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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
85
scripts/lib/erm/IF.lua
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85
scripts/lib/erm/IF.lua
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local InfoWindow = require("netpacks.InfoWindow")
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local ReceiverBase = require("core:erm.ReceiverBase")
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local IF = ReceiverBase:new()
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function IF:new(ERM)
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return ReceiverBase.new(self,{ERM = ERM})
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end
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--[[
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according to the ERM help:
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"%%" -> "%"
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"%F#" -> current value of # flag.
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"%Vf"..."%Vt" -> current value of corresponding variable.
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"%W1"..."%W100" -> current value of corresponding hero variable.
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"%X1"..."%X16" -> current value of corresponding function parameter.
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"%Y1"..."%Y100" -> current value of corresponding local variable.
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"%Z1"..."%Z500" -> current value of corresponding string variable.
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"%$macro$" -> macro name of corresponding variable
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"%Dd" -> current day of week
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"%Dw" -> current week
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"%Dm" -> current month
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"%Da" -> current day from beginning of the game
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"%Gc" -> the color of current gamer in text
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]]
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function IF:M(x, message)
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local pack = InfoWindow.new()
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pack:setPlayer(GAME:getCurrentPlayer())
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local _self = self
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local onMatch1 = function (key1, key2)
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if key1 == 'X' then
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return x[key2]
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end
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if key1 == 'V' then
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return _self.ERM.v[key2]
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end
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if key1 == 'Z' then
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return _self.ERM.z[key2]
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end
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if key1 == 'F' then
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return _self.ERM.F[key2]
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end
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return nil
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end
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local onMatch2 = function (key1, key2)
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if key1 == 'V' then
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return _self.ERM.Q[key2]
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end
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return nil
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end
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message = string.gsub(message, "%%([FVWXYZ])([%d]+)", onMatch1)
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message = string.gsub(message, "%%(V)(%w)", onMatch2)
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message = string.gsub(message, "(%%)(%%)", "%1")
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pack:addText(message)
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SERVER:commitPackage(pack)
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end
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function IF:W(x, heroIndex)
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if heroIndex == nil then
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return tonumber(DATA.ERM.wKey or -2)
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else
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if heroIndex == -1 then
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error("IF:W-1 not implemented")
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end
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DATA.ERM.wKey = tostring(heroIndex)
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end
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end
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return IF
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