mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
- Renamed /lib subfolders to lowercase
This commit is contained in:
parent
89ad007b44
commit
ee51c5beb5
@ -14,7 +14,7 @@
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#include "../../lib/CObjectHandler.h"
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#include "../../lib/CObjectHandler.h"
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#include "../../lib/Connection.h"
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#include "../../lib/Connection.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/Mapping/CMap.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/CStopWatch.h"
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#include "../../lib/CStopWatch.h"
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@ -7,7 +7,7 @@
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#include "lib/BattleState.h"
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#include "lib/BattleState.h"
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#include "client/CPlayerInterface.h"
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#include "client/CPlayerInterface.h"
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#include "client/Client.h"
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#include "client/Client.h"
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#include "lib/Mapping/CMap.h"
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#include "lib/mapping/CMap.h"
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#include "lib/CBuildingHandler.h"
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#include "lib/CBuildingHandler.h"
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#include "lib/CDefObjInfoHandler.h"
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#include "lib/CDefObjInfoHandler.h"
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#include "lib/CGeneralTextHandler.h"
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#include "lib/CGeneralTextHandler.h"
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@ -1,7 +1,7 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "ConfigWindows.h"
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#include "ConfigWindows.h"
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#include "Editor.h"
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#include "Editor.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include <QTabWidget>
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#include <QTabWidget>
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@ -2,10 +2,10 @@
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#include "Editor.h"
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#include "Editor.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/Mapping/CMapService.h"
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#include "../lib/mapping/CMapService.h"
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Editor::Editor(QWidget *parent)
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Editor::Editor(QWidget *parent)
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: QMainWindow(parent)
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: QMainWindow(parent)
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@ -3,8 +3,8 @@
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#include "../CCallback.h"
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#include "../CCallback.h"
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#include "../lib/JsonNode.h"
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#include "../lib/JsonNode.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/CModHandler.h"
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#include "../lib/CModHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/CGameState.h"
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@ -24,7 +24,7 @@
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#include "../CCreatureWindow.h"
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#include "../CCreatureWindow.h"
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#include "../CVideoHandler.h"
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#include "../CVideoHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/Mapping/CMap.h"
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#include "../../lib/mapping/CMap.h"
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#include "CBattleAnimations.h"
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#include "CBattleAnimations.h"
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#include "CBattleInterfaceClasses.h"
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#include "CBattleInterfaceClasses.h"
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@ -1,7 +1,7 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CCreatureAnimation.h"
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#include "CCreatureAnimation.h"
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#include "../../lib/Filesystem/CResourceLoader.h"
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#include "../../lib/filesystem/CResourceLoader.h"
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/vcmi_endian.h"
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#include "../../lib/vcmi_endian.h"
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#include "../UIFramework/SDL_Extensions.h"
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#include "../UIFramework/SDL_Extensions.h"
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@ -19,7 +19,7 @@
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#include "../lib/CHeroHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/JsonNode.h"
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#include "../lib/JsonNode.h"
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#include "mapHandler.h"
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#include "mapHandler.h"
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#include "CPreGame.h"
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#include "CPreGame.h"
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@ -1,8 +1,8 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include <SDL_image.h>
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#include <SDL_image.h>
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "../lib/Filesystem/ISimpleResourceLoader.h"
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#include "../lib/filesystem/ISimpleResourceLoader.h"
