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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
133
scripting/lua/api/netpacks/SetResources.cpp
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133
scripting/lua/api/netpacks/SetResources.cpp
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/*
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* api/netpacks/SetResources.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SetResources.h"
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#include "../../LuaStack.h"
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#include "../Registry.h"
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namespace scripting
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{
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namespace api
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{
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namespace netpacks
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{
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VCMI_REGISTER_SCRIPT_API(SetResourcesProxy, "netpacks.SetResources");
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const std::vector<SetResourcesProxy::RegType> SetResourcesProxy::REGISTER =
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{
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{"getAbs",&SetResourcesProxy::getAbs},
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{"setAbs",&SetResourcesProxy::setAbs},
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{"getPlayer",&SetResourcesProxy::getPlayer},
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{"setPlayer",&SetResourcesProxy::setPlayer},
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{"setAmount",&SetResourcesProxy::setAmount},
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{"getAmount",&SetResourcesProxy::getAmount},
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{"clear",&SetResourcesProxy::clear},
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{
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"toNetpackLight",
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&PackForClientProxy<SetResourcesProxy>::toNetpackLight
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},
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};
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const std::vector<SetResourcesProxy::CustomRegType> SetResourcesProxy::REGISTER_CUSTOM =
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{
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{"new", &Wrapper::constructor, true}
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};
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int SetResourcesProxy::getAbs(lua_State * L, std::shared_ptr<SetResources> object)
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{
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return LuaStack::quickRetBool(L, object->abs);
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}
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int SetResourcesProxy::setAbs(lua_State * L, std::shared_ptr<SetResources> object)
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{
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LuaStack S(L);
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bool value = false;
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if(S.tryGet(1, value))
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object->abs = value;
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return S.retVoid();
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}
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int SetResourcesProxy::getPlayer(lua_State * L, std::shared_ptr<SetResources> object)
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{
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LuaStack S(L);
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S.clear();
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S.push(object->player);
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return 1;
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}
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int SetResourcesProxy::setPlayer(lua_State * L, std::shared_ptr<SetResources> object)
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{
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LuaStack S(L);
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PlayerColor value;
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if(S.tryGet(1, value))
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object->player = value;
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return S.retVoid();
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}
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int SetResourcesProxy::getAmount(lua_State * L, std::shared_ptr<SetResources> object)
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{
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LuaStack S(L);
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Res::ERes type = Res::ERes::INVALID;
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if(!S.tryGet(1, type))
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return S.retVoid();
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S.clear();
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const TQuantity amount = vstd::atOrDefault(object->res, static_cast<size_t>(type), 0);
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S.push(amount);
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return 1;
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}
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int SetResourcesProxy::setAmount(lua_State * L, std::shared_ptr<SetResources> object)
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{
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LuaStack S(L);
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Res::ERes type = Res::ERes::INVALID;
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if(!S.tryGet(1, type))
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return S.retVoid();
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int typeIdx = static_cast<int>(type);
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if(typeIdx < 0 || typeIdx >= object->res.size())
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return S.retVoid();
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TQuantity amount = 0;
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if(!S.tryGet(2, amount))
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return S.retVoid();
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object->res.at(typeIdx) = amount;
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return S.retVoid();
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}
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int SetResourcesProxy::clear(lua_State * L, std::shared_ptr<SetResources> object)
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{
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LuaStack S(L);
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object->res.amin(0);
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object->res.positive();
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return S.retVoid();
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}
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}
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}
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}
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