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https://github.com/vcmi/vcmi.git
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commit
ed60675a01
86
AUTHORS
86
AUTHORS
@ -1,86 +0,0 @@
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VCMI PROJECT CODE CONTRIBUTORS:
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Michał Urbańczyk aka Tow, <impono@gmail.com>
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* project originator; programming, making releases, website
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maintenance, reverse engineering, general support.
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Mateusz B. aka Tow dragon, <matcio1@gmail.com>
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* general support, battle support, support for many Heroes 3 config files, reverse engineering, ERM/VERM parser and interpreter
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Stefan Pavlov aka Ste, <mailste@gmail.com>
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* minor fixes in pregame
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Yifeng Sun aka phoebus118, <pkusunyifeng@gmail.com>
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* a part of .snd handling, minor fixes and updates
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Andrea Palmate aka afxgroup, <andrea@amigasoft.net>
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* GCC/AmigaOS4 compatibility updates and makefile
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Vadim Glazunov aka neweagle, <neweagle@gmail.com>
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* minor GCC/Linux compatibility changes
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Rafal R. aka ambtrip, <ambtrip@wp.pl>
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* GeniusAI (battles)
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Lukasz Wychrystenko aka tezeriusz, <t0@czlug.icis.pcz.pl>
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* minor GCC/Linux compatibility changes, code review
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Xiaomin Ding, <dingding303@gmail.com>
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* smack videos player
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Tom Zielinski aka Warmonger, <Warmonger@vp.pl>
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* game objects, mechanics
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Frank Zago aka ubuntux, <>
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* GCC/Linux compatibility changes, sound/music support, video support on Linux
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Trevor Standley aka tstandley, <>
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* adventure map part of Genius AI
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Rickard Westerlund aka Onion Knight, <onionknigh@gmail.com>
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* battle functionality and general support
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Ivan Savenko, <saven.ivan@gmail.com>
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* GCC/Linux support, client development, general support
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Benjamin Gentner aka beegee, <>
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* battle support, programming
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Alexey aka Macron1Robot, <>
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* minor modding changes
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Alexander Shishkin aka alexvins,
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* MinGW platform support, modding related programming
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Arseniy Shestakov aka SXX, <me@arseniyshestakov.com>
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* pathfinding improvements, programming
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Vadim Markovtsev, <gmarkhor@gmail.com>
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* resolving problems with macOS, bug fixes
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Michał Kalinowski, <feniks_fire@o2.pl>
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* refactoring code
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Dydzio, <blood990@gmail.com>
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* Small features, improvements and bug fixes in all VCMI parts
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Piotr Wójcik aka Chocimier, <chocimier@tlen.pl>
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* Various bug fixes
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Henning Koehler, <henning.koehler.nz@gmail.com>
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* skill modding, bonus updaters
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Andrzej Żak aka godric3
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* minor bug fixes and modding features
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Andrii Danylchenko
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* Nullkiller AI, VCAI improvements
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Dmitry Orlov, <shubus.corporation@gmail.com>
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* special buildings support in fan towns, new features and bug fixes
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Andrey Cherkas aka nordsoft, <nordsoft@yahoo.com>
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* new terrain support, rmg features, map editor, multiplayer improvements, bug fixes
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Andrey Filipenkov aka kambala-decapitator, <decapitator@ukr.net>
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* iOS support, macOS improvements, various bug fixes
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53
AUTHORS.h
Normal file
53
AUTHORS.h
Normal file
@ -0,0 +1,53 @@
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/*
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* AUTHORS.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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//VCMI PROJECT CODE CONTRIBUTORS:
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std::vector<std::vector<std::string>> contributors = {
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// Task Name Aka E-Mail
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{ "Idea", "Michał Urbańczyk", "Tow", "impono@gmail.com" },
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{ "Idea", "Mateusz B.", "Tow dragon", "matcio1@gmail.com" },
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{ "Developing", "Andrea Palmate", "afxgroup", "andrea@amigasoft.net" },
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{ "Developing", "Alexander Shishkin", "alexvins", "" },
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{ "Developing", "Rafal R.", "ambtrip", "ambtrip@wp.pl" },
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{ "Developing", "Andrii Danylchenko", "", "" },
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{ "Developing", "Benjamin Gentner", "beegee", "" },
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{ "Developing", "Piotr Wójcik", "Chocimier", "chocimier@tlen.pl" },
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{ "Developing", "Dmitry Orlov", "", "shubus.corporation@gmail.com" },
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{ "Developing", "", "Dydzio", "blood990@gmail.com" },
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{ "Developing", "Andrzej Żak", "godric3", "" },
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{ "Developing", "Henning Koehler", "henningkoehlernz", "henning.koehler.nz@gmail.com" },
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{ "Developing", "Ivan Savenko", "", "saven.ivan@gmail.com" },
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{ "Developing", "", "kambala-decapitator", "decapitator@ukr.net" },
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{ "Developing", "", "krs0", "" },
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{ "Developing", "", "Laserlicht", "" },
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{ "Developing", "Alexey", "Macron1Robot", "" },
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{ "Developing", "Michał Kalinowski", "", "feniks_fire@o2.pl" },
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{ "Developing", "Vadim Glazunov", "neweagle", "neweagle@gmail.com" },
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{ "Developing", "Andrey Cherkas", "nordsoft", "nordsoft@yahoo.com" },
