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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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@ -16,15 +16,13 @@
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#include "../../lib/battle/CUnitState.h"
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#include "../../lib/CCreatureHandler.h"
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class UnitStateMagicTest : public testing::Test
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class UnitStateMagicTest : public ::testing::Test
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{
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public:
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UnitInfoMock infoMock;
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UnitEnvironmentMock envMock;
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BonusBearerMock bonusMock;
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spells::SpellMock spellMock;
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const CCreature * pikeman;
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::testing::StrictMock<spells::SpellMock> spellMock;
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battle::CUnitStateDetached subject;
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@ -39,7 +37,6 @@ public:
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spellMock(),
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subject(&infoMock, &bonusMock)
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{
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pikeman = CreatureID(0).toCreature();
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}
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void setDefaultExpectations()
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@ -197,7 +194,7 @@ TEST_F(UnitStateMagicTest, getOwner)
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EXPECT_CALL(envMock, unitEffectiveOwner(_));
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EXPECT_EQ(subject.getOwner(), otherPlayer);
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EXPECT_EQ(subject.getCasterOwner(), otherPlayer);
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}
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TEST_F(UnitStateMagicTest, spendMana)
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