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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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15
scripts/lib/erm/FU_T.lua
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15
scripts/lib/erm/FU_T.lua
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local TriggerBase = require("core:erm.TriggerBase")
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local _
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local FU = TriggerBase:new()
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function FU:call(p1, x)
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self.ERM.activeEvent = nil
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self.ERM.activeTrigger = self
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for _, fn in ipairs(self.fn) do
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fn(self.e, self.y, x)
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end
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self.ERM.activeTrigger = nil
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end
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return FU
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