Merge pull request #4448 from smanolloff/split-client+develop
Split vcmiclient in two
@ -680,6 +680,7 @@ endif()
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if (ENABLE_CLIENT)
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add_subdirectory(client)
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add_subdirectory(clientapp)
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endif()
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if(ENABLE_SERVER)
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@ -20,8 +20,8 @@ extern SDL_Surface *screen; // main screen surface
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extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
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extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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void handleQuit(bool ask = true);
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/// Notify user about encountered fatal error and terminate the game
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/// Defined in clientapp EntryPoint
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/// TODO: decide on better location for this method
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[[noreturn]] void handleFatalError(const std::string & message, bool terminate);
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void handleQuit(bool ask = true);
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@ -1,4 +1,4 @@
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set(client_SRCS
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set(vcmiclientcommon_SRCS
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StdInc.cpp
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../CCallback.cpp
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@ -178,7 +178,6 @@ set(client_SRCS
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ArtifactsUIController.cpp
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CGameInfo.cpp
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CMT.cpp
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CPlayerInterface.cpp
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PlayerLocalState.cpp
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CServerHandler.cpp
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@ -191,7 +190,7 @@ set(client_SRCS
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ServerRunner.cpp
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)
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set(client_HEADERS
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set(vcmiclientcommon_HEADERS
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StdInc.h
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adventureMap/AdventureMapInterface.h
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@ -407,76 +406,50 @@ set(client_HEADERS
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)
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if(APPLE_IOS)
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set(client_SRCS ${client_SRCS}
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CFocusableHelper.cpp
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ios/GameChatKeyboardHandler.m
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ios/main.m
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ios/startSDL.mm
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set(vcmiclientcommon_SRCS ${vcmiclientcommon_SRCS}
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ios/utils.mm
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)
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set(client_HEADERS ${client_HEADERS}
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CFocusableHelper.h
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ios/GameChatKeyboardHandler.h
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ios/startSDL.h
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set(vcmiclientcommon_HEADERS ${vcmiclientcommon_HEADERS}
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ios/utils.h
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)
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endif()
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assign_source_group(${client_SRCS} ${client_HEADERS} VCMI_client.rc)
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if(ANDROID)
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add_library(vcmiclient SHARED ${client_SRCS} ${client_HEADERS})
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set_target_properties(vcmiclient PROPERTIES
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OUTPUT_NAME "vcmiclient_${ANDROID_ABI}" # required by Qt
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)
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else()
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add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
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endif()
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assign_source_group(${vcmiclientcommon_SRCS} ${vcmiclientcommon_HEADERS})
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add_library(vcmiclientcommon STATIC ${vcmiclientcommon_SRCS} ${vcmiclientcommon_HEADERS})
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if(NOT ENABLE_STATIC_LIBS)
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add_dependencies(vcmiclient
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add_dependencies(vcmiclientcommon
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BattleAI
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EmptyAI
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StupidAI
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VCAI
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)
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if(ENABLE_NULLKILLER_AI)
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add_dependencies(vcmiclient Nullkiller)
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add_dependencies(vcmiclientcommon Nullkiller)
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endif()
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endif()
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if(APPLE_IOS)
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if(ENABLE_ERM)
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add_dependencies(vcmiclient vcmiERM)
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add_dependencies(vcmiclientcommon vcmiERM)
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endif()
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if(ENABLE_LUA)
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add_dependencies(vcmiclient vcmiLua)
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add_dependencies(vcmiclientcommon vcmiLua)
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endif()
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endif()
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if(WIN32)
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target_sources(vcmiclient PRIVATE "VCMI_client.rc")
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set_target_properties(vcmiclient
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set_target_properties(vcmiclientcommon
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PROPERTIES
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OUTPUT_NAME "VCMI_client"
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PROJECT_LABEL "VCMI_client"
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OUTPUT_NAME "VCMI_vcmiclientcommon"
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PROJECT_LABEL "VCMI_vcmiclientcommon"
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)
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclientcommon)
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if(NOT ENABLE_DEBUG_CONSOLE)
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set_target_properties(vcmiclient PROPERTIES WIN32_EXECUTABLE)
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target_link_libraries(vcmiclient SDL2::SDL2main)
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endif()
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target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
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# TODO: very hacky, find proper solution to copy AI dlls into bin dir