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#include "../lib/JsonNode.h"
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#include "../lib/JsonNode.h"
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#include "CBitmapHandler.h"
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#include "CBitmapHandler.h"
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@ -1,7 +1,7 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "../lib/Filesystem/CFileInfo.h"
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#include "../lib/filesystem/CFileInfo.h"
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#include "SDL.h"
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#include "SDL.h"
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#include "SDL_image.h"
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#include "SDL_image.h"
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#include "CBitmapHandler.h"
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#include "CBitmapHandler.h"
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@ -2,7 +2,7 @@
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#include "SDL.h"
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#include "SDL.h"
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#include "CDefHandler.h"
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#include "CDefHandler.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMI_Lib.h"
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#include "CBitmapHandler.h"
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#include "CBitmapHandler.h"
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@ -7,7 +7,7 @@
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#include "CGameInfo.h"
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#include "CGameInfo.h"
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#include "mapHandler.h"
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#include "mapHandler.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "CPreGame.h"
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#include "CPreGame.h"
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#include "CCastleInterface.h"
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#include "CCastleInterface.h"
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#include "../lib/CConsoleHandler.h"
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#include "../lib/CConsoleHandler.h"
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@ -7,7 +7,7 @@
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#include "../client/CGameInfo.h"
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#include "../client/CGameInfo.h"
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#include "../lib/JsonNode.h"
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#include "../lib/JsonNode.h"
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#include "../lib/GameConstants.h"
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#include "../lib/GameConstants.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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/*
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/*
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* CMusicHandler.cpp, part of VCMI engine
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* CMusicHandler.cpp, part of VCMI engine
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@ -30,7 +30,7 @@
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#include "CMusicHandler.h"
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#include "CMusicHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/CondSh.h"
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#include "../lib/NetPacks.h"
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#include "../lib/NetPacks.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMIDirs.h"
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#include "mapHandler.h"
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#include "mapHandler.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/CStopWatch.h"
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@ -1,9 +1,9 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CPreGame.h"
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#include "CPreGame.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "../lib/Filesystem/CFileInfo.h"
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#include "../lib/filesystem/CFileInfo.h"
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#include "../lib/Filesystem/CCompressedStream.h"
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#include "../lib/filesystem/CCompressedStream.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/CStopWatch.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "UIFramework/SDL_Extensions.h"
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@ -16,7 +16,7 @@
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#include "../lib/CTownHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/Mapping/CCampaignHandler.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "../lib/JsonNode.h"
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#include "../lib/JsonNode.h"
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#include "CMusicHandler.h"
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#include "CMusicHandler.h"
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@ -24,7 +24,7 @@
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#include "Graphics.h"
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#include "Graphics.h"
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#include "../lib/Connection.h"
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#include "../lib/Connection.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include "GUIClasses.h"
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#include "GUIClasses.h"
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#include "CPlayerInterface.h"
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#include "CPlayerInterface.h"
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#include "../CCallback.h"
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#include "../CCallback.h"
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@ -41,7 +41,7 @@
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#include "../lib/GameConstants.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "UIFramework/CIntObjectClasses.h"
