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synced 2025-03-21 21:17:49 +02:00
Further refactoring
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@ -1266,7 +1266,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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// TODO replace magic numbers with named constants
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// TODO this logic (what should be kept) should be part of CScenarioTravel and be exposed via some clean set of methods
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if(!(travelOptions.whatHeroKeeps & 1))
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if(!travelOptions.whatHeroKeeps.experience)
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{
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//trimming experience
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for(CGHeroInstance * cgh : crossoverHeroes)
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@ -1275,7 +1275,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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}
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}
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if(!(travelOptions.whatHeroKeeps & 2))
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if(!travelOptions.whatHeroKeeps.primarySkills)
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{
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//trimming prim skills
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for(CGHeroInstance * cgh : crossoverHeroes)
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@ -1291,7 +1291,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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}
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}
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if(!(travelOptions.whatHeroKeeps & 4))
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if(!travelOptions.whatHeroKeeps.secondarySkills)
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{
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//trimming sec skills
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for(CGHeroInstance * cgh : crossoverHeroes)
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@ -1301,7 +1301,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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}
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}
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if(!(travelOptions.whatHeroKeeps & 8))
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if(!travelOptions.whatHeroKeeps.spells)
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{
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for(CGHeroInstance * cgh : crossoverHeroes)
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{
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@ -1309,7 +1309,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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}
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}
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if(!(travelOptions.whatHeroKeeps & 16))
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if(!travelOptions.whatHeroKeeps.artifacts)
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{
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//trimming artifacts
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for(CGHeroInstance * hero : crossoverHeroes)
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@ -1329,9 +1329,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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if(!art)
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continue;
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int id = art->artType->getId();
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assert( 8*18 > id );//number of arts that fits into h3m format
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bool takeable = travelOptions.artifsKeptByHero[id / 8] & ( 1 << (id%8) );
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bool takeable = travelOptions.artifactsKeptByHero.count(art->artType->getId());
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ArtifactLocation al(hero, artifactPosition);
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if(!takeable && !al.getSlot()->locked) //don't try removing locked artifacts -> it crashes #1719
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@ -1346,7 +1344,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
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auto shouldSlotBeErased = [&](const std::pair<SlotID, CStackInstance *> & j) -> bool
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{
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CreatureID::ECreatureID crid = j.second->getCreatureID().toEnum();
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return !(travelOptions.monstersKeptByHero[crid / 8] & (1 << (crid % 8)));
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return !travelOptions.monstersKeptByHero.count(crid);
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};
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auto stacksCopy = cgh->stacks; //copy of the map, so we can iterate iover it and remove stacks
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@ -282,13 +282,6 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
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{
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CScenarioTravel ret;
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std::map<std::string, ui8> heroKeepsMap = {
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{"experience", 1},
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{"primarySkill", 2},
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{"secondarySkill", 4},
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{"spells", 8},
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{"artifacts", 16}
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};
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std::map<std::string, ui8> startOptionsMap = {
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{"none", 0},
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{"bonus", 1},
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@ -337,31 +330,25 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
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};
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for(auto & k : reader["heroKeeps"].Vector())
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ret.whatHeroKeeps |= heroKeepsMap[k.String()];
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{
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if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
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if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
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if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
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if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
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if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
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}
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for(auto & k : reader["keepCreatures"].Vector())
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{
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if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "creature", k.String()))
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{
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int creId = identifier.get();
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if(creId >= ret.monstersKeptByHero.size())
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logGlobal->warn("VCMP Loading: creature %s with id %d isn't supported yet", k.String(), creId);
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else
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ret.monstersKeptByHero[creId / 8] |= (1 << creId % 8);
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}
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ret.monstersKeptByHero.insert(CreatureID(identifier.get()));
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else
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logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
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}
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for(auto & k : reader["keepArtifacts"].Vector())
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{
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if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "artifact", k.String()))
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{
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int artId = identifier.get();
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if(artId >= ret.artifsKeptByHero.size())
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logGlobal->warn("VCMP Loading: artifact %s with id %d isn't supported yet", k.String(), artId);
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else
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ret.artifsKeptByHero[artId / 8] |= (1 << artId % 8);
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}
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ret.artifactsKeptByHero.insert(ArtifactID(identifier.get()));
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else
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logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
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}
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@ -491,8 +478,8 @@ CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader,
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if (ret.version > CampaignVersion::RoE)
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ret.difficultyChoosenByPlayer = reader.readInt8();
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else
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ret.difficultyChoosenByPlayer = 0;
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ret.music = reader.readInt8();
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ret.difficultyChoosenByPlayer = false;
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reader.readInt8(); //music - skip as unused
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ret.filename = filename;
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ret.modName = modName;
