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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00

Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions
.travis.yml
AI
CCallback.cppCCallback.h
CI
CMakeLists.txtGlobal.h
Mods/vcmi/Data/s
client
cmake_modules
config
include
lib
CArtHandler.cppCArtHandler.hCCreatureHandler.cppCCreatureHandler.hCCreatureSet.cppCCreatureSet.hCGameInfoCallback.cppCGameInfoCallback.hCGameInterface.cppCGameInterface.hCGameState.cppCGameState.hCGameStateFwd.hCHeroHandler.cppCHeroHandler.hCMakeLists.txtCModHandler.cppCPathfinder.cppCPlayerState.cppCPlayerState.hCScriptingModule.cppCScriptingModule.hCSkillHandler.cppCSkillHandler.hCStack.cppCStack.hCThreadHelper.hCTownHandler.cppCTownHandler.hGameConstants.cppGameConstants.hHeroBonus.cppHeroBonus.hIGameCallback.cppIGameCallback.hIGameEventsReceiver.hIHandlerBase.hJsonNode.cppNetPacks.hNetPacksBase.hNetPacksLib.cppScriptHandler.cppScriptHandler.hVCMI_Lib.cppVCMI_Lib.hVCMI_lib.cbp
abilities
battle
events
filesystem
mapObjects
mapping
registerTypes
rmg
serializer
spells
vstd
osx
scripting
scripts/lib
server
test
CMakeLists.txtCVcmiTestConfig.cppJsonComparer.cppTest.cbp
battle
entity
erm
events
game
mock
netpacks
scripting
serializer
spells
testdata
vcai
vcmi.workspace

@ -15,6 +15,10 @@
#include "../../lib/battle/CUnitState.h"
#include "../../lib/CCreatureHandler.h"
namespace test
{
using namespace ::testing;
static const int32_t DEFAULT_HP = 123;
static const int32_t DEFAULT_AMOUNT = 100;
static const int32_t DEFAULT_SPEED = 10;
@ -22,7 +26,7 @@ static const BattleHex DEFAULT_POSITION = BattleHex(5, 5);
static const int DEFAULT_ATTACK = 58;
static const int DEFAULT_DEFENCE = 63;
class UnitStateTest : public testing::Test
class UnitStateTest : public Test
{
public:
UnitInfoMock infoMock;
@ -47,7 +51,6 @@ public:
void setDefaultExpectations()
{
using namespace testing;
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACKS_SPEED, Bonus::CREATURE_ABILITY, DEFAULT_SPEED, 0));
bonusMock.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::CREATURE_ABILITY, DEFAULT_ATTACK, 0, PrimarySkill::ATTACK));
@ -164,12 +167,12 @@ TEST_F(UnitStateTest, getAttack)
EXPECT_EQ(subject.getAttack(true), DEFAULT_ATTACK);
}
TEST_F(UnitStateTest, getDefence)
TEST_F(UnitStateTest, getDefense)
{
setDefaultExpectations();
EXPECT_EQ(subject.getDefence(false), DEFAULT_DEFENCE);
EXPECT_EQ(subject.getDefence(true), DEFAULT_DEFENCE);
EXPECT_EQ(subject.getDefense(false), DEFAULT_DEFENCE);
EXPECT_EQ(subject.getDefense(true), DEFAULT_DEFENCE);
}
TEST_F(UnitStateTest, attackWithFrenzy)
@ -192,8 +195,8 @@ TEST_F(UnitStateTest, defenceWithFrenzy)
int expectedDefence = 0;
EXPECT_EQ(subject.getDefence(false), expectedDefence);
EXPECT_EQ(subject.getDefence(true), expectedDefence);
EXPECT_EQ(subject.getDefense(false), expectedDefence);
EXPECT_EQ(subject.getDefense(true), expectedDefence);
}
TEST_F(UnitStateTest, additionalAttack)
@ -239,3 +242,37 @@ TEST_F(UnitStateTest, additionalRangedAttack)
EXPECT_EQ(subject.getTotalAttacks(false), 1);
EXPECT_EQ(subject.getTotalAttacks(true), 42);
}
TEST_F(UnitStateTest, getMinDamage)
{
setDefaultExpectations();
{
auto bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, 30, 0, 0);
bonusMock.addNewBonus(bonus);
bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, -20, 0, 1);
bonusMock.addNewBonus(bonus);
}
EXPECT_EQ(subject.getMinDamage(false), 10);
EXPECT_EQ(subject.getMinDamage(true), 10);
}
TEST_F(UnitStateTest, getMaxDamage)
{
setDefaultExpectations();
{
auto bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, 30, 0, 0);
bonusMock.addNewBonus(bonus);
bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, -20, 0, 2);
bonusMock.addNewBonus(bonus);
}
EXPECT_EQ(subject.getMaxDamage(false), 10);
EXPECT_EQ(subject.getMaxDamage(true), 10);
}
}