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client/battle/CBattleInterface.cpp: uncomment unused variable until soundh->playSound() is implemented

This commit is contained in:
Johannes 'josch' Schauer
2018-04-19 15:20:26 +02:00
parent a0be483525
commit ed5df13e50

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@@ -2747,7 +2747,7 @@ void CBattleInterface::obstaclePlaced(const CObstacleInstance & oi)
//so when multiple obstacles are added, they show up one after another
waitForAnims();
soundBase::soundID sound; // FIXME(v.markovtsev): soundh->playSound() is commented in the end => warning
//soundBase::soundID sound; // FIXME(v.markovtsev): soundh->playSound() is commented in the end => warning
std::string defname;