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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
92
test/scripting/ScriptFixture.cpp
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92
test/scripting/ScriptFixture.cpp
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/*
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* ScriptFixture.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ScriptFixture.h"
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namespace test
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{
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using namespace ::testing;
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using namespace ::scripting;
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ScriptFixture::ScriptFixture() = default;
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ScriptFixture::~ScriptFixture() = default;
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void ScriptFixture::loadScriptFromFile(const std::string & path)
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{
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JsonNode scriptConfig(JsonNode::JsonType::DATA_STRUCT);
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scriptConfig["source"].String() = path;
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loadScript(scriptConfig);
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}
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void ScriptFixture::loadScript(const JsonNode & scriptConfig)
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{
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subject = VLC->scriptHandler->loadFromJson(&loggerMock, "core", scriptConfig, "test");
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GTEST_ASSERT_NE(subject, nullptr);
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context = subject->createContext(&environmentMock);
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EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
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}
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void ScriptFixture::loadScript(ModulePtr module, const std::string & scriptSource)
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{
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subject = std::make_shared<ScriptImpl>(VLC->scriptHandler);
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subject->host = module;
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subject->sourceText = scriptSource;
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subject->identifier = "test";
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subject->compile(&loggerMock);
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context = subject->createContext(&environmentMock);
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EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
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}
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void ScriptFixture::loadScript(ModulePtr module, const std::vector<std::string> & scriptSource)
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{
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std::string source = boost::algorithm::join(scriptSource, "\n");
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loadScript(module, source);
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}
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void ScriptFixture::setUp()
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{
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pool = std::make_shared<PoolMock>();
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EXPECT_CALL(environmentMock, battle()).WillRepeatedly(Return(&binfoMock));
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EXPECT_CALL(environmentMock, game()).WillRepeatedly(Return(&infoMock));
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EXPECT_CALL(environmentMock, logger()).WillRepeatedly(Return(&loggerMock));
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EXPECT_CALL(environmentMock, eventBus()).WillRepeatedly(Return(&eventBus));
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EXPECT_CALL(environmentMock, services()).WillRepeatedly(Return(&servicesMock));
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}
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JsonNode ScriptFixture::runClientServer(const JsonNode & scriptState)
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{
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context->run(scriptState);
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return context->saveState();
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}
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JsonNode ScriptFixture::runServer(const JsonNode & scriptState)
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{
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context->run(&serverMock, scriptState);
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return context->saveState();
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}
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JsonNode ScriptFixture::runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState)
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{
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loadScript(module, scriptSource);
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return runClientServer(scriptState);
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}
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}
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