1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- Renamed /lib subfolders to lowercase

This commit is contained in:
beegee1 2013-04-07 10:48:07 +00:00
parent 89ad007b44
commit ee51c5beb5
87 changed files with 197 additions and 189 deletions

View File

@ -14,7 +14,7 @@
#include "../../lib/CObjectHandler.h"
#include "../../lib/Connection.h"
#include "../../lib/CGameState.h"
#include "../../lib/Mapping/CMap.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/NetPacks.h"
#include "../../lib/CondSh.h"
#include "../../lib/CStopWatch.h"

View File

@ -7,7 +7,7 @@
#include "lib/BattleState.h"
#include "client/CPlayerInterface.h"
#include "client/Client.h"
#include "lib/Mapping/CMap.h"
#include "lib/mapping/CMap.h"
#include "lib/CBuildingHandler.h"
#include "lib/CDefObjInfoHandler.h"
#include "lib/CGeneralTextHandler.h"

View File

@ -1,7 +1,7 @@
#include "StdInc.h"
#include "ConfigWindows.h"
#include "Editor.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include <QTabWidget>

View File

@ -2,10 +2,10 @@
#include "Editor.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/VCMIDirs.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/Mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
#include "../lib/mapping/CMapService.h"
Editor::Editor(QWidget *parent)
: QMainWindow(parent)

View File

@ -3,8 +3,8 @@
#include "../CCallback.h"
#include "../lib/JsonNode.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/mapping/CMap.h"
#include "../lib/CModHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/CGameState.h"

View File

@ -24,7 +24,7 @@
#include "../CCreatureWindow.h"
#include "../CVideoHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/Mapping/CMap.h"
#include "../../lib/mapping/CMap.h"
#include "CBattleAnimations.h"
#include "CBattleInterfaceClasses.h"

View File

@ -1,7 +1,7 @@
#include "StdInc.h"
#include "CCreatureAnimation.h"
#include "../../lib/Filesystem/CResourceLoader.h"
#include "../../lib/filesystem/CResourceLoader.h"
#include "../../lib/VCMI_Lib.h"
#include "../../lib/vcmi_endian.h"
#include "../UIFramework/SDL_Extensions.h"

View File

@ -19,7 +19,7 @@
#include "../lib/CHeroHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "../lib/JsonNode.h"
#include "mapHandler.h"
#include "CPreGame.h"

View File

@ -1,8 +1,8 @@
#include "StdInc.h"
#include <SDL_image.h>
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Filesystem/ISimpleResourceLoader.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/ISimpleResourceLoader.h"
#include "../lib/JsonNode.h"
#include "CBitmapHandler.h"

View File

@ -1,7 +1,7 @@
#include "StdInc.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Filesystem/CFileInfo.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/CFileInfo.h"
#include "SDL.h"
#include "SDL_image.h"
#include "CBitmapHandler.h"

View File

@ -2,7 +2,7 @@
#include "SDL.h"
#include "CDefHandler.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/VCMI_Lib.h"
#include "CBitmapHandler.h"

View File

@ -7,7 +7,7 @@
#include "CGameInfo.h"
#include "mapHandler.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "CPreGame.h"
#include "CCastleInterface.h"
#include "../lib/CConsoleHandler.h"

View File

@ -7,7 +7,7 @@
#include "../client/CGameInfo.h"
#include "../lib/JsonNode.h"
#include "../lib/GameConstants.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/filesystem/CResourceLoader.h"
/*
* CMusicHandler.cpp, part of VCMI engine

View File

@ -30,7 +30,7 @@
#include "CMusicHandler.h"
#include "../lib/CondSh.h"
#include "../lib/NetPacks.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "../lib/VCMIDirs.h"
#include "mapHandler.h"
#include "../lib/CStopWatch.h"

