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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
55
scripts/lib/erm/DO.lua
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55
scripts/lib/erm/DO.lua
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local ReceiverBase = require("core:erm.ReceiverBase")
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local DO = ReceiverBase:new()
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function DO:new(ERM, fun, start, stop, inc)
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assert(fun and start and stop and inc, "!!DO requires 4 arguments")
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return ReceiverBase.new(self,
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{
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ERM=ERM,
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fun=fun,
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start=start,
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stop=stop,
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inc=inc,
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})
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end
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function DO:P(x, ...)
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local argc = select('#', ...)
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local newx = {}
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local ret = {}
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do
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local __iter, limit, step = tonumber(self.start), tonumber(self.stop), tonumber(self.inc)
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while (step > 0 and __iter <= limit) or (step <= 0 and __iter >= limit) do
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for idx = 1, argc do
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local v = select(idx, ...)
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if v ~= nil then
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newx[tostring(idx)] = v
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end
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end
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newx['16'] = __iter
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self.ERM:callFunction(self.fun, newx)
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__iter = newx['16']
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__iter = __iter + step
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end
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end
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for idx = 1, argc do
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local v = select(idx, ...)
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if v == nil then
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ret[idx] = newx[tostring(idx)]
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else
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ret[idx] = nil
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end
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end
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return unpack(ret)
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end
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return DO
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