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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
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116
test/scripting/PoolTest.cpp
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116
test/scripting/PoolTest.cpp
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/*
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* PoolTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../../lib/ScriptHandler.h"
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#include "../mock/mock_Environment.h"
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#include "../mock/mock_ServerCallback.h"
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#include "../mock/mock_scripting_Context.h"
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#include "../mock/mock_scripting_Script.h"
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#include "../JsonComparer.h"
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namespace scripting
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{
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namespace test
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{
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using namespace ::testing;
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class PoolTest : public Test
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{
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public:
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const std::string SCRIPT_NAME = "TEST SCRIPT";
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NiceMock<EnvironmentMock> env;
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StrictMock<ScriptMock> script;
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std::shared_ptr<PoolImpl> subject;
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StrictMock<ServerCallbackMock> server;
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void setDefaultExpectations()
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{
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EXPECT_CALL(script, getName()).WillRepeatedly(ReturnRef(SCRIPT_NAME));
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}
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protected:
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void SetUp() override
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{
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subject = std::make_shared<PoolImpl>(&env);
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}
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};
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TEST_F(PoolTest, CreatesContext)
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{
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setDefaultExpectations();
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auto context = std::make_shared<NiceMock<ContextMock>>();
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EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
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EXPECT_EQ(context, subject->getContext(&script));
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}
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TEST_F(PoolTest, ReturnsCachedContext)
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{
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setDefaultExpectations();
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auto context = std::make_shared<NiceMock<ContextMock>>();
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EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
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auto first = subject->getContext(&script);
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EXPECT_EQ(first, subject->getContext(&script));
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}
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TEST_F(PoolTest, CreatesNewContextWithEmptyState)
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{
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setDefaultExpectations();
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auto context = std::make_shared<StrictMock<ContextMock>>();
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EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
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EXPECT_CALL(*context, run(Eq(JsonNode()))).Times(1);
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subject->getContext(&script);//return value ignored
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}
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TEST_F(PoolTest, SavesScriptState)
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{
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setDefaultExpectations();
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auto context = std::make_shared<StrictMock<ContextMock>>();
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EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
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EXPECT_CALL(*context, run(Eq(JsonNode()))).Times(1);
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subject->getContext(&script);
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JsonNode expectedState;
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expectedState[SCRIPT_NAME]["foo"].String() = "bar";
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EXPECT_CALL(*context, saveState()).WillOnce(Return(expectedState[SCRIPT_NAME]));
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JsonNode actualState;
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subject->serializeState(true, actualState);
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JsonComparer c(false);
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c.compare("state", actualState, expectedState);
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}
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TEST_F(PoolTest, LoadsScriptState)
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{
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setDefaultExpectations();
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auto context = std::make_shared<StrictMock<ContextMock>>();
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EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
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JsonNode expectedState;
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expectedState[SCRIPT_NAME]["foo"].String() = "bar";
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subject->serializeState(false, expectedState);
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EXPECT_CALL(*context, run(Eq(expectedState[SCRIPT_NAME]))).Times(1);
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subject->getContext(&script);
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}
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}
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}
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