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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
44
scripts/lib/erm/FU.lua
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44
scripts/lib/erm/FU.lua
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local ReceiverBase = require("core:erm.ReceiverBase")
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local FU = ReceiverBase:new()
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function FU:new(ERM, fun)
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assert(fun, "!!FU requires 1 argument")
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return ReceiverBase.new(self,
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{
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ERM=ERM,
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fun=fun,
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})
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end
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function FU:P(x, ...)
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local argc = select('#', ...)
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local newx = {}
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local ret = {}
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for idx = 1, argc do
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local v = (select(idx, ...))
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idx = tostring(idx)
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if v ~= nil then
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newx[idx] = v
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end
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end
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self.ERM:callFunction(self.fun, newx)
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for idx = 1, argc do
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local v = (select(idx, ...))
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if v == nil then
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ret[idx] = newx[tostring(idx)]
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else
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ret[idx] = nil
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end
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end
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return unpack(ret)
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end
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return FU
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