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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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scripts/lib/erm/VR.lua
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22
scripts/lib/erm/VR.lua
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local ReceiverBase = require("core:erm.ReceiverBase")
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local VR = ReceiverBase:new()
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function VR:new(ERM, v)
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assert(v ~= nil, "!!VR requires variable identifier")
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return ReceiverBase.new(self, {v=v, ERM=ERM})
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end
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local match = string.match
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local function trim(s)
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return match(s,'^()%s*$') and '' or match(s,'^%s*(.*%S)')
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end
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function VR:H(flagIndex)
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local v = trim(self.v)
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self.ERM.F[flagIndex] = v ~= ''
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end
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return VR
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