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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
79
test/erm/ERM_VR.cpp
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79
test/erm/ERM_VR.cpp
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/*
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* ERM_VR.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../scripting/ScriptFixture.h"
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namespace test
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{
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namespace scripting
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{
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using namespace ::testing;
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class ERM_VR : public Test, public ScriptFixture
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{
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protected:
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void SetUp() override
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{
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ScriptFixture::setUp();
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}
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};
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TEST_F(ERM_VR, C)
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{
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!VRv2:S99;" << std::endl;
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source << "!!VRv45:S100;" << std::endl;
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source << "!!VRv42:C3/5/75/?k/v2;" << std::endl;
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JsonNode actualState = runScript(VLC->scriptHandler->erm, source.str());
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SCOPED_TRACE("\n" + subject->code);
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EXPECT_EQ(actualState["ERM"]["Q"]["k"], JsonUtils::floatNode(100)) << actualState.toJson(true);
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const JsonNode & v = actualState["ERM"]["v"];
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EXPECT_EQ(v["42"], JsonUtils::floatNode(3)) << actualState.toJson(true);
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EXPECT_EQ(v["43"], JsonUtils::floatNode(5)) << actualState.toJson(true);
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EXPECT_EQ(v["44"], JsonUtils::floatNode(75)) << actualState.toJson(true);
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EXPECT_EQ(v["46"], JsonUtils::floatNode(99)) << actualState.toJson(true);
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}
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TEST_F(ERM_VR, H)
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{
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!VRz100:S^Test!^;" << std::endl;
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source << "!!VRz101:S^^;" << std::endl;
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source << "!!VRz102:S^ ^;" << std::endl;
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source << "!!VRz100:H200;" << std::endl;
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source << "!!VRz101:H201;" << std::endl;
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source << "!!VRz102:H202;" << std::endl;
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JsonNode actualState = runScript(VLC->scriptHandler->erm, source.str());
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SCOPED_TRACE("\n" + subject->code);
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const JsonNode & f = actualState["ERM"]["F"];
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EXPECT_EQ(f["200"], JsonUtils::boolNode(true)) << actualState.toJson(true);
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EXPECT_EQ(f["201"], JsonUtils::boolNode(false)) << actualState.toJson(true);
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EXPECT_EQ(f["202"], JsonUtils::boolNode(false)) << actualState.toJson(true);
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}
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}
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}
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