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if(MSVC)
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add_custom_command(TARGET vcmiclient POST_BUILD
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:vcmiclient>"
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COMMAND ${CMAKE_COMMAND} -E copy AI/fuzzylite.dll fuzzylite.dll
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COMMAND ${CMAKE_COMMAND} -E copy AI/tbb12.dll tbb12.dll
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)
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target_link_libraries(vcmiclientcommon SDL2::SDL2main)
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endif()
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target_compile_definitions(vcmiclientcommon PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
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elseif(APPLE_IOS)
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target_link_libraries(vcmiclient PRIVATE
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target_link_libraries(vcmiclientcommon PRIVATE
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iOS_utils
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# FFmpeg
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@ -488,101 +461,31 @@ elseif(APPLE_IOS)
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"-framework CoreMedia"
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"-framework VideoToolbox"
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)
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set_target_properties(vcmiclient PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
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XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
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XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)"
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
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)
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foreach(XCODE_RESOURCE LaunchScreen.storyboard Images.xcassets Settings.bundle vcmi_logo.png)
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set(XCODE_RESOURCE_PATH ios/${XCODE_RESOURCE})
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target_sources(vcmiclient PRIVATE ${XCODE_RESOURCE_PATH})
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set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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# workaround to prevent CMAKE_SKIP_PRECOMPILE_HEADERS being added as compile flag
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if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22.0" AND CMAKE_VERSION VERSION_LESS "3.25.0")
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set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES LANGUAGE CXX)
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endif()
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endforeach()
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set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_client_main")
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endif()
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target_link_libraries(vcmiclient PRIVATE vcmiservercommon)
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if(ENABLE_SINGLE_APP_BUILD AND ENABLE_LAUNCHER)
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target_link_libraries(vcmiclient PRIVATE vcmilauncher)
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endif()
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target_link_libraries(vcmiclientcommon PRIVATE vcmiservercommon)
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target_link_libraries(vcmiclient PRIVATE
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target_link_libraries(vcmiclientcommon PUBLIC
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vcmi SDL2::SDL2 SDL2::Image SDL2::Mixer SDL2::TTF
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)
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if(ffmpeg_LIBRARIES)
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target_link_libraries(vcmiclient PRIVATE
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target_link_libraries(vcmiclientcommon PRIVATE
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${ffmpeg_LIBRARIES}
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)
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else()
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target_compile_definitions(vcmiclient PRIVATE DISABLE_VIDEO)
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target_compile_definitions(vcmiclientcommon PRIVATE DISABLE_VIDEO)
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endif()
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target_include_directories(vcmiclient PUBLIC
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target_include_directories(vcmiclientcommon PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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if (ffmpeg_INCLUDE_DIRS)
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target_include_directories(vcmiclient PRIVATE
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target_include_directories(vcmiclientcommon PRIVATE
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${ffmpeg_INCLUDE_DIRS}
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)
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endif()
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vcmi_set_output_dir(vcmiclient "")
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enable_pch(vcmiclient)
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if(APPLE_IOS)
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vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
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add_custom_command(TARGET vcmiclient POST_BUILD
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COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
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COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
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COMMAND ios/rpath_remove_symlinks.sh
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COMMAND ios/codesign.sh
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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)
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install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack
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elseif(ANDROID)
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find_program(androidDeployQt androiddeployqt
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PATHS "${qtBinDir}"
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)
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vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
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add_custom_target(android_deploy ALL
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COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "${androidQtBuildDir}"
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COMMAND "${androidDeployQt}" --input "${CMAKE_BINARY_DIR}/androiddeployqt.json" --output "${androidQtBuildDir}" --android-platform "android-${ANDROID_TARGET_SDK_VERSION}" --verbose $<$<NOT:$<CONFIG:Debug>>:--release> ${ANDROIDDEPLOYQT_OPTIONS}
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COMMAND_EXPAND_LISTS
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VERBATIM
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COMMENT "Create android package"
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)
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add_dependencies(android_deploy vcmiclient)
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else()
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install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
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endif()
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#install icons and desktop file on Linux
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if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
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#FIXME: move to client makefile?