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#include "../lib/Mapping/CMapService.h"
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#include "../lib/mapping/CMapService.h"
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/*
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/*
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* CPreGame.cpp, part of VCMI engine
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* CPreGame.cpp, part of VCMI engine
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#pragma once
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#pragma once
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include <SDL.h>
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#include <SDL.h>
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#include "../lib/StartInfo.h"
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#include "../lib/StartInfo.h"
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#include "GUIClasses.h"
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#include "GUIClasses.h"
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#include "FunctionList.h"
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#include "FunctionList.h"
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#include "../lib/Mapping/CMapInfo.h"
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#include "../lib/mapping/CMapInfo.h"
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#include "../lib/RMG/CMapGenOptions.h"
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#include "../lib/rmg/CMapGenOptions.h"
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/*
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/*
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* CPreGame.h, part of VCMI engine
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* CPreGame.h, part of VCMI engine
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "CPlayerInterface.h"
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#include "CPlayerInterface.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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extern CGuiHandler GH; //global gui handler
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extern CGuiHandler GH; //global gui handler
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@ -217,7 +217,7 @@ public:
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#ifndef DISABLE_VIDEO
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#ifndef DISABLE_VIDEO
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#include "../lib/Filesystem/CInputStream.h"
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#include "../lib/filesystem/CInputStream.h"
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#include <SDL.h>
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#include <SDL.h>
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#include <SDL_video.h>
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#include <SDL_video.h>
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CMusicHandler.h"
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#include "CMusicHandler.h"
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#include "../lib/Mapping/CCampaignHandler.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../CCallback.h"
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#include "../CCallback.h"
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#include "../lib/CConsoleHandler.h"
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#include "../lib/CConsoleHandler.h"
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#include "CGameInfo.h"
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#include "CGameInfo.h"
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#include "../lib/NetPacks.h"
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#include "../lib/NetPacks.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/JsonNode.h"
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#include "../lib/JsonNode.h"
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#include "mapHandler.h"
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#include "mapHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/CondSh.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include "mapHandler.h"
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#include "mapHandler.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/NetPacks.h"
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#include "../lib/NetPacks.h"
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#include "StdInc.h"
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#include "StdInc.h"
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#include "Graphics.h"
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#include "Graphics.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "CDefHandler.h"
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#include "CDefHandler.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "UIFramework/SDL_Extensions.h"
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#include <SDL_ttf.h>
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#include <SDL_ttf.h>
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#include "StdInc.h"
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#include "StdInc.h"
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#include "../lib/NetPacks.h"
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#include "../lib/NetPacks.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "../lib/Filesystem/CFileInfo.h"
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#include "../lib/filesystem/CFileInfo.h"
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#include "../CCallback.h"
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#include "../CCallback.h"
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#include "Client.h"
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#include "Client.h"
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#include "CPlayerInterface.h"
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#include "CPlayerInterface.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/CSpellHandler.h"
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#include "CSoundBase.h"
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#include "CSoundBase.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "BattleInterface/CBattleInterface.h"
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#include "BattleInterface/CBattleInterface.h"
