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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
24
scripts/lib/Metatype.lua
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24
scripts/lib/Metatype.lua
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@ -0,0 +1,24 @@
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local T =
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{
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ARTIFACT = 1,
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ARTIFACT_INSTANCE = 2,
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CREATURE = 3,
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CREATURE_INSTANCE = 4,
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FACTION = 5,
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HERO_CLASS = 6,
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HERO_TYPE = 7,
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HERO_INSTANCE = 8,
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MAP_OBJECT_GROUP = 9,
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MAP_OBJECT_TYPE = 10,
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MAP_OBJECT_INSTANCE = 11,
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SKILL = 12,
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SPELL = 13
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}
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local M = setmetatable({},
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{
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__newindex = function() error("Metatype table is immutable") end,
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__index = T
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})
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return M
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