View File

@ -1,9 +1,9 @@
#include "StdInc.h"
#include "CPreGame.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Filesystem/CFileInfo.h"
#include "../lib/Filesystem/CCompressedStream.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/CFileInfo.h"
#include "../lib/filesystem/CCompressedStream.h"
#include "../lib/CStopWatch.h"
#include "UIFramework/SDL_Extensions.h"
@ -16,7 +16,7 @@
#include "../lib/CTownHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/Mapping/CCampaignHandler.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/JsonNode.h"
#include "CMusicHandler.h"
@ -24,7 +24,7 @@
#include "Graphics.h"
#include "../lib/Connection.h"
#include "../lib/VCMIDirs.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "GUIClasses.h"
#include "CPlayerInterface.h"
#include "../CCallback.h"
@ -41,7 +41,7 @@
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#include "../lib/Mapping/CMapService.h"
#include "../lib/mapping/CMapService.h"
/*
* CPreGame.cpp, part of VCMI engine

View File

@ -1,12 +1,12 @@
#pragma once
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/filesystem/CResourceLoader.h"
#include <SDL.h>
#include "../lib/StartInfo.h"
#include "GUIClasses.h"
#include "FunctionList.h"
#include "../lib/Mapping/CMapInfo.h"
#include "../lib/RMG/CMapGenOptions.h"
#include "../lib/mapping/CMapInfo.h"
#include "../lib/rmg/CMapGenOptions.h"
/*
* CPreGame.h, part of VCMI engine

View File

@ -5,7 +5,7 @@
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/SDL_Extensions.h"
#include "CPlayerInterface.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/filesystem/CResourceLoader.h"
extern CGuiHandler GH; //global gui handler

View File

@ -217,7 +217,7 @@ public:
#ifndef DISABLE_VIDEO
#include "../lib/Filesystem/CInputStream.h"
#include "../lib/filesystem/CInputStream.h"
#include <SDL.h>
#include <SDL_video.h>

View File

@ -1,7 +1,7 @@
#include "StdInc.h"
#include "CMusicHandler.h"
#include "../lib/Mapping/CCampaignHandler.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../CCallback.h"
#include "../lib/CConsoleHandler.h"
#include "CGameInfo.h"
@ -23,7 +23,7 @@
#include "../lib/NetPacks.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/VCMIDirs.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "../lib/JsonNode.h"
#include "mapHandler.h"
#include "../lib/CConfigHandler.h"

View File

@ -26,7 +26,7 @@
#include "../lib/CSpellHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CondSh.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "mapHandler.h"
#include "../lib/CStopWatch.h"
#include "../lib/NetPacks.h"

View File

@ -1,7 +1,7 @@
#include "StdInc.h"
#include "Graphics.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "CDefHandler.h"
#include "UIFramework/SDL_Extensions.h"
#include <SDL_ttf.h>

View File

@ -1,8 +1,8 @@
#include "StdInc.h"
#include "../lib/NetPacks.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Filesystem/CFileInfo.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/CFileInfo.h"
#include "../CCallback.h"
#include "Client.h"
#include "CPlayerInterface.h"
@ -13,7 +13,7 @@
#include "../lib/CHeroHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "../lib/VCMIDirs.h"
#include "../lib/CSpellHandler.h"
#include "CSoundBase.h"
@ -22,7 +22,7 @@
#include "../lib/CConfigHandler.h"
#include "UIFramework/SDL_Extensions.h"
#include "BattleInterface/CBattleInterface.h"
#include "../lib/Mapping/CCampaignHandler.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../lib/CGameState.h"
#include "../lib/BattleState.h"
#include "../lib/GameConstants.h"

View File

@ -6,7 +6,7 @@
#include "SDL_Pixels.h"
#include "../../lib/JsonNode.h"
#include "../../lib/vcmi_endian.h"
#include "../../lib/Filesystem/CResourceLoader.h"
#include "../../lib/filesystem/CResourceLoader.h"
/*
* Fonts.cpp, part of VCMI engine

View File

@ -9,7 +9,7 @@
#include "../lib/CTownHandler.h"
#include "Graphics.h"
#include "../lib/CObjectHandler.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "CDefHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CGeneralTextHandler.h"

View File

@ -11,7 +11,7 @@
#include "CTownHandler.h"
#include "NetPacks.h"
#include "JsonNode.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
/*