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{ "Developing", "Rickard Westerlund", "Onion Knight", "onionknigh@gmail.com" },
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{ "Developing", "Yifeng Sun", "phoebus118", "pkusunyifeng@gmail.com" },
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{ "Developing", "", "rilian-la-te", "" },
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{ "Developing", "", "SoundSSGood", "" },
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{ "Developing", "Stefan Pavlov", "Ste", "mailste@gmail.com" },
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{ "Developing", "Arseniy Shestakov", "SXX", "me@arseniyshestakov.com" },
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{ "Developing", "Lukasz Wychrystenko", "tezeriusz", "t0@czlug.icis.pcz.pl" },
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{ "Developing", "Trevor Standley", "tstandley", "" },
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{ "Developing", "Vadim Markovtsev", "", "gmarkhor@gmail.com" },
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{ "Developing", "Frank Zago", "ubuntux", "" },
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{ "Developing", "", "vmarkovtsev", "" },
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{ "Developing", "Tom Zielinski", "Warmonger", "Warmonger@vp.pl" },
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{ "Developing", "Xiaomin Ding", "", "dingding303@gmail.com" },
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{ "Testing", "Ben Yan", "by003", "benyan9110@gmail.com," },
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{ "Testing", "", "Misiokles", "" },
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{ "Testing", "", "Povelitel", "" },
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};
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@ -588,11 +588,6 @@ if(ANDROID)
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)
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endif()
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install(FILES AUTHORS
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DESTINATION res/raw
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RENAME authors.txt
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)
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# zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
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install(CODE "
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cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
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@ -40,11 +40,11 @@ public class DialogAuthors extends DialogFragment
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try
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{
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// to be checked if this should be converted to async load (not really a file operation so it should be okay)
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final String authorsContent = FileUtil.read(getResources().openRawResource(R.raw.authors));
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final String authorsContent = "See ingame credits";
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vcmiAuthorsView.setText(authorsContent);
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launcherAuthorsView.setText("Fay"); // TODO hardcoded for now
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}
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catch (final IOException e)
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catch (final Exception e)
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{
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Log.e(this, "Could not load authors content", e);
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}
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@ -19,6 +19,8 @@
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../AUTHORS.h"
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CreditsScreen::CreditsScreen(Rect rect)
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: CIntObject(LCLICK), positionCounter(0)
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{
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@ -26,10 +28,22 @@ CreditsScreen::CreditsScreen(Rect rect)
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pos.h = rect.h;
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setRedrawParent(true);
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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std::string contributorsText = "";
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std::string contributorsTask = "";
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for (auto & element : contributors)
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{
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if(element[0] != contributorsTask)
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contributorsText += "\r\n{" + element[0] + ":}\r\n";
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contributorsText += (element[2] != "" ? element[2] : element[1]) + "\r\n";
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contributorsTask = element[0];
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}
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auto textFile = CResourceHandler::get()->load(ResourcePath("DATA/CREDITS.TXT"))->readAll();
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std::string text((char *)textFile.first.get(), textFile.second);
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size_t firstQuote = text.find('\"') + 1;
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text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote);
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text = "{- VCMI -}\r\n\r\n" + contributorsText + "\r\n\r\n{Website:}\r\nhttps://vcmi.eu\r\n\r\n\r\n\r\n\r\n{- Heroes of Might and Magic III -}\r\n\r\n" + text;
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credits = std::make_shared<CMultiLineLabel>(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, ETextAlignment::CENTER, Colors::WHITE, text);
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credits->scrollTextTo(-600); // move all text below the screen
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}
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@ -281,6 +281,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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set(lib_HEADERS
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${MAIN_LIB_DIR}/../include/vstd/CLoggerBase.h
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${MAIN_LIB_DIR}/../Global.h
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${MAIN_LIB_DIR}/../AUTHORS.h
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${MAIN_LIB_DIR}/StdInc.h
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${MAIN_LIB_DIR}/../include/vstd/ContainerUtils.h
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@ -127,6 +127,7 @@
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</Linker>
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<Unit filename="../CMakeLists.txt" />
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<Unit filename="../Global.h" />
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<Unit filename="../AUTHORS.h" />
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<Unit filename="../Version.h" />
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<Unit filename="../include/vcmi/Artifact.h" />
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<Unit filename="../include/vcmi/ArtifactService.h" />
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@ -325,6 +325,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Global.h" />
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<ClInclude Include="..\AUTHORS.h" />
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<ClInclude Include="..\Version.h" />
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<ClInclude Include="AI_Base.h" />
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<ClInclude Include="battle\BattleAction.h" />
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<ClInclude Include="..\Global.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\AUTHORS.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="AI_Base.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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