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#include "../lib/Mapping/CCampaignHandler.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/CGameState.h"
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#include "../lib/BattleState.h"
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#include "../lib/BattleState.h"
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#include "../lib/GameConstants.h"
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#include "../lib/GameConstants.h"
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#include "SDL_Pixels.h"
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#include "SDL_Pixels.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/vcmi_endian.h"
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#include "../../lib/vcmi_endian.h"
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#include "../../lib/Filesystem/CResourceLoader.h"
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#include "../../lib/filesystem/CResourceLoader.h"
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/*
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/*
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* Fonts.cpp, part of VCMI engine
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* Fonts.cpp, part of VCMI engine
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#include "../lib/CTownHandler.h"
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#include "../lib/CTownHandler.h"
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#include "Graphics.h"
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#include "Graphics.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/Mapping/CMap.h"
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#include "../lib/mapping/CMap.h"
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#include "CDefHandler.h"
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#include "CDefHandler.h"
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||||||
#include "../lib/CConfigHandler.h"
|
#include "../lib/CConfigHandler.h"
|
||||||
#include "../lib/CGeneralTextHandler.h"
|
#include "../lib/CGeneralTextHandler.h"
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
#include "CTownHandler.h"
|
#include "CTownHandler.h"
|
||||||
#include "NetPacks.h"
|
#include "NetPacks.h"
|
||||||
#include "JsonNode.h"
|
#include "JsonNode.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "StdInc.h"
|
#include "StdInc.h"
|
||||||
#include "CArtHandler.h"
|
#include "CArtHandler.h"
|
||||||
|
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "CGeneralTextHandler.h"
|
#include "CGeneralTextHandler.h"
|
||||||
#include <boost/random/linear_congruential.hpp>
|
#include <boost/random/linear_congruential.hpp>
|
||||||
#include "VCMI_Lib.h"
|
#include "VCMI_Lib.h"
|
||||||
|
@ -11,8 +11,8 @@
|
|||||||
#include "CBonusTypeHandler.h"
|
#include "CBonusTypeHandler.h"
|
||||||
|
|
||||||
#include "JsonNode.h"
|
#include "JsonNode.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "Filesystem/ISimpleResourceLoader.h"
|
#include "filesystem/ISimpleResourceLoader.h"
|
||||||
|
|
||||||
|
|
||||||
#include "VCMI_Lib.h"
|
#include "VCMI_Lib.h"
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "StdInc.h"
|
#include "StdInc.h"
|
||||||
#include "CConfigHandler.h"
|
#include "CConfigHandler.h"
|
||||||
|
|
||||||
#include "../lib/Filesystem/CResourceLoader.h"
|
#include "../lib/filesystem/CResourceLoader.h"
|
||||||
#include "../lib/GameConstants.h"
|
#include "../lib/GameConstants.h"
|
||||||
#include "../lib/VCMIDirs.h"
|
#include "../lib/VCMIDirs.h"
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include "CCreatureHandler.h"
|
#include "CCreatureHandler.h"
|
||||||
|
|
||||||
#include "CGeneralTextHandler.h"
|
#include "CGeneralTextHandler.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "VCMI_Lib.h"
|
#include "VCMI_Lib.h"
|
||||||
#include "CGameState.h"
|
#include "CGameState.h"
|
||||||
#include "CTownHandler.h"
|
#include "CTownHandler.h"
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "StdInc.h"
|
#include "StdInc.h"
|
||||||
#include "CDefObjInfoHandler.h"
|
#include "CDefObjInfoHandler.h"
|
||||||
|
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "../client/CGameInfo.h"
|
#include "../client/CGameInfo.h"
|
||||||
#include "../lib/VCMI_Lib.h"
|
#include "../lib/VCMI_Lib.h"
|
||||||
#include "GameConstants.h"
|
#include "GameConstants.h"
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include "CGameState.h"
|
#include "CGameState.h"
|
||||||
|
|
||||||
#include <boost/random/linear_congruential.hpp>
|
#include <boost/random/linear_congruential.hpp>
|
||||||
#include "Mapping/CCampaignHandler.h"
|
#include "mapping/CCampaignHandler.h"
|
||||||
#include "CDefObjInfoHandler.h"
|
#include "CDefObjInfoHandler.h"
|
||||||
#include "CArtHandler.h"
|
#include "CArtHandler.h"
|
||||||
#include "CBuildingHandler.h"
|
#include "CBuildingHandler.h"
|
||||||
@ -15,18 +15,18 @@
|
|||||||
#include "CModHandler.h"
|
#include "CModHandler.h"
|
||||||
#include "VCMI_Lib.h"
|
#include "VCMI_Lib.h"
|
||||||
#include "Connection.h"
|
#include "Connection.h"
|
||||||
#include "Mapping/CMap.h"
|
#include "mapping/CMap.h"
|
||||||
#include "Mapping/CMapService.h"
|
#include "mapping/CMapService.h"
|
||||||
#include "StartInfo.h"
|
#include "StartInfo.h"
|
||||||
#include "NetPacks.h"
|
#include "NetPacks.h"
|
||||||
#include "RegisterTypes.h"
|
#include "RegisterTypes.h"
|
||||||
#include "Mapping/CMapInfo.h"
|
#include "mapping/CMapInfo.h"
|
||||||
#include "BattleState.h"
|
#include "BattleState.h"
|
||||||
#include "JsonNode.h"
|
#include "JsonNode.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "GameConstants.h"
|
#include "GameConstants.h"
|
||||||
#include "RMG/CMapGenOptions.h"
|
#include "rmg/CMapGenOptions.h"
|
||||||
#include "RMG/CMapGenerator.h"
|
#include "rmg/CMapGenerator.h"
|
||||||
|
|
||||||
DLL_LINKAGE boost::rand48 ran;
|
DLL_LINKAGE boost::rand48 ran;
|
||||||
class CGObjectInstance;
|
class CGObjectInstance;
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
//#ifndef _MSC_VER
|
//#ifndef _MSC_VER
|
||||||
#include "CCreatureHandler.h"
|
#include "CCreatureHandler.h"
|
||||||
#include "VCMI_Lib.h"
|
#include "VCMI_Lib.h"
|
||||||
#include "Mapping/CMap.h"
|
#include "mapping/CMap.h"
|
||||||
//#endif
|
//#endif
|
||||||
|
|
||||||
#include "HeroBonus.h"
|
#include "HeroBonus.h"
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
#include "StdInc.h"
|
#include "StdInc.h"
|
||||||
