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Fix comment from previous commit.
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@ -2868,7 +2868,7 @@ void CTavernWindow::show(SDL_Surface * to)
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HeroPortrait *sel = selected ? &h2 : &h1;
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if (selected != oldSelected) {
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// Selected hero just changed. Update OK button hover text
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// Selected hero just changed. Update RECRUIT button hover text.
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oldSelected = selected;
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recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
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