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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
128
test/erm/ERM_UN.cpp
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128
test/erm/ERM_UN.cpp
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/*
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* ERM_UN.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../scripting/ScriptFixture.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/serializer/Cast.h"
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#include "../mock/mock_CreatureService.h"
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#include "../mock/mock_Creature.h"
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namespace test
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{
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namespace scripting
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{
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using namespace ::testing;
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class ERM_UN : public Test, public ScriptFixture
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{
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public:
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std::vector<EntityChanges> actualChanges;
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void onCommit(CPackForClient * pack)
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{
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EntitiesChanged * ec = dynamic_ptr_cast<EntitiesChanged>(pack);
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if(ec)
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onEntitiesChanged(ec);
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else
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GTEST_FAIL() << "Invalid NetPack";
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}
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void onEntitiesChanged(EntitiesChanged * pack)
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{
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vstd::concatenate(actualChanges, pack->changes);
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}
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protected:
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void SetUp() override
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{
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ScriptFixture::setUp();
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}
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};
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class ERM_UN_G1 : public ERM_UN
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{
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public:
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CreatureServiceMock creatureService;
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CreatureMock oldCreature;
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const std::string NAME = "A monster";
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const std::string NAMEP = "Many monsters";
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protected:
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void SetUp() override
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{
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ERM_UN::SetUp();
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EXPECT_CALL(servicesMock, creatures()).WillRepeatedly(Return(&creatureService));
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EXPECT_CALL(creatureService, getByIndex(Eq(68))).WillRepeatedly(Return(&oldCreature));
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}
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};
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TEST_F(ERM_UN_G1, get)
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{
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EXPECT_CALL(oldCreature, getSingularName()).WillOnce(ReturnRef(NAME));
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EXPECT_CALL(oldCreature, getPluralName()).WillOnce(ReturnRef(NAMEP));
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loadScript(VLC->scriptHandler->erm,
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{
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"VERM",
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"!#UN:G1/68/0/?z1;",
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"!#UN:G1/68/1/?z2;"
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});
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SCOPED_TRACE("\n" + subject->code);
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const JsonNode actualState = runServer();
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EXPECT_EQ(actualState["ERM"]["z"]["1"].String(), NAME);
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EXPECT_EQ(actualState["ERM"]["z"]["2"].String(), NAMEP);
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}
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TEST_F(ERM_UN_G1, set)
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{
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EXPECT_CALL(serverMock, apply(Matcher<CPackForClient *>(_))).Times(AtLeast(1)).WillRepeatedly(Invoke(this, &ERM_UN::onCommit));
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loadScript(VLC->scriptHandler->erm,
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{
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"VERM",
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"!#VRz1:S^A monster^;",
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"!#VRz2:S^Many monsters^;",
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"!#UN:G1/68/0/z1;",
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"!#UN:G1/68/1/2;"
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});
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SCOPED_TRACE("\n" + subject->code);
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const JsonNode actualState = runServer();
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JsonNode merged(JsonNode::JsonType::DATA_STRUCT);
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for(EntityChanges & change : actualChanges)
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{
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EXPECT_EQ(change.metatype, Metatype::CREATURE);
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EXPECT_EQ(change.entityIndex,68);
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JsonUtils::merge(merged, change.data);
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}
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JsonNode expectedMerged(JsonNode::JsonType::DATA_STRUCT);
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JsonNode & config = expectedMerged["config"];
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config["name"]["singular"].String() = NAME;
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config["name"]["plural"].String() = NAMEP;
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{
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JsonComparer c(false);
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c.compare("updateData", merged, expectedMerged);
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}
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}
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}
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}
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