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CPathfinder: move destTopVisObjID where it's belongs to

This commit is contained in:
ArseniyShestakov 2015-10-10 19:02:21 +03:00
parent 13c2b5e2d8
commit ee4305cd6d
2 changed files with 1 additions and 2 deletions

View File

@ -3411,7 +3411,6 @@ void CPathfinder::calculatePaths()
{
dp = getNode(neighbour);
dt = &gs->map->getTile(neighbour);
destTopVisObjID = dt->topVisitableId();
useEmbarkCost = 0; //0 - usual movement; 1 - embark; 2 - disembark
const bool destIsGuardian = sourceGuardPosition == neighbour;
@ -3552,6 +3551,7 @@ CGPathNode::EAccessibility CPathfinder::evaluateAccessibility(const TerrainTile
bool CPathfinder::goodForLandSeaTransition()
{
Obj destTopVisObjID = dt->topVisitableId();
if(cp->land != dp->land) //hero can traverse land<->sea only in special circumstances
{
if(cp->land) //from land to sea -> embark or assault hero on boat

View File

@ -297,7 +297,6 @@ private:
CGPathNode *dp; //destination node -> it's a neighbour of cp that we consider
const TerrainTile *ct, *dt; //tile info for both nodes
ui8 useEmbarkCost; //0 - usual movement; 1 - embark; 2 - disembark
Obj destTopVisObjID;
CGObjectInstance *sTileObj;
CGObjectInstance *dTileObj;