View File

@ -1,7 +1,7 @@
#include "StdInc.h"
#include "CArtHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "CGeneralTextHandler.h"
#include <boost/random/linear_congruential.hpp>
#include "VCMI_Lib.h"

View File

@ -11,8 +11,8 @@
#include "CBonusTypeHandler.h"
#include "JsonNode.h"
#include "Filesystem/CResourceLoader.h"
#include "Filesystem/ISimpleResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "filesystem/ISimpleResourceLoader.h"
#include "VCMI_Lib.h"

View File

@ -1,7 +1,7 @@
#include "StdInc.h"
#include "CConfigHandler.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/GameConstants.h"
#include "../lib/VCMIDirs.h"

View File

@ -2,7 +2,7 @@
#include "CCreatureHandler.h"
#include "CGeneralTextHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "VCMI_Lib.h"
#include "CGameState.h"
#include "CTownHandler.h"

View File

@ -1,7 +1,7 @@
#include "StdInc.h"
#include "CDefObjInfoHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "../client/CGameInfo.h"
#include "../lib/VCMI_Lib.h"
#include "GameConstants.h"

View File

@ -2,7 +2,7 @@
#include "CGameState.h"
#include <boost/random/linear_congruential.hpp>
#include "Mapping/CCampaignHandler.h"
#include "mapping/CCampaignHandler.h"
#include "CDefObjInfoHandler.h"
#include "CArtHandler.h"
#include "CBuildingHandler.h"
@ -15,18 +15,18 @@
#include "CModHandler.h"
#include "VCMI_Lib.h"
#include "Connection.h"
#include "Mapping/CMap.h"
#include "Mapping/CMapService.h"
#include "mapping/CMap.h"
#include "mapping/CMapService.h"
#include "StartInfo.h"
#include "NetPacks.h"
#include "RegisterTypes.h"
#include "Mapping/CMapInfo.h"
#include "mapping/CMapInfo.h"
#include "BattleState.h"
#include "JsonNode.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "GameConstants.h"
#include "RMG/CMapGenOptions.h"
#include "RMG/CMapGenerator.h"
#include "rmg/CMapGenOptions.h"
#include "rmg/CMapGenerator.h"
DLL_LINKAGE boost::rand48 ran;
class CGObjectInstance;

View File

@ -5,7 +5,7 @@
//#ifndef _MSC_VER
#include "CCreatureHandler.h"
#include "VCMI_Lib.h"
#include "Mapping/CMap.h"
#include "mapping/CMap.h"
//#endif
#include "HeroBonus.h"

View File

@ -1,8 +1,8 @@
#include "StdInc.h"
#include "CGeneralTextHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "Filesystem/CInputStream.h"
#include "filesystem/CResourceLoader.h"
#include "filesystem/CInputStream.h"
#include "GameConstants.h"
// #include <locale> //needed?

View File

@ -2,7 +2,7 @@
#include "CHeroHandler.h"
#include "CGeneralTextHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "VCMI_Lib.h"
#include "JsonNode.h"
#include "StringConstants.h"

