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Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

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/*
* api/netpacks/SetResources.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SetResources.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(SetResourcesProxy, "netpacks.SetResources");
const std::vector<SetResourcesProxy::RegType> SetResourcesProxy::REGISTER =
{
{"getAbs",&SetResourcesProxy::getAbs},
{"setAbs",&SetResourcesProxy::setAbs},
{"getPlayer",&SetResourcesProxy::getPlayer},
{"setPlayer",&SetResourcesProxy::setPlayer},
{"setAmount",&SetResourcesProxy::setAmount},
{"getAmount",&SetResourcesProxy::getAmount},
{"clear",&SetResourcesProxy::clear},
{
"toNetpackLight",
&PackForClientProxy<SetResourcesProxy>::toNetpackLight
},
};
const std::vector<SetResourcesProxy::CustomRegType> SetResourcesProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int SetResourcesProxy::getAbs(lua_State * L, std::shared_ptr<SetResources> object)
{
return LuaStack::quickRetBool(L, object->abs);
}
int SetResourcesProxy::setAbs(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
bool value = false;
if(S.tryGet(1, value))
object->abs = value;
return S.retVoid();
}
int SetResourcesProxy::getPlayer(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
S.clear();
S.push(object->player);
return 1;
}
int SetResourcesProxy::setPlayer(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
PlayerColor value;
if(S.tryGet(1, value))
object->player = value;
return S.retVoid();
}
int SetResourcesProxy::getAmount(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
Res::ERes type = Res::ERes::INVALID;
if(!S.tryGet(1, type))
return S.retVoid();
S.clear();
const TQuantity amount = vstd::atOrDefault(object->res, static_cast<size_t>(type), 0);
S.push(amount);
return 1;
}
int SetResourcesProxy::setAmount(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
Res::ERes type = Res::ERes::INVALID;
if(!S.tryGet(1, type))
return S.retVoid();
int typeIdx = static_cast<int>(type);
if(typeIdx < 0 || typeIdx >= object->res.size())
return S.retVoid();
TQuantity amount = 0;
if(!S.tryGet(2, amount))
return S.retVoid();
object->res.at(typeIdx) = amount;
return S.retVoid();
}
int SetResourcesProxy::clear(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
object->res.amin(0);
object->res.positive();
return S.retVoid();
}
}
}
}