#include "CGeneralTextHandler.h"
|
#include "CGeneralTextHandler.h"
|
||||||
|
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "Filesystem/CInputStream.h"
|
#include "filesystem/CInputStream.h"
|
||||||
#include "GameConstants.h"
|
#include "GameConstants.h"
|
||||||
|
|
||||||
// #include <locale> //needed?
|
// #include <locale> //needed?
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include "CHeroHandler.h"
|
#include "CHeroHandler.h"
|
||||||
|
|
||||||
#include "CGeneralTextHandler.h"
|
#include "CGeneralTextHandler.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "VCMI_Lib.h"
|
#include "VCMI_Lib.h"
|
||||||
#include "JsonNode.h"
|
#include "JsonNode.h"
|
||||||
#include "StringConstants.h"
|
#include "StringConstants.h"
|
||||||
|
@ -5,24 +5,24 @@ include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${
|
|||||||
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
|
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
|
||||||
|
|
||||||
set(lib_SRCS
|
set(lib_SRCS
|
||||||
Filesystem/CBinaryReader.cpp
|
filesystem/CBinaryReader.cpp
|
||||||
Filesystem/CFilesystemLoader.cpp
|
filesystem/CFilesystemLoader.cpp
|
||||||
Filesystem/CMemoryStream.cpp
|
filesystem/CMemoryStream.cpp
|
||||||
Filesystem/CFileInfo.cpp
|
filesystem/CFileInfo.cpp
|
||||||
Filesystem/CLodArchiveLoader.cpp
|
filesystem/CLodArchiveLoader.cpp
|
||||||
Filesystem/CResourceLoader.cpp
|
filesystem/CResourceLoader.cpp
|
||||||
Filesystem/CFileInputStream.cpp
|
filesystem/CFileInputStream.cpp
|
||||||
Filesystem/CCompressedStream.cpp
|
filesystem/CCompressedStream.cpp
|
||||||
logging/CBasicLogConfigurator.cpp
|
logging/CBasicLogConfigurator.cpp
|
||||||
logging/CLogger.cpp
|
logging/CLogger.cpp
|
||||||
Mapping/CCampaignHandler.cpp
|
mapping/CCampaignHandler.cpp
|
||||||
Mapping/CMap.cpp
|
mapping/CMap.cpp
|
||||||
Mapping/CMapEditManager.cpp
|
mapping/CMapEditManager.cpp
|
||||||
Mapping/CMapInfo.cpp
|
mapping/CMapInfo.cpp
|
||||||
Mapping/CMapService.cpp
|
mapping/CMapService.cpp
|
||||||
Mapping/MapFormatH3M.cpp
|
mapping/MapFormatH3M.cpp
|
||||||
RMG/CMapGenOptions.cpp
|
rmg/CMapGenOptions.cpp
|
||||||
RMG/CMapGenerator.cpp
|
rmg/CMapGenerator.cpp
|
||||||
BattleAction.cpp
|
BattleAction.cpp
|
||||||
BattleHex.cpp
|
BattleHex.cpp
|
||||||
BattleState.cpp
|
BattleState.cpp
|
||||||
@ -59,16 +59,16 @@ set(lib_SRCS
|
|||||||
)
|
)
|
||||||
|
|
||||||
set(lib_HEADERS
|
set(lib_HEADERS
|
||||||
Filesystem/CInputStream.h
|
filesystem/CInputStream.h
|
||||||
Filesystem/ISimpleResourceLoader.h
|
filesystem/ISimpleResourceLoader.h
|
||||||
logging/CBasicLogConfigurator.h
|
logging/CBasicLogConfigurator.h
|
||||||
logging/CLogger.h
|
logging/CLogger.h
|
||||||
Mapping/CCampaignHandler.h
|
mapping/CCampaignHandler.h
|
||||||
Mapping/CMap.h
|
mapping/CMap.h
|
||||||
Mapping/CMapEditManager.h
|
mapping/CMapEditManager.h
|
||||||
Mapping/CMapInfo.h
|
mapping/CMapInfo.h
|
||||||
Mapping/CMapService.h
|
mapping/CMapService.h
|
||||||
Mapping/MapFormatH3M.h
|
mapping/MapFormatH3M.h
|
||||||
AI_Base.h
|
AI_Base.h
|
||||||
CondSh.h
|
CondSh.h
|
||||||
ConstTransitivePtr.h
|
ConstTransitivePtr.h
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
#include "CModHandler.h"
|
#include "CModHandler.h"
|
||||||
#include "CDefObjInfoHandler.h"
|
#include "CDefObjInfoHandler.h"
|
||||||
#include "JsonNode.h"
|
#include "JsonNode.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "Filesystem/ISimpleResourceLoader.h"
|
#include "filesystem/ISimpleResourceLoader.h"
|
||||||
|
|
||||||
#include "CCreatureHandler.h"
|
#include "CCreatureHandler.h"
|
||||||
#include "CArtHandler.h"
|
#include "CArtHandler.h"
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
|
|
||||||
#include "VCMI_Lib.h"
|
#include "VCMI_Lib.h"
|
||||||
|
|
||||||
|
@ -26,11 +26,11 @@
|
|||||||
#include "CGameState.h"
|
#include "CGameState.h"
|
||||||
#include "NetPacks.h"
|
#include "NetPacks.h"
|
||||||
#include "StartInfo.h"
|
#include "StartInfo.h"
|
||||||
#include "Mapping/CMap.h"
|
#include "mapping/CMap.h"
|
||||||
#include <SDL_stdinc.h>
|
#include <SDL_stdinc.h>
|
||||||
#include "CBuildingHandler.h"
|
#include "CBuildingHandler.h"
|
||||||
#include "JsonNode.h"
|
#include "JsonNode.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
|
|
||||||
using namespace boost::assign;
|
using namespace boost::assign;
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include "CSpellHandler.h"
|
#include "CSpellHandler.h"
|
||||||
|
|
||||||
#include "CGeneralTextHandler.h"
|
#include "CGeneralTextHandler.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "VCMI_Lib.h"
|
#include "VCMI_Lib.h"
|
||||||
#include "JsonNode.h"
|
#include "JsonNode.h"
|
||||||
#include <cctype>
|
#include <cctype>
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
#include "CHeroHandler.h"
|
#include "CHeroHandler.h"
|
||||||
#include "CArtHandler.h"
|
#include "CArtHandler.h"
|
||||||
#include "CSpellHandler.h"
|
#include "CSpellHandler.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* CTownHandler.cpp, part of VCMI engine
|
* CTownHandler.cpp, part of VCMI engine
|
||||||
|
@ -24,7 +24,7 @@
|
|||||||
#include "ConstTransitivePtr.h"
|
#include "ConstTransitivePtr.h"
|
||||||
#include "CCreatureSet.h" //for CStackInstance
|
#include "CCreatureSet.h" //for CStackInstance
|
||||||
#include "CObjectHandler.h" //for CArmedInstance
|
#include "CObjectHandler.h" //for CArmedInstance
|
||||||
#include "Mapping/CCampaignHandler.h" //for CCampaignState
|
#include "mapping/CCampaignHandler.h" //for CCampaignState
|
||||||
|
|
||||||
const ui32 version = 739;
|
const ui32 version = 739;
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
#include <boost/random/linear_congruential.hpp>
|
#include <boost/random/linear_congruential.hpp>
|
||||||
|
|
||||||
#include "CGameState.h"
|
#include "CGameState.h"
|
||||||
#include "Mapping/CMap.h"
|
#include "mapping/CMap.h"
|
||||||
#include "CObjectHandler.h"
|
#include "CObjectHandler.h"
|
||||||
#include "CHeroHandler.h"
|
#include "CHeroHandler.h"
|
||||||
#include "StartInfo.h"
|
#include "StartInfo.h"
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
#include "ScopeGuard.h"
|
#include "ScopeGuard.h"
|
||||||
|
|
||||||
#include "HeroBonus.h"
|
#include "HeroBonus.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
#include "VCMI_Lib.h" //for identifier resolution
|
#include "VCMI_Lib.h" //for identifier resolution
|
||||||
#include "CModHandler.h"
|
#include "CModHandler.h"
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