View File

@ -5,24 +5,24 @@ include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
set(lib_SRCS
Filesystem/CBinaryReader.cpp
Filesystem/CFilesystemLoader.cpp
Filesystem/CMemoryStream.cpp
Filesystem/CFileInfo.cpp
Filesystem/CLodArchiveLoader.cpp
Filesystem/CResourceLoader.cpp
Filesystem/CFileInputStream.cpp
Filesystem/CCompressedStream.cpp
filesystem/CBinaryReader.cpp
filesystem/CFilesystemLoader.cpp
filesystem/CMemoryStream.cpp
filesystem/CFileInfo.cpp
filesystem/CLodArchiveLoader.cpp
filesystem/CResourceLoader.cpp
filesystem/CFileInputStream.cpp
filesystem/CCompressedStream.cpp
logging/CBasicLogConfigurator.cpp
logging/CLogger.cpp
Mapping/CCampaignHandler.cpp
Mapping/CMap.cpp
Mapping/CMapEditManager.cpp
Mapping/CMapInfo.cpp
Mapping/CMapService.cpp
Mapping/MapFormatH3M.cpp
RMG/CMapGenOptions.cpp
RMG/CMapGenerator.cpp
mapping/CCampaignHandler.cpp
mapping/CMap.cpp
mapping/CMapEditManager.cpp
mapping/CMapInfo.cpp
mapping/CMapService.cpp
mapping/MapFormatH3M.cpp
rmg/CMapGenOptions.cpp
rmg/CMapGenerator.cpp
BattleAction.cpp
BattleHex.cpp
BattleState.cpp
@ -59,16 +59,16 @@ set(lib_SRCS
)
set(lib_HEADERS
Filesystem/CInputStream.h
Filesystem/ISimpleResourceLoader.h
filesystem/CInputStream.h
filesystem/ISimpleResourceLoader.h
logging/CBasicLogConfigurator.h
logging/CLogger.h
Mapping/CCampaignHandler.h
Mapping/CMap.h
Mapping/CMapEditManager.h
Mapping/CMapInfo.h
Mapping/CMapService.h
Mapping/MapFormatH3M.h
mapping/CCampaignHandler.h
mapping/CMap.h
mapping/CMapEditManager.h
mapping/CMapInfo.h
mapping/CMapService.h
mapping/MapFormatH3M.h
AI_Base.h
CondSh.h
ConstTransitivePtr.h

View File

@ -2,8 +2,8 @@
#include "CModHandler.h"
#include "CDefObjInfoHandler.h"
#include "JsonNode.h"
#include "Filesystem/CResourceLoader.h"
#include "Filesystem/ISimpleResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "filesystem/ISimpleResourceLoader.h"
#include "CCreatureHandler.h"
#include "CArtHandler.h"

View File

@ -1,6 +1,6 @@
#pragma once
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "VCMI_Lib.h"

View File

@ -26,11 +26,11 @@
#include "CGameState.h"
#include "NetPacks.h"
#include "StartInfo.h"
#include "Mapping/CMap.h"
#include "mapping/CMap.h"
#include <SDL_stdinc.h>
#include "CBuildingHandler.h"
#include "JsonNode.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
using namespace boost::assign;

View File

@ -2,7 +2,7 @@
#include "CSpellHandler.h"
#include "CGeneralTextHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "VCMI_Lib.h"
#include "JsonNode.h"
#include <cctype>

View File

@ -9,7 +9,7 @@
#include "CHeroHandler.h"
#include "CArtHandler.h"
#include "CSpellHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
/*
* CTownHandler.cpp, part of VCMI engine

View File

@ -24,7 +24,7 @@
#include "ConstTransitivePtr.h"
#include "CCreatureSet.h" //for CStackInstance
#include "CObjectHandler.h" //for CArmedInstance
#include "Mapping/CCampaignHandler.h" //for CCampaignState
#include "mapping/CCampaignHandler.h" //for CCampaignState
const ui32 version = 739;

View File

@ -4,7 +4,7 @@
#include <boost/random/linear_congruential.hpp>
#include "CGameState.h"
#include "Mapping/CMap.h"
#include "mapping/CMap.h"
#include "CObjectHandler.h"
#include "CHeroHandler.h"
#include "StartInfo.h"

View File

@ -14,7 +14,7 @@
#include "ScopeGuard.h"
#include "HeroBonus.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
#include "VCMI_Lib.h" //for identifier resolution
#include "CModHandler.h"

View File

@ -5,7 +5,7 @@
#include "BattleAction.h"
#include "HeroBonus.h"
#include "CCreatureSet.h"
#include "Mapping/CMapInfo.h"
#include "mapping/CMapInfo.h"
#include "StartInfo.h"
#include "ConstTransitivePtr.h"
#include "int3.h"

View File

@ -8,7 +8,7 @@
#include "CObjectHandler.h"
#include "CModHandler.h"
#include "VCMI_Lib.h"
#include "Mapping/CMap.h"
#include "mapping/CMap.h"
#include "CSpellHandler.h"
#include "CCreatureHandler.h"
#include "CGameState.h"

