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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
175
test/scripting/LuaSpellEffectAPITest.cpp
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175
test/scripting/LuaSpellEffectAPITest.cpp
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/*
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* LuaSpellEffectAPITest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ScriptFixture.h"
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#include "../../lib/NetPacks.h"
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#include "../mock/mock_ServerCallback.h"
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namespace test
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{
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using namespace ::testing;
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using namespace ::scripting;
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class LuaSpellEffectAPITest : public Test, public ScriptFixture
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{
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public:
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StrictMock<ServerCallbackMock> serverMock;
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protected:
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void SetUp() override
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{
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ScriptFixture::setUp();
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}
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};
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TEST_F(LuaSpellEffectAPITest, ApplicableOnExpert)
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{
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loadScriptFromFile("test/lua/SpellEffectAPITest.lua");
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context->setGlobal("effectLevel", 3);
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runClientServer();
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JsonNode params;
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JsonNode ret = context->callGlobal("applicable", params);
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JsonNode expected = JsonUtils::boolNode(true);
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JsonComparer cmp(false);
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cmp.compare("applicable result", ret, expected);
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}
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TEST_F(LuaSpellEffectAPITest, NotApplicableOnAdvanced)
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{
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loadScriptFromFile("test/lua/SpellEffectAPITest.lua");
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context->setGlobal("effectLevel", 2);
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runClientServer();
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JsonNode params;
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JsonNode ret = context->callGlobal("applicable", params);
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JsonNode expected = JsonUtils::boolNode(false);
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JsonComparer cmp(false);
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cmp.compare("applicable result", ret, expected);
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}
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TEST_F(LuaSpellEffectAPITest, ApplicableOnLeftSideOfField)
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{
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loadScriptFromFile("test/lua/SpellEffectAPITest.lua");
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context->setGlobal("effectLevel", 1);
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runClientServer();
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JsonNode params;
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BattleHex hex(2,2);
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JsonNode first;
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first.Vector().push_back(JsonUtils::intNode(hex.hex));
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first.Vector().push_back(JsonNode());
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JsonNode targets;
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targets.Vector().push_back(first);
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params.Vector().push_back(targets);
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JsonNode ret = context->callGlobal("applicableTarget", params);
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JsonNode expected = JsonUtils::boolNode(true);
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JsonComparer cmp(false);
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cmp.compare("applicable result", ret, expected);
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}
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TEST_F(LuaSpellEffectAPITest, NotApplicableOnRightSideOfField)
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{
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loadScriptFromFile("test/lua/SpellEffectAPITest.lua");
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runClientServer();
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context->setGlobal("effectLevel", 1);
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JsonNode params;
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BattleHex hex(11,2);
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JsonNode first;
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first.Vector().push_back(JsonUtils::intNode(hex.hex));
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first.Vector().push_back(JsonUtils::intNode(-1));
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JsonNode targets;
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targets.Vector().push_back(first);
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params.Vector().push_back(targets);
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JsonNode ret = context->callGlobal("applicableTarget", params);
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JsonNode expected = JsonUtils::boolNode(false);
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JsonComparer cmp(false);
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cmp.compare("applicable result", ret, expected);
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}
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TEST_F(LuaSpellEffectAPITest, ApplyMoveUnit)
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{
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loadScriptFromFile("test/lua/SpellEffectAPIMoveUnit.lua");
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runClientServer();
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BattleHex hex1(11,2);
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JsonNode unit;
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unit.Vector().push_back(JsonUtils::intNode(hex1.hex));
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unit.Vector().push_back(JsonUtils::intNode(42));
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BattleHex hex2(5,4);
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JsonNode destination;
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destination.Vector().push_back(JsonUtils::intNode(hex2.hex));
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destination.Vector().push_back(JsonUtils::intNode(-1));
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JsonNode targets;
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targets.Vector().push_back(unit);
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targets.Vector().push_back(destination);
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JsonNode params;
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params.Vector().push_back(targets);
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BattleStackMoved expected;
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BattleStackMoved actual;
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auto checkMove = [&](BattleStackMoved * pack)
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{
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EXPECT_EQ(pack->stack, 42);
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EXPECT_EQ(pack->teleporting, true);
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EXPECT_EQ(pack->distance, 0);
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std::vector<BattleHex> toMove(1, hex2);
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EXPECT_EQ(pack->tilesToMove, toMove);
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};
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EXPECT_CALL(serverMock, apply(Matcher<BattleStackMoved *>(_))).WillOnce(Invoke(checkMove));
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context->callGlobal(&serverMock, "apply", params);
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}
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}
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