#include "BattleAction.h"
|
#include "BattleAction.h"
|
||||||
#include "HeroBonus.h"
|
#include "HeroBonus.h"
|
||||||
#include "CCreatureSet.h"
|
#include "CCreatureSet.h"
|
||||||
#include "Mapping/CMapInfo.h"
|
#include "mapping/CMapInfo.h"
|
||||||
#include "StartInfo.h"
|
#include "StartInfo.h"
|
||||||
#include "ConstTransitivePtr.h"
|
#include "ConstTransitivePtr.h"
|
||||||
#include "int3.h"
|
#include "int3.h"
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
#include "CObjectHandler.h"
|
#include "CObjectHandler.h"
|
||||||
#include "CModHandler.h"
|
#include "CModHandler.h"
|
||||||
#include "VCMI_Lib.h"
|
#include "VCMI_Lib.h"
|
||||||
#include "Mapping/CMap.h"
|
#include "mapping/CMap.h"
|
||||||
#include "CSpellHandler.h"
|
#include "CSpellHandler.h"
|
||||||
#include "CCreatureHandler.h"
|
#include "CCreatureHandler.h"
|
||||||
#include "CGameState.h"
|
#include "CGameState.h"
|
||||||
|
@ -2,11 +2,11 @@
|
|||||||
#define DO_NOT_DISABLE_REGISTER_TYPES_INSTANTIATION
|
#define DO_NOT_DISABLE_REGISTER_TYPES_INSTANTIATION
|
||||||
#include "RegisterTypes.h"
|
#include "RegisterTypes.h"
|
||||||
|
|
||||||
#include "Mapping/CMapInfo.h"
|
#include "mapping/CMapInfo.h"
|
||||||
#include "StartInfo.h"
|
#include "StartInfo.h"
|
||||||
#include "BattleState.h"
|
#include "BattleState.h"
|
||||||
#include "CGameState.h"
|
#include "CGameState.h"
|
||||||
#include "Mapping/CMap.h"
|
#include "mapping/CMap.h"
|
||||||
#include "CModHandler.h"
|
#include "CModHandler.h"
|
||||||
#include "CObjectHandler.h"
|
#include "CObjectHandler.h"
|
||||||
#include "CCreatureHandler.h"
|
#include "CCreatureHandler.h"
|
||||||
@ -15,7 +15,7 @@
|
|||||||
#include "CHeroHandler.h"
|
#include "CHeroHandler.h"
|
||||||
#include "CSpellHandler.h"
|
#include "CSpellHandler.h"
|
||||||
#include "CTownHandler.h"
|
#include "CTownHandler.h"
|
||||||
#include "Mapping/CCampaignHandler.h"
|
#include "mapping/CCampaignHandler.h"
|
||||||
#include "NetPacks.h"
|
#include "NetPacks.h"
|
||||||
#include "CDefObjInfoHandler.h"
|
#include "CDefObjInfoHandler.h"
|
||||||
|
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "RMG/CMapGenOptions.h"
|
#include "rmg/CMapGenOptions.h"
|
||||||
|
|
||||||
class CCampaignState;
|
class CCampaignState;
|
||||||
|
|
||||||
|
@ -25,7 +25,7 @@
|
|||||||
#include "IGameEventsReceiver.h"
|
#include "IGameEventsReceiver.h"
|
||||||
#include "CStopWatch.h"
|
#include "CStopWatch.h"
|
||||||
#include "VCMIDirs.h"
|
#include "VCMIDirs.h"
|
||||||
#include "Filesystem/CResourceLoader.h"
|
#include "filesystem/CResourceLoader.h"
|
||||||
|
|
||||||
|
|
||||||
LibClasses * VLC = NULL;
|
LibClasses * VLC = NULL;
|
||||||
|
@ -118,24 +118,24 @@
|
|||||||
<Unit filename="Connection.cpp" />
|
<Unit filename="Connection.cpp" />
|
||||||
<Unit filename="Connection.h" />
|
<Unit filename="Connection.h" />
|
||||||
<Unit filename="ConstTransitivePtr.h" />
|
<Unit filename="ConstTransitivePtr.h" />
|
||||||
<Unit filename="Filesystem/CBinaryReader.cpp" />
|
<Unit filename="filesystem/CBinaryReader.cpp" />
|
||||||
<Unit filename="Filesystem/CBinaryReader.h" />
|
<Unit filename="filesystem/CBinaryReader.h" />
|
||||||
<Unit filename="Filesystem/CCompressedStream.cpp" />
|
<Unit filename="filesystem/CCompressedStream.cpp" />
|
||||||
<Unit filename="Filesystem/CCompressedStream.h" />
|
<Unit filename="filesystem/CCompressedStream.h" />
|
||||||
<Unit filename="Filesystem/CFileInfo.cpp" />
|
<Unit filename="filesystem/CFileInfo.cpp" />
|
||||||
<Unit filename="Filesystem/CFileInfo.h" />
|
<Unit filename="filesystem/CFileInfo.h" />
|
||||||
<Unit filename="Filesystem/CFileInputStream.cpp" />
|
<Unit filename="filesystem/CFileInputStream.cpp" />
|
||||||
<Unit filename="Filesystem/CFileInputStream.h" />
|
<Unit filename="filesystem/CFileInputStream.h" />
|
||||||
<Unit filename="Filesystem/CFilesystemLoader.cpp" />
|
<Unit filename="filesystem/CFilesystemLoader.cpp" />
|
||||||
<Unit filename="Filesystem/CFilesystemLoader.h" />
|
<Unit filename="filesystem/CFilesystemLoader.h" />
|
||||||
<Unit filename="Filesystem/CInputStream.h" />
|
<Unit filename="filesystem/CInputStream.h" />
|
||||||
<Unit filename="Filesystem/CLodArchiveLoader.cpp" />
|
<Unit filename="filesystem/CLodArchiveLoader.cpp" />
|
||||||
<Unit filename="Filesystem/CLodArchiveLoader.h" />
|
<Unit filename="filesystem/CLodArchiveLoader.h" />
|
||||||
<Unit filename="Filesystem/CMemoryStream.cpp" />
|
<Unit filename="filesystem/CMemoryStream.cpp" />
|
||||||
<Unit filename="Filesystem/CMemoryStream.h" />
|
<Unit filename="filesystem/CMemoryStream.h" />
|
||||||
<Unit filename="Filesystem/CResourceLoader.cpp" />
|
<Unit filename="filesystem/CResourceLoader.cpp" />
|
||||||
<Unit filename="Filesystem/CResourceLoader.h" />
|
<Unit filename="filesystem/CResourceLoader.h" />
|
||||||
<Unit filename="Filesystem/ISimpleResourceLoader.h" />
|
<Unit filename="filesystem/ISimpleResourceLoader.h" />
|
||||||
<Unit filename="GameConstants.cpp" />
|
<Unit filename="GameConstants.cpp" />
|
||||||
<Unit filename="GameConstants.h" />
|
<Unit filename="GameConstants.h" />
|
||||||
<Unit filename="HeroBonus.cpp" />
|
<Unit filename="HeroBonus.cpp" />
|
||||||
@ -147,24 +147,28 @@
|
|||||||
<Unit filename="Interprocess.h" />
|
<Unit filename="Interprocess.h" />
|
||||||
<Unit filename="JsonNode.cpp" />
|
<Unit filename="JsonNode.cpp" />
|
||||||
<Unit filename="JsonNode.h" />
|
<Unit filename="JsonNode.h" />
|
||||||
<Unit filename="Mapping/CCampaignHandler.cpp" />
|
<Unit filename="mapping/CCampaignHandler.cpp" />
|
||||||
<Unit filename="Mapping/CCampaignHandler.h" />
|
<Unit filename="mapping/CCampaignHandler.h" />
|
||||||
<Unit filename="Mapping/CMap.cpp" />
|
<Unit filename="mapping/CMap.cpp" />
|
||||||
<Unit filename="Mapping/CMap.h" />
|
<Unit filename="mapping/CMap.h" />
|
||||||
<Unit filename="Mapping/CMapEditManager.cpp" />
|
<Unit filename="mapping/CMapEditManager.cpp" />
|
||||||
<Unit filename="Mapping/CMapEditManager.h" />
|
<Unit filename="mapping/CMapEditManager.h" />
|
||||||
<Unit filename="Mapping/CMapInfo.cpp" />
|
<Unit filename="mapping/CMapInfo.cpp" />
|
||||||
<Unit filename="Mapping/CMapInfo.h" />
|
<Unit filename="mapping/CMapInfo.h" />
|
||||||
<Unit filename="Mapping/CMapService.cpp" />
|
<Unit filename="mapping/CMapService.cpp" />
|
||||||
<Unit filename="Mapping/CMapService.h" />
|
<Unit filename="mapping/CMapService.h" />
|
||||||
<Unit filename="Mapping/MapFormatH3M.cpp" />
|
<Unit filename="mapping/MapFormatH3M.cpp" />
|
||||||