View File

@ -2,11 +2,11 @@
#define DO_NOT_DISABLE_REGISTER_TYPES_INSTANTIATION
#include "RegisterTypes.h"
#include "Mapping/CMapInfo.h"
#include "mapping/CMapInfo.h"
#include "StartInfo.h"
#include "BattleState.h"
#include "CGameState.h"
#include "Mapping/CMap.h"
#include "mapping/CMap.h"
#include "CModHandler.h"
#include "CObjectHandler.h"
#include "CCreatureHandler.h"
@ -15,7 +15,7 @@
#include "CHeroHandler.h"
#include "CSpellHandler.h"
#include "CTownHandler.h"
#include "Mapping/CCampaignHandler.h"
#include "mapping/CCampaignHandler.h"
#include "NetPacks.h"
#include "CDefObjInfoHandler.h"

View File

@ -12,7 +12,7 @@
*
*/
#include "RMG/CMapGenOptions.h"
#include "rmg/CMapGenOptions.h"
class CCampaignState;

View File

@ -25,7 +25,7 @@
#include "IGameEventsReceiver.h"
#include "CStopWatch.h"
#include "VCMIDirs.h"
#include "Filesystem/CResourceLoader.h"
#include "filesystem/CResourceLoader.h"
LibClasses * VLC = NULL;

View File

@ -118,24 +118,24 @@
<Unit filename="Connection.cpp" />
<Unit filename="Connection.h" />
<Unit filename="ConstTransitivePtr.h" />
<Unit filename="Filesystem/CBinaryReader.cpp" />
<Unit filename="Filesystem/CBinaryReader.h" />
<Unit filename="Filesystem/CCompressedStream.cpp" />
<Unit filename="Filesystem/CCompressedStream.h" />
<Unit filename="Filesystem/CFileInfo.cpp" />
<Unit filename="Filesystem/CFileInfo.h" />
<Unit filename="Filesystem/CFileInputStream.cpp" />
<Unit filename="Filesystem/CFileInputStream.h" />
<Unit filename="Filesystem/CFilesystemLoader.cpp" />
<Unit filename="Filesystem/CFilesystemLoader.h" />
<Unit filename="Filesystem/CInputStream.h" />
<Unit filename="Filesystem/CLodArchiveLoader.cpp" />
<Unit filename="Filesystem/CLodArchiveLoader.h" />
<Unit filename="Filesystem/CMemoryStream.cpp" />
<Unit filename="Filesystem/CMemoryStream.h" />
<Unit filename="Filesystem/CResourceLoader.cpp" />
<Unit filename="Filesystem/CResourceLoader.h" />
<Unit filename="Filesystem/ISimpleResourceLoader.h" />
<Unit filename="filesystem/CBinaryReader.cpp" />
<Unit filename="filesystem/CBinaryReader.h" />
<Unit filename="filesystem/CCompressedStream.cpp" />
<Unit filename="filesystem/CCompressedStream.h" />
<Unit filename="filesystem/CFileInfo.cpp" />
<Unit filename="filesystem/CFileInfo.h" />
<Unit filename="filesystem/CFileInputStream.cpp" />
<Unit filename="filesystem/CFileInputStream.h" />
<Unit filename="filesystem/CFilesystemLoader.cpp" />
