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- Some hardcoded settings will now be read from config/defaultMods.json
- Fixed AI crash when it was placed in closed and safe area
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@ -6,6 +6,7 @@
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#include "CDefObjInfoHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CModHandler.h"
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#include "../client/CSoundBase.h"
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#include <boost/random/linear_congruential.hpp>
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#include "CTownHandler.h"
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@ -1718,7 +1719,7 @@ void CGDwelling::newTurn() const
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{
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CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
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TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
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if (GameConstants::DWELLINGS_ACCUMULATE_CREATURES)
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if (VLC->modh->settings.DWELLINGS_ACCUMULATE_CREATURES)
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sac.creatures[i].first += amount;
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else
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sac.creatures[i].first = amount;
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@ -3092,14 +3093,14 @@ void CGCreature::initObj()
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}
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void CGCreature::newTurn() const
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{//Works only for stacks of single type of size up to 2 millions
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if (stacks.begin()->second->count < GameConstants::CREEP_SIZE && cb->getDate(1) == 1 && cb->getDate(0) > 1)
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if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(1) == 1 && cb->getDate(0) > 1)
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{
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ui32 power = temppower * (100 + GameConstants::WEEKLY_GROWTH)/100;
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cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)GameConstants::CREEP_SIZE)); //set new amount
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ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH)/100;
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cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
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cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
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}
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if (GameConstants::STACK_EXP)
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cb->setObjProperty(id, ObjProperty::MONSTER_EXP, 500); //for testing purpose
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cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
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}
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void CGCreature::setPropertyDer(ui8 what, ui32 val)
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{
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