<Unit filename="Mapping/MapFormatH3M.h" />
|
<Unit filename="mapping/MapFormatH3M.h" />
|
||||||
<Unit filename="NetPacks.h" />
|
<Unit filename="NetPacks.h" />
|
||||||
<Unit filename="NetPacksLib.cpp" />
|
<Unit filename="NetPacksLib.cpp" />
|
||||||
<Unit filename="RMG/CMapGenOptions.cpp" />
|
<Unit filename="rmg/CMapGenOptions.cpp" />
|
||||||
<Unit filename="RMG/CMapGenOptions.h" />
|
<Unit filename="rmg/CMapGenOptions.h" />
|
||||||
<Unit filename="RMG/CMapGenerator.cpp" />
|
<Unit filename="rmg/CMapGenerator.cpp" />
|
||||||
<Unit filename="RMG/CMapGenerator.h" />
|
<Unit filename="rmg/CMapGenerator.h" />
|
||||||
|
<Unit filename="logging/CLogger.cpp" />
|
||||||
|
<Unit filename="logging/CLogger.h" />
|
||||||
|
<Unit filename="logging/CBasicLogConfigurator.cpp" />
|
||||||
|
<Unit filename="logging/CBasicLogConfigurator.h" />
|
||||||
<Unit filename="RegisterTypes.cpp" />
|
<Unit filename="RegisterTypes.cpp" />
|
||||||
<Unit filename="RegisterTypes.h" />
|
<Unit filename="RegisterTypes.h" />
|
||||||
<Unit filename="ResourceSet.cpp" />
|
<Unit filename="ResourceSet.cpp" />
|
||||||
|
@ -186,24 +186,26 @@
|
|||||||
<ClCompile Include="CSpellHandler.cpp" />
|
<ClCompile Include="CSpellHandler.cpp" />
|
||||||
<ClCompile Include="CThreadHelper.cpp" />
|
<ClCompile Include="CThreadHelper.cpp" />
|
||||||
<ClCompile Include="CTownHandler.cpp" />
|
<ClCompile Include="CTownHandler.cpp" />
|
||||||
<ClCompile Include="Filesystem\CBinaryReader.cpp" />
|
<ClCompile Include="filesystem\CBinaryReader.cpp" />
|
||||||
<ClCompile Include="Filesystem\CCompressedStream.cpp" />
|
<ClCompile Include="filesystem\CCompressedStream.cpp" />
|
||||||
<ClCompile Include="Filesystem\CFileInfo.cpp" />
|
<ClCompile Include="filesystem\CFileInfo.cpp" />
|
||||||
<ClCompile Include="Filesystem\CFileInputStream.cpp" />
|
<ClCompile Include="filesystem\CFileInputStream.cpp" />
|
||||||
<ClCompile Include="Filesystem\CFilesystemLoader.cpp" />
|
<ClCompile Include="filesystem\CFilesystemLoader.cpp" />
|
||||||
<ClCompile Include="Filesystem\CLodArchiveLoader.cpp" />
|
<ClCompile Include="filesystem\CLodArchiveLoader.cpp" />
|
||||||
<ClCompile Include="Filesystem\CMemoryStream.cpp" />
|
<ClCompile Include="filesystem\CMemoryStream.cpp" />
|
||||||
<ClCompile Include="Filesystem\CResourceLoader.cpp" />
|
<ClCompile Include="filesystem\CResourceLoader.cpp" />
|
||||||
<ClCompile Include="GameConstants.cpp" />
|
<ClCompile Include="GameConstants.cpp" />
|
||||||
<ClCompile Include="Mapping\CCampaignHandler.cpp" />
|
<ClCompile Include="mapping\CCampaignHandler.cpp" />
|
||||||
<ClCompile Include="Mapping\CMap.cpp" />
|
<ClCompile Include="mapping\CMap.cpp" />
|
||||||
<ClCompile Include="Mapping\CMapInfo.cpp" />
|
<ClCompile Include="mapping\CMapInfo.cpp" />
|
||||||
<ClCompile Include="Mapping\CMapService.cpp" />
|
<ClCompile Include="mapping\CMapService.cpp" />
|
||||||
<ClCompile Include="Mapping\CMapEditManager.cpp" />
|
<ClCompile Include="mapping\CMapEditManager.cpp" />
|
||||||
<ClCompile Include="Mapping\MapFormatH3M.cpp" />
|
<ClCompile Include="mapping\MapFormatH3M.cpp" />
|
||||||
<ClCompile Include="RegisterTypes.cpp" />
|
<ClCompile Include="RegisterTypes.cpp" />
|
||||||
<ClCompile Include="RMG\CMapGenOptions.cpp" />
|
<ClCompile Include="rmg\CMapGenOptions.cpp" />
|
||||||
<ClCompile Include="RMG\CMapGenerator.cpp" />
|
<ClCompile Include="rmg\CMapGenerator.cpp" />
|
||||||
|
<ClCompile Include="logging\CLogger.cpp" />
|
||||||
|
<ClCompile Include="logging\CBasicLogConfigurator.cpp" />
|
||||||
<ClCompile Include="HeroBonus.cpp" />
|
<ClCompile Include="HeroBonus.cpp" />
|
||||||
<ClCompile Include="CBattleCallback.cpp" />
|
<ClCompile Include="CBattleCallback.cpp" />
|
||||||
<ClCompile Include="IGameCallback.cpp" />
|
<ClCompile Include="IGameCallback.cpp" />
|
||||||
@ -253,25 +255,27 @@
|
|||||||
<ClInclude Include="CStopWatch.h" />
|
<ClInclude Include="CStopWatch.h" />
|
||||||
<ClInclude Include="CThreadHelper.h" />
|
<ClInclude Include="CThreadHelper.h" />
|
||||||
<ClInclude Include="CTownHandler.h" />
|
<ClInclude Include="CTownHandler.h" />
|
||||||
<ClInclude Include="Filesystem\CBinaryReader.h" />
|
<ClInclude Include="filesystem\CBinaryReader.h" />
|
||||||
<ClInclude Include="Filesystem\CCompressedStream.h" />
|
<ClInclude Include="filesystem\CCompressedStream.h" />
|
||||||
<ClInclude Include="Filesystem\CFileInfo.h" />
|
<ClInclude Include="filesystem\CFileInfo.h" />
|
||||||
<ClInclude Include="Filesystem\CFileInputStream.h" />
|
<ClInclude Include="filesystem\CFileInputStream.h" />
|
||||||
<ClInclude Include="Filesystem\CFilesystemLoader.h" />
|
<ClInclude Include="filesystem\CFilesystemLoader.h" />
|
||||||
<ClInclude Include="Filesystem\CInputStream.h" />
|
<ClInclude Include="filesystem\CInputStream.h" />
|
||||||
<ClInclude Include="Filesystem\CLodArchiveLoader.h" />
|
<ClInclude Include="filesystem\CLodArchiveLoader.h" />
|
||||||
<ClInclude Include="Filesystem\CMemoryStream.h" />
|
<ClInclude Include="filesystem\CMemoryStream.h" />
|
||||||
<ClInclude Include="Filesystem\CResourceLoader.h" />
|
<ClInclude Include="filesystem\CResourceLoader.h" />
|
||||||
<ClInclude Include="Filesystem\ISimpleResourceLoader.h" />
|
<ClInclude Include="filesystem\ISimpleResourceLoader.h" />
|
||||||
<ClInclude Include="IBonusTypeHandler.h" />
|
<ClInclude Include="IBonusTypeHandler.h" />
|
||||||
<ClInclude Include="Mapping\CCampaignHandler.h" />
|
<ClInclude Include="mapping\CCampaignHandler.h" />
|
||||||
<ClInclude Include="Mapping\CMap.h" />
|
<ClInclude Include="mapping\CMap.h" />
|
||||||
<ClInclude Include="Mapping\CMapInfo.h" />
|
<ClInclude Include="mapping\CMapInfo.h" />
|
||||||
<ClInclude Include="Mapping\CMapService.h" />
|
<ClInclude Include="mapping\CMapService.h" />
|
||||||
<ClInclude Include="Mapping\CMapEditManager.h" />
|
<ClInclude Include="mapping\CMapEditManager.h" />
|
||||||
<ClInclude Include="Mapping\MapFormatH3M.h" />
|
<ClInclude Include="mapping\MapFormatH3M.h" />
|
||||||
<ClInclude Include="RMG\CMapGenOptions.h" />
|
<ClInclude Include="rmg\CMapGenOptions.h" />
|
||||||
<ClInclude Include="RMG\CMapGenerator.h" />
|
<ClInclude Include="rmg\CMapGenerator.h" />
|
||||||
|
<ClCompile Include="logging\CLogger.h" />
|
||||||
|
<ClCompile Include="logging\CBasicLogConfigurator.h" />
|
||||||
<ClInclude Include="GameConstants.h" />
|
<ClInclude Include="GameConstants.h" />
|
||||||
<ClInclude Include="HeroBonus.h" />
|
<ClInclude Include="HeroBonus.h" />
|
||||||
<ClInclude Include="CBattleCallback.h" />