<Unit filename="filesystem/CFilesystemLoader.h" />
<Unit filename="filesystem/CInputStream.h" />
<Unit filename="filesystem/CLodArchiveLoader.cpp" />
<Unit filename="filesystem/CLodArchiveLoader.h" />
<Unit filename="filesystem/CMemoryStream.cpp" />
<Unit filename="filesystem/CMemoryStream.h" />
<Unit filename="filesystem/CResourceLoader.cpp" />
<Unit filename="filesystem/CResourceLoader.h" />
<Unit filename="filesystem/ISimpleResourceLoader.h" />
<Unit filename="GameConstants.cpp" />
<Unit filename="GameConstants.h" />
<Unit filename="HeroBonus.cpp" />
@ -147,24 +147,28 @@
<Unit filename="Interprocess.h" />
<Unit filename="JsonNode.cpp" />
<Unit filename="JsonNode.h" />
<Unit filename="Mapping/CCampaignHandler.cpp" />
<Unit filename="Mapping/CCampaignHandler.h" />
<Unit filename="Mapping/CMap.cpp" />
<Unit filename="Mapping/CMap.h" />
<Unit filename="Mapping/CMapEditManager.cpp" />
<Unit filename="Mapping/CMapEditManager.h" />
<Unit filename="Mapping/CMapInfo.cpp" />
<Unit filename="Mapping/CMapInfo.h" />
<Unit filename="Mapping/CMapService.cpp" />
<Unit filename="Mapping/CMapService.h" />
<Unit filename="Mapping/MapFormatH3M.cpp" />
<Unit filename="Mapping/MapFormatH3M.h" />
<Unit filename="mapping/CCampaignHandler.cpp" />
<Unit filename="mapping/CCampaignHandler.h" />
<Unit filename="mapping/CMap.cpp" />
<Unit filename="mapping/CMap.h" />
<Unit filename="mapping/CMapEditManager.cpp" />
<Unit filename="mapping/CMapEditManager.h" />
<Unit filename="mapping/CMapInfo.cpp" />
<Unit filename="mapping/CMapInfo.h" />
<Unit filename="mapping/CMapService.cpp" />
<Unit filename="mapping/CMapService.h" />
<Unit filename="mapping/MapFormatH3M.cpp" />
<Unit filename="mapping/MapFormatH3M.h" />
<Unit filename="NetPacks.h" />
<Unit filename="NetPacksLib.cpp" />
<Unit filename="RMG/CMapGenOptions.cpp" />
<Unit filename="RMG/CMapGenOptions.h" />
<Unit filename="RMG/CMapGenerator.cpp" />
<Unit filename="RMG/CMapGenerator.h" />
<Unit filename="rmg/CMapGenOptions.cpp" />
<Unit filename="rmg/CMapGenOptions.h" />
<Unit filename="rmg/CMapGenerator.cpp" />
<Unit filename="rmg/CMapGenerator.h" />
<Unit filename="logging/CLogger.cpp" />
<Unit filename="logging/CLogger.h" />
<Unit filename="logging/CBasicLogConfigurator.cpp" />
<Unit filename="logging/CBasicLogConfigurator.h" />
<Unit filename="RegisterTypes.cpp" />
<Unit filename="RegisterTypes.h" />
<Unit filename="ResourceSet.cpp" />