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foreach(iconSize 16 22 32 48 64 128 256 512 1024 2048)
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install(FILES "icons/vcmiclient.${iconSize}x${iconSize}.png"
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DESTINATION "share/icons/hicolor/${iconSize}x${iconSize}/apps"
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RENAME vcmiclient.png
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)
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endforeach()
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install(FILES icons/vcmiclient.svg
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DESTINATION share/icons/hicolor/scalable/apps
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RENAME vcmiclient.svg
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)
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install(FILES icons/vcmiclient.desktop
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DESTINATION share/applications
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)
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endif()
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vcmi_set_output_dir(vcmiclientcommon "")
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enable_pch(vcmiclientcommon)
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@ -13,7 +13,6 @@
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#include <vcmi/Artifact.h>
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#include "CGameInfo.h"
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#include "CMT.h"
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#include "CServerHandler.h"
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#include "HeroMovementController.h"
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#include "PlayerLocalState.h"
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@ -39,7 +39,6 @@
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#include "../lib/CHeroHandler.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/logging/VisualLogger.h"
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#include "CMT.h"
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#include "../lib/serializer/Connection.h"
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#ifdef SCRIPTING_ENABLED
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@ -11,7 +11,6 @@
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#include "StdInc.h"
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#include "InputSourceText.h"
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#include "../CMT.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/EventDispatcher.h"
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#include "../render/IScreenHandler.h"
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@ -14,7 +14,6 @@
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#include "InputHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include "../CMT.h"
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#include "../CGameInfo.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/CGuiHandler.h"
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@ -9,7 +9,7 @@
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*/
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#include "StdInc.h"
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#include "CFocusableHelper.h"
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#include "widgets/CTextInput.h"
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#include "../client/widgets/CTextInput.h"
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void removeFocusFromActiveInput()
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{
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137
clientapp/CMakeLists.txt
Normal file
@ -0,0 +1,137 @@
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set(clientapp_SRCS
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||||
StdInc.cpp
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||||
EntryPoint.cpp
|
||||
)
|
||||
|
||||
set(clientapp_HEADERS
|
||||
StdInc.h
|
||||
)
|
||||
|
||||
if(APPLE_IOS)
|
||||
set(clientapp_SRCS ${clientapp_SRCS}
|
||||
CFocusableHelper.cpp
|
||||
ios/GameChatKeyboardHandler.m
|
||||
ios/main.m
|
||||
ios/startSDL.mm
|
||||
)
|
||||
set(clientapp_HEADERS ${clientapp_HEADERS}
|
||||
CFocusableHelper.h
|
||||
ios/GameChatKeyboardHandler.h