|
<ClInclude Include="CBattleCallback.h" />
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
#include "StdInc.h"
|
#include "StdInc.h"
|
||||||
#include "CCampaignHandler.h"
|
#include "CCampaignHandler.h"
|
||||||
|
|
||||||
#include "../Filesystem/CResourceLoader.h"
|
#include "../filesystem/CResourceLoader.h"
|
||||||
#include "../Filesystem/CCompressedStream.h"
|
#include "../filesystem/CCompressedStream.h"
|
||||||
#include "../VCMI_Lib.h"
|
#include "../VCMI_Lib.h"
|
||||||
#include "../vcmi_endian.h"
|
#include "../vcmi_endian.h"
|
||||||
#include "../CGeneralTextHandler.h"
|
#include "../CGeneralTextHandler.h"
|
@ -2,7 +2,7 @@
|
|||||||
#include "CMapEditManager.h"
|
#include "CMapEditManager.h"
|
||||||
|
|
||||||
#include "../JsonNode.h"
|
#include "../JsonNode.h"
|
||||||
#include "../Filesystem/CResourceLoader.h"
|
#include "../filesystem/CResourceLoader.h"
|
||||||
#include "../CDefObjInfoHandler.h"
|
#include "../CDefObjInfoHandler.h"
|
||||||
|
|
||||||
const std::string TerrainViewPattern::FLIP_MODE_SAME_IMAGE = "sameImage";
|
const std::string TerrainViewPattern::FLIP_MODE_SAME_IMAGE = "sameImage";
|
@ -1,10 +1,10 @@
|
|||||||
#include "StdInc.h"
|
#include "StdInc.h"
|
||||||
#include "CMapService.h"
|
#include "CMapService.h"
|
||||||
|
|
||||||
#include "../Filesystem/CResourceLoader.h"
|
#include "../filesystem/CResourceLoader.h"
|
||||||
#include "../Filesystem/CBinaryReader.h"
|
#include "../filesystem/CBinaryReader.h"
|
||||||
#include "../Filesystem/CCompressedStream.h"
|
#include "../filesystem/CCompressedStream.h"
|
||||||
#include "../Filesystem/CMemoryStream.h"
|
#include "../filesystem/CMemoryStream.h"
|
||||||
#include "CMap.h"
|
#include "CMap.h"
|
||||||
|
|
||||||
#include "MapFormatH3M.h"
|
#include "MapFormatH3M.h"
|
@ -15,8 +15,8 @@
|
|||||||
|
|
||||||
#include "../CStopWatch.h"
|
#include "../CStopWatch.h"
|
||||||
|
|
||||||
#include "../Filesystem/CResourceLoader.h"
|
#include "../filesystem/CResourceLoader.h"
|
||||||
#include "../Filesystem/CInputStream.h"
|
#include "../filesystem/CInputStream.h"
|
||||||
#include "CMap.h"
|
#include "CMap.h"
|
||||||
|
|
||||||
#include "../CSpellHandler.h"
|
#include "../CSpellHandler.h"
|
@ -17,7 +17,7 @@
|
|||||||
|
|
||||||
#include "../int3.h"
|
#include "../int3.h"
|
||||||
|
|
||||||
#include "../Filesystem/CBinaryReader.h"
|
#include "../filesystem/CBinaryReader.h"
|
||||||
|
|
||||||
class CGHeroInstance;
|
class CGHeroInstance;
|
||||||
class CArtifactInstance;
|
class CArtifactInstance;
|
@ -1,10 +1,10 @@
|
|||||||
#include "StdInc.h"
|
#include "StdInc.h"
|
||||||
#include "CMapGenerator.h"
|
#include "CMapGenerator.h"
|
||||||
|
|
||||||
#include "../Mapping/CMap.h"
|
#include "../mapping/CMap.h"
|
||||||
#include "../VCMI_Lib.h"
|
#include "../VCMI_Lib.h"
|
||||||
#include "../CGeneralTextHandler.h"
|
#include "../CGeneralTextHandler.h"
|
||||||
#include "../Mapping/CMapEditManager.h"
|
#include "../mapping/CMapEditManager.h"
|
||||||
#include "../CObjectHandler.h"
|
#include "../CObjectHandler.h"
|
||||||
#include "../CDefObjInfoHandler.h"
|
#include "../CDefObjInfoHandler.h"
|
||||||
#include "../GameConstants.h"
|
#include "../GameConstants.h"
|
@ -1,9 +1,9 @@
|
|||||||
#include "StdInc.h"
|
#include "StdInc.h"
|
||||||
|
|
||||||
#include "../lib/Filesystem/CResourceLoader.h"
|
#include "../lib/filesystem/CResourceLoader.h"
|
||||||
#include "../lib/Filesystem/CFileInfo.h"
|
#include "../lib/filesystem/CFileInfo.h"
|
||||||
#include "../lib/int3.h"
|
#include "../lib/int3.h"
|
||||||
#include "../lib/Mapping/CCampaignHandler.h"
|
#include "../lib/mapping/CCampaignHandler.h"
|
||||||
#include "../lib/StartInfo.h"
|
#include "../lib/StartInfo.h"
|
||||||
#include "../lib/CModHandler.h"
|
#include "../lib/CModHandler.h"
|
||||||
#include "../lib/CArtHandler.h"
|
#include "../lib/CArtHandler.h"
|
||||||
@ -20,7 +20,7 @@
|
|||||||
#include "../lib/CondSh.h"
|
#include "../lib/CondSh.h"
|
||||||
#include "../lib/NetPacks.h"
|
#include "../lib/NetPacks.h"
|
||||||
#include "../lib/VCMI_Lib.h"
|
#include "../lib/VCMI_Lib.h"
|
||||||
#include "../lib/Mapping/CMap.h"
|
#include "../lib/mapping/CMap.h"
|
||||||
#include "../lib/VCMIDirs.h"
|
#include "../lib/VCMIDirs.h"
|
||||||
#include "../client/CSoundBase.h"
|
#include "../client/CSoundBase.h"
|
||||||
#include "CGameHandler.h"
|
#include "CGameHandler.h"
|
||||||
|
@ -4,8 +4,8 @@
|
|||||||
#include <boost/interprocess/mapped_region.hpp>
|
#include <boost/interprocess/mapped_region.hpp>
|
||||||
#include <boost/interprocess/shared_memory_object.hpp>
|
#include <boost/interprocess/shared_memory_object.hpp>
|
||||||
|
|
||||||
#include "../lib/Filesystem/CResourceLoader.h"
|
#include "../lib/filesystem/CResourceLoader.h"
|
||||||
#include "../lib/Mapping/CCampaignHandler.h"
|
#include "../lib/mapping/CCampaignHandler.h"
|
||||||
#include "../lib/CThreadHelper.h"
|
#include "../lib/CThreadHelper.h"
|
||||||
#include "../lib/Connection.h"
|
#include "../lib/Connection.h"
|
||||||
#include "../lib/CModHandler.h"
|
#include "../lib/CModHandler.h"
|
||||||
@ -20,12 +20,12 @@
|
|||||||
#include "zlib.h"
|
#include "zlib.h"
|
||||||
#include "CVCMIServer.h"
|
#include "CVCMIServer.h"
|
||||||
#include "../lib/StartInfo.h"
|
#include "../lib/StartInfo.h"
|
||||||
#include "../lib/Mapping/CMap.h"
|
#include "../lib/mapping/CMap.h"
|
||||||
#include "../lib/Interprocess.h"
|
#include "../lib/Interprocess.h"
|
||||||
#include "../lib/VCMI_Lib.h"
|
#include "../lib/VCMI_Lib.h"
|
||||||
#include "../lib/VCMIDirs.h"
|
#include "../lib/VCMIDirs.h"
|
||||||
#include "CGameHandler.h"
|
#include "CGameHandler.h"
|
||||||
#include "../lib/Mapping/CMapInfo.h"
|
#include "../lib/mapping/CMapInfo.h"
|
||||||
#include "../lib/CObjectHandler.h"
|
#include "../lib/CObjectHandler.h"
|
||||||
#include "../lib/GameConstants.h"
|
#include "../lib/GameConstants.h"
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
#include "CGameHandler.h"
|
#include "CGameHandler.h"
|
||||||
#include "../lib/CObjectHandler.h"
|
#include "../lib/CObjectHandler.h"
|
||||||
#include "../lib/IGameCallback.h"
|
#include "../lib/IGameCallback.h"
|
||||||
#include "../lib/Mapping/CMap.h"
|
#include "../lib/mapping/CMap.h"
|
||||||
#include "../lib/CGameState.h"
|
#include "../lib/CGameState.h"
|
||||||
#include "../lib/BattleState.h"
|
#include "../lib/BattleState.h"
|
||||||
#include "../lib/BattleAction.h"
|
#include "../lib/BattleAction.h"
|
||||||
|
Loading…
Reference in New Issue
Block a user