View File

@ -186,24 +186,26 @@
<ClCompile Include="CSpellHandler.cpp" />
<ClCompile Include="CThreadHelper.cpp" />
<ClCompile Include="CTownHandler.cpp" />
<ClCompile Include="Filesystem\CBinaryReader.cpp" />
<ClCompile Include="Filesystem\CCompressedStream.cpp" />
<ClCompile Include="Filesystem\CFileInfo.cpp" />
<ClCompile Include="Filesystem\CFileInputStream.cpp" />
<ClCompile Include="Filesystem\CFilesystemLoader.cpp" />
<ClCompile Include="Filesystem\CLodArchiveLoader.cpp" />
<ClCompile Include="Filesystem\CMemoryStream.cpp" />
<ClCompile Include="Filesystem\CResourceLoader.cpp" />
<ClCompile Include="filesystem\CBinaryReader.cpp" />
<ClCompile Include="filesystem\CCompressedStream.cpp" />
<ClCompile Include="filesystem\CFileInfo.cpp" />
<ClCompile Include="filesystem\CFileInputStream.cpp" />
<ClCompile Include="filesystem\CFilesystemLoader.cpp" />
<ClCompile Include="filesystem\CLodArchiveLoader.cpp" />
<ClCompile Include="filesystem\CMemoryStream.cpp" />
<ClCompile Include="filesystem\CResourceLoader.cpp" />
<ClCompile Include="GameConstants.cpp" />
<ClCompile Include="Mapping\CCampaignHandler.cpp" />
<ClCompile Include="Mapping\CMap.cpp" />
<ClCompile Include="Mapping\CMapInfo.cpp" />
<ClCompile Include="Mapping\CMapService.cpp" />
<ClCompile Include="Mapping\CMapEditManager.cpp" />
<ClCompile Include="Mapping\MapFormatH3M.cpp" />
<ClCompile Include="mapping\CCampaignHandler.cpp" />
<ClCompile Include="mapping\CMap.cpp" />
<ClCompile Include="mapping\CMapInfo.cpp" />
<ClCompile Include="mapping\CMapService.cpp" />
<ClCompile Include="mapping\CMapEditManager.cpp" />
<ClCompile Include="mapping\MapFormatH3M.cpp" />
<ClCompile Include="RegisterTypes.cpp" />
<ClCompile Include="RMG\CMapGenOptions.cpp" />
<ClCompile Include="RMG\CMapGenerator.cpp" />
<ClCompile Include="rmg\CMapGenOptions.cpp" />
<ClCompile Include="rmg\CMapGenerator.cpp" />
<ClCompile Include="logging\CLogger.cpp" />
<ClCompile Include="logging\CBasicLogConfigurator.cpp" />
<ClCompile Include="HeroBonus.cpp" />
<ClCompile Include="CBattleCallback.cpp" />
<ClCompile Include="IGameCallback.cpp" />
@ -253,25 +255,27 @@
<ClInclude Include="CStopWatch.h" />
<ClInclude Include="CThreadHelper.h" />
<ClInclude Include="CTownHandler.h" />
<ClInclude Include="Filesystem\CBinaryReader.h" />
<ClInclude Include="Filesystem\CCompressedStream.h" />
<ClInclude Include="Filesystem\CFileInfo.h" />
<ClInclude Include="Filesystem\CFileInputStream.h" />
<ClInclude Include="Filesystem\CFilesystemLoader.h" />
<ClInclude Include="Filesystem\CInputStream.h" />
<ClInclude Include="Filesystem\CLodArchiveLoader.h" />
<ClInclude Include="Filesystem\CMemoryStream.h" />
<ClInclude Include="Filesystem\CResourceLoader.h" />
<ClInclude Include="Filesystem\ISimpleResourceLoader.h" />
<ClInclude Include="filesystem\CBinaryReader.h" />
<ClInclude Include="filesystem\CCompressedStream.h" />
<ClInclude Include="filesystem\CFileInfo.h" />
<ClInclude Include="filesystem\CFileInputStream.h" />
<ClInclude Include="filesystem\CFilesystemLoader.h" />
<ClInclude Include="filesystem\CInputStream.h" />
<ClInclude Include="filesystem\CLodArchiveLoader.h" />
<ClInclude Include="filesystem\CMemoryStream.h" />
<ClInclude Include="filesystem\CResourceLoader.h" />
<ClInclude Include="filesystem\ISimpleResourceLoader.h" />
<ClInclude Include="IBonusTypeHandler.h" />
<ClInclude Include="Mapping\CCampaignHandler.h" />
<ClInclude Include="Mapping\CMap.h" />
<ClInclude Include="Mapping\CMapInfo.h" />
<ClInclude Include="Mapping\CMapService.h" />
<ClInclude Include="Mapping\CMapEditManager.h" />
<ClInclude Include="Mapping\MapFormatH3M.h" />
<ClInclude Include="RMG\CMapGenOptions.h" />
<ClInclude Include="RMG\CMapGenerator.h" />
<ClInclude Include="mapping\CCampaignHandler.h" />
<ClInclude Include="mapping\CMap.h" />
<ClInclude Include="mapping\CMapInfo.h" />
<ClInclude Include="mapping\CMapService.h" />
<ClInclude Include="mapping\CMapEditManager.h" />
<ClInclude Include="mapping\MapFormatH3M.h" />
<ClInclude Include="rmg\CMapGenOptions.h" />
<ClInclude Include="rmg\CMapGenerator.h" />
<ClCompile Include="logging\CLogger.h" />
<ClCompile Include="logging\CBasicLogConfigurator.h" />
<ClInclude Include="GameConstants.h" />
<ClInclude Include="HeroBonus.h" />
<ClInclude Include="CBattleCallback.h" />
@ -292,4 +296,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -1,8 +1,8 @@
#include "StdInc.h"
#include "CCampaignHandler.h"
#include "../Filesystem/CResourceLoader.h"
#include "../Filesystem/CCompressedStream.h"
#include "../filesystem/CResourceLoader.h"
#include "../filesystem/CCompressedStream.h"
#include "../VCMI_Lib.h"
#include "../vcmi_endian.h"
#include "../CGeneralTextHandler.h"

