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Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

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/*
* api/Services.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Services.h"
#include <vcmi/Artifact.h>
#include <vcmi/Creature.h>
#include <vcmi/Faction.h>
#include <vcmi/HeroClass.h>
#include <vcmi/HeroType.h>
#include <vcmi/Skill.h>
#include <vcmi/spells/Spell.h>
#include "Registry.h"
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
namespace scripting
{
namespace api
{
VCMI_REGISTER_CORE_SCRIPT_API(ServicesProxy, "Services");
const std::vector<ServicesProxy::RegType> ServicesProxy::REGISTER =
{
{"artifacts", LuaCallWrapper<const Services>::createFunctor(&Services::artifacts)},
{"creatures", LuaCallWrapper<const Services>::createFunctor(&Services::creatures)},
{"factions", LuaCallWrapper<const Services>::createFunctor(&Services::factions)},
{"heroClasses", LuaCallWrapper<const Services>::createFunctor(&Services::heroClasses)},
{"heroTypes", LuaCallWrapper<const Services>::createFunctor(&Services::heroTypes)},
{"spells", LuaCallWrapper<const Services>::createFunctor(&Services::spells)},
{"skills", LuaCallWrapper<const Services>::createFunctor(&Services::skills)},
};
const std::vector<ServicesProxy::CustomRegType> ServicesProxy::REGISTER_CUSTOM =
{
};
VCMI_REGISTER_CORE_SCRIPT_API(ArtifactServiceProxy, "Artifacts");
const std::vector<ArtifactServiceProxy::RegType> ArtifactServiceProxy::REGISTER =
{
{"getByIndex", LuaCallWrapper<const EntityServiceT<ArtifactID, Artifact>>::createFunctor(&ArtifactService::getByIndex)}
};
const std::vector<ArtifactServiceProxy::CustomRegType> ArtifactServiceProxy::REGISTER_CUSTOM =
{
};
VCMI_REGISTER_CORE_SCRIPT_API(CreatureServiceProxy, "Creatures");
const std::vector<CreatureServiceProxy::RegType> CreatureServiceProxy::REGISTER =
{
{"getByIndex", LuaCallWrapper<const EntityServiceT<CreatureID, Creature>>::createFunctor(&CreatureService::getByIndex)}
};
const std::vector<CreatureServiceProxy::CustomRegType> CreatureServiceProxy::REGISTER_CUSTOM =
{
};
VCMI_REGISTER_CORE_SCRIPT_API(FactionServiceProxy, "Factions");
const std::vector<FactionServiceProxy::RegType> FactionServiceProxy::REGISTER =
{
{"getByIndex", LuaCallWrapper<const EntityServiceT<FactionID, Faction>>::createFunctor(&FactionService::getByIndex)}
};
const std::vector<FactionServiceProxy::CustomRegType> FactionServiceProxy::REGISTER_CUSTOM =
{
};
VCMI_REGISTER_CORE_SCRIPT_API(HeroClassServiceProxy, "HeroClasses");
const std::vector<HeroClassServiceProxy::RegType> HeroClassServiceProxy::REGISTER =
{
{"getByIndex", LuaCallWrapper<const EntityServiceT<HeroClassID, HeroClass>>::createFunctor(&HeroClassService::getByIndex)}
};
const std::vector<HeroClassServiceProxy::CustomRegType> HeroClassServiceProxy::REGISTER_CUSTOM =
{
};
VCMI_REGISTER_CORE_SCRIPT_API(HeroTypeServiceProxy, "HeroTypes");
const std::vector<HeroTypeServiceProxy::RegType> HeroTypeServiceProxy::REGISTER =
{
{"getByIndex", LuaCallWrapper<const EntityServiceT<HeroTypeID, HeroType>>::createFunctor(&HeroTypeService::getByIndex)}
};
const std::vector<HeroTypeServiceProxy::CustomRegType> HeroTypeServiceProxy::REGISTER_CUSTOM =
{
};
VCMI_REGISTER_CORE_SCRIPT_API(SkillServiceProxy, "Skills");
const std::vector<SkillServiceProxy::RegType> SkillServiceProxy::REGISTER =
{
{"getByIndex", LuaCallWrapper<const EntityServiceT<SecondarySkill, Skill>>::createFunctor(&SkillService::getByIndex)}
};
const std::vector<SkillServiceProxy::CustomRegType> SkillServiceProxy::REGISTER_CUSTOM =
{
};
VCMI_REGISTER_CORE_SCRIPT_API(SpellServiceProxy, "Spells");
const std::vector<SpellServiceProxy::RegType> SpellServiceProxy::REGISTER =
{
{"getByIndex", LuaCallWrapper<const EntityServiceT<SpellID, spells::Spell>>::createFunctor(&spells::Service::getByIndex)}
};
const std::vector<SpellServiceProxy::CustomRegType> SpellServiceProxy::REGISTER_CUSTOM =
{
};
}
}