::REGISTER_CUSTOM =
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{
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};
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VCMI_REGISTER_CORE_SCRIPT_API(HeroTypeServiceProxy, "HeroTypes");
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const std::vector<HeroTypeServiceProxy::RegType> HeroTypeServiceProxy::REGISTER =
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{
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{"getByIndex", LuaCallWrapper<const EntityServiceT<HeroTypeID, HeroType>>::createFunctor(&HeroTypeService::getByIndex)}
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};
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const std::vector<HeroTypeServiceProxy::CustomRegType> HeroTypeServiceProxy::REGISTER_CUSTOM =
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{
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};
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VCMI_REGISTER_CORE_SCRIPT_API(SkillServiceProxy, "Skills");
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const std::vector<SkillServiceProxy::RegType> SkillServiceProxy::REGISTER =
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{
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{"getByIndex", LuaCallWrapper<const EntityServiceT<SecondarySkill, Skill>>::createFunctor(&SkillService::getByIndex)}
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};
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const std::vector<SkillServiceProxy::CustomRegType> SkillServiceProxy::REGISTER_CUSTOM =
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{
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};
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VCMI_REGISTER_CORE_SCRIPT_API(SpellServiceProxy, "Spells");
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const std::vector<SpellServiceProxy::RegType> SpellServiceProxy::REGISTER =
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{
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{"getByIndex", LuaCallWrapper<const EntityServiceT<SpellID, spells::Spell>>::createFunctor(&spells::Service::getByIndex)}
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};
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const std::vector<SpellServiceProxy::CustomRegType> SpellServiceProxy::REGISTER_CUSTOM =
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{
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};
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}
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}
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