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ret.encoding = encoding;
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@ -518,7 +505,7 @@ CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & read
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CCampaignScenario ret;
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ret.conquered = false;
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ret.mapName = reader.readBaseString();
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ret.packedMapSize = reader.readUInt32();
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reader.readUInt32(); //packedMapSize - not used
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if(header.numberOfScenarios > 8) //unholy alliance
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{
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ret.loadPreconditionRegions(reader.readUInt16());
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@ -551,18 +538,29 @@ CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & r
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{
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CScenarioTravel ret;
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ret.whatHeroKeeps = reader.readUInt8();
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reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
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if (version < CampaignVersion::SoD)
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ui8 whatHeroKeeps = reader.readUInt8();
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ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
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ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
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ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
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ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
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ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
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auto bitMaskToId = [&reader]<typename T>(std::set<T> & container, int size)
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{
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ret.artifsKeptByHero.fill(0);
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reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
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}
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for(int iId = 0, byte = 0; iId < size * 8; ++iId)
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{
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if(iId % 8 == 0)
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byte = reader.readUInt8();
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if(byte & (1 << iId % 8))
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container.insert(T(iId));
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}
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};
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bitMaskToId(ret.monstersKeptByHero, 19);
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if(version < CampaignVersion::SoD)
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bitMaskToId(ret.artifactsKeptByHero, 17);
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else
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{
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reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
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}
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bitMaskToId(ret.artifactsKeptByHero, 18);
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ret.startOptions = reader.readUInt8();
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@ -77,8 +77,7 @@ public:
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CampaignRegions campaignRegions;
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int numberOfScenarios = 0;
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std::string name, description;
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ui8 difficultyChoosenByPlayer = 0;
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ui8 music = 0; //CmpMusic.txt, start from 0, field is unused in vcmi
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bool difficultyChoosenByPlayer = false;
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bool valid = false;
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std::string filename;
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@ -90,34 +89,44 @@ public:
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template <typename Handler> void serialize(Handler &h, const int formatVersion)
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{
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h & version;
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if(!h.saving && formatVersion < 821)
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{
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ui8 campId = 0; //legacy field
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h & campId;
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loadLegacyData(campId);
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}
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else
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{
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h & campaignRegions;
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h & numberOfScenarios;
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}
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h & campaignRegions;
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h & numberOfScenarios;
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h & name;
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h & description;
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h & difficultyChoosenByPlayer;
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if(formatVersion < 821)
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h & music; //deprecated
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h & filename;
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h & modName;
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h & encoding;
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h & valid;
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}
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};
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class DLL_LINKAGE CScenarioTravel
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{
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public:
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ui8 whatHeroKeeps = 0; //bitfield [0] - experience, [1] - prim skills, [2] - sec skills, [3] - spells, [4] - artifacts
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std::array<ui8, 19> monstersKeptByHero;
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std::array<ui8, 18> artifsKeptByHero;
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struct DLL_LINKAGE WhatHeroKeeps
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{
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bool experience = false;
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bool primarySkills = false;
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bool secondarySkills = false;
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bool spells = false;
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bool artifacts = false;
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template <typename Handler> void serialize(Handler &h, const int formatVersion)
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{
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h & experience;
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h & primarySkills;
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h & secondarySkills;
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h & spells;
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h & artifacts;
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}
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};
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WhatHeroKeeps whatHeroKeeps;
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std::set<CreatureID> monstersKeptByHero;
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std::set<ArtifactID> artifactsKeptByHero;
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ui8 startOptions = 0; //1 - start bonus, 2 - traveling hero, 3 - hero options
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@ -147,7 +156,7 @@ public:
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{
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h & whatHeroKeeps;
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h & monstersKeptByHero;
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h & artifsKeptByHero;
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h & artifactsKeptByHero;
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h & startOptions;
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h & playerColor;
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h & bonusesToChoose;
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@ -176,7 +185,6 @@ public:
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std::string mapName; //*.h3m
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std::string scenarioName; //from header. human-readble
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ui32 packedMapSize = 0; //generally not used
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std::set<ui8> preconditionRegions; //what we need to conquer to conquer this one (stored as bitfield in h3c)
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ui8 regionColor = 0;
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ui8 difficulty = 0;
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@ -200,7 +208,6 @@ public:
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{
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h & mapName;
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h & scenarioName;
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h & packedMapSize;
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h & preconditionRegions;
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h & regionColor;
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h & difficulty;
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