View File

@ -2,7 +2,7 @@
#include "CMapEditManager.h"
#include "../JsonNode.h"
#include "../Filesystem/CResourceLoader.h"
#include "../filesystem/CResourceLoader.h"
#include "../CDefObjInfoHandler.h"
const std::string TerrainViewPattern::FLIP_MODE_SAME_IMAGE = "sameImage";

View File

@ -1,10 +1,10 @@
#include "StdInc.h"
#include "CMapService.h"
#include "../Filesystem/CResourceLoader.h"
#include "../Filesystem/CBinaryReader.h"
#include "../Filesystem/CCompressedStream.h"
#include "../Filesystem/CMemoryStream.h"
#include "../filesystem/CResourceLoader.h"
#include "../filesystem/CBinaryReader.h"
#include "../filesystem/CCompressedStream.h"
#include "../filesystem/CMemoryStream.h"
#include "CMap.h"
#include "MapFormatH3M.h"

View File

@ -15,8 +15,8 @@
#include "../CStopWatch.h"
#include "../Filesystem/CResourceLoader.h"
#include "../Filesystem/CInputStream.h"
#include "../filesystem/CResourceLoader.h"
#include "../filesystem/CInputStream.h"
#include "CMap.h"
#include "../CSpellHandler.h"

View File

@ -17,7 +17,7 @@
#include "../int3.h"
#include "../Filesystem/CBinaryReader.h"
#include "../filesystem/CBinaryReader.h"
class CGHeroInstance;
class CArtifactInstance;

View File

@ -1,10 +1,10 @@
#include "StdInc.h"
#include "CMapGenerator.h"
#include "../Mapping/CMap.h"
#include "../mapping/CMap.h"
#include "../VCMI_Lib.h"
#include "../CGeneralTextHandler.h"
#include "../Mapping/CMapEditManager.h"
#include "../mapping/CMapEditManager.h"
#include "../CObjectHandler.h"
#include "../CDefObjInfoHandler.h"
#include "../GameConstants.h"

View File

@ -1,9 +1,9 @@
#include "StdInc.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Filesystem/CFileInfo.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/CFileInfo.h"
#include "../lib/int3.h"
#include "../lib/Mapping/CCampaignHandler.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../lib/StartInfo.h"
#include "../lib/CModHandler.h"
#include "../lib/CArtHandler.h"
@ -20,7 +20,7 @@
#include "../lib/CondSh.h"
#include "../lib/NetPacks.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "../lib/VCMIDirs.h"
#include "../client/CSoundBase.h"
#include "CGameHandler.h"

View File

@ -4,8 +4,8 @@
#include <boost/interprocess/mapped_region.hpp>
#include <boost/interprocess/shared_memory_object.hpp>
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Mapping/CCampaignHandler.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../lib/CThreadHelper.h"
#include "../lib/Connection.h"
#include "../lib/CModHandler.h"
@ -20,12 +20,12 @@
#include "zlib.h"
#include "CVCMIServer.h"
#include "../lib/StartInfo.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "../lib/Interprocess.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/VCMIDirs.h"
#include "CGameHandler.h"
#include "../lib/Mapping/CMapInfo.h"
#include "../lib/mapping/CMapInfo.h"
#include "../lib/CObjectHandler.h"
#include "../lib/GameConstants.h"

View File

@ -4,7 +4,7 @@
#include "CGameHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/IGameCallback.h"
#include "../lib/Mapping/CMap.h"
#include "../lib/mapping/CMap.h"
#include "../lib/CGameState.h"
#include "../lib/BattleState.h"
#include "../lib/BattleAction.h"