|
||||
ios/startSDL.h
|
||||
)
|
||||
endif()
|
||||
|
||||
assign_source_group(${clientapp_SRCS} ${clientapp_HEADERS})
|
||||
|
||||
if(ANDROID)
|
||||
add_library(vcmiclient SHARED ${clientapp_SRCS} ${clientapp_HEADERS})
|
||||
set_target_properties(vcmiclient PROPERTIES
|
||||
OUTPUT_NAME "vcmiclient_${ANDROID_ABI}" # required by Qt
|
||||
)
|
||||
else()
|
||||
add_executable(vcmiclient ${clientapp_SRCS} ${clientapp_HEADERS})
|
||||
endif()
|
||||
|
||||
target_link_libraries(vcmiclient PRIVATE vcmiclientcommon)
|
||||
|
||||
if(ENABLE_SINGLE_APP_BUILD AND ENABLE_LAUNCHER)
|
||||
target_link_libraries(vcmiclient PRIVATE vcmilauncher)
|
||||
endif()
|
||||
|
||||
target_include_directories(vcmiclient
|
||||
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
target_sources(vcmiclient PRIVATE "VCMI_client.rc")
|
||||
set_target_properties(vcmiclient
|
||||
PROPERTIES
|
||||
OUTPUT_NAME "VCMI_client"
|
||||
PROJECT_LABEL "VCMI_client"
|
||||
)
|
||||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
|
||||
if(NOT ENABLE_DEBUG_CONSOLE)
|
||||
set_target_properties(vcmiclient PROPERTIES WIN32_EXECUTABLE)
|
||||
target_link_libraries(vcmiclient SDL2::SDL2main)
|
||||
endif()
|
||||
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
|
||||
|
||||
# TODO: very hacky, find proper solution to copy AI dlls into bin dir
|
||||
if(MSVC)
|
||||
add_custom_command(TARGET vcmiclient POST_BUILD
|
||||
WORKING_DIRECTORY "$<TARGET_FILE_DIR:vcmiclient>"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy AI/fuzzylite.dll fuzzylite.dll
|
||||
COMMAND ${CMAKE_COMMAND} -E copy AI/tbb12.dll tbb12.dll
|
||||
)
|
||||
endif()
|
||||
elseif(APPLE_IOS)
|
||||
set_target_properties(vcmiclient PROPERTIES
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
|
||||
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)"
|
||||
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
|
||||
)
|
||||
|
||||
foreach(XCODE_RESOURCE LaunchScreen.storyboard Images.xcassets Settings.bundle vcmi_logo.png)
|
||||
set(XCODE_RESOURCE_PATH ios/${XCODE_RESOURCE})
|
||||
target_sources(vcmiclient PRIVATE ${XCODE_RESOURCE_PATH})
|
||||
set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
|
||||
|
||||
# workaround to prevent CMAKE_SKIP_PRECOMPILE_HEADERS being added as compile flag
|
||||
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22.0" AND CMAKE_VERSION VERSION_LESS "3.25.0")
|
||||
set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES LANGUAGE CXX)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_client_main")
|
||||
endif()
|
||||
|
||||
vcmi_set_output_dir(vcmiclient "")
|
||||
enable_pch(vcmiclient)
|
||||
|
||||
if(APPLE_IOS)
|
||||
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
|
||||
add_custom_command(TARGET vcmiclient POST_BUILD
|
||||
COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
|
||||
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
|
||||
COMMAND ios/rpath_remove_symlinks.sh
|
||||
COMMAND ios/codesign.sh
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
)
|
||||
install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack
|
||||
elseif(ANDROID)
|
||||
find_program(androidDeployQt androiddeployqt
|
||||
PATHS "${qtBinDir}"
|
||||
)
|
||||
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
|
||||
|
||||
add_custom_target(android_deploy ALL
|
||||
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "${androidQtBuildDir}"
|
||||
COMMAND "${androidDeployQt}" --input "${CMAKE_BINARY_DIR}/androiddeployqt.json" --output "${androidQtBuildDir}" --android-platform "android-${ANDROID_TARGET_SDK_VERSION}" --verbose $<$<NOT:$<CONFIG:Debug>>:--release> ${ANDROIDDEPLOYQT_OPTIONS}
|
||||
COMMAND_EXPAND_LISTS
|
||||
VERBATIM
|
||||
COMMENT "Create android package"
|
||||
)
|
||||
add_dependencies(android_deploy vcmiclient)
|
||||
else()
|
||||
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
|
||||
endif()
|
||||
|
||||
#install icons and desktop file on Linux
|
||||
if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
|
||||
#FIXME: move to client makefile?
|
||||
foreach(iconSize 16 22 32 48 64 128 256 512 1024 2048)
|
||||
install(FILES "icons/vcmiclient.${iconSize}x${iconSize}.png"
|
||||
DESTINATION "share/icons/hicolor/${iconSize}x${iconSize}/apps"
|
||||
RENAME vcmiclient.png
|
||||
)
|
||||
endforeach()
|
||||
|
||||
install(FILES icons/vcmiclient.svg
|
||||
DESTINATION share/icons/hicolor/scalable/apps
|
||||
RENAME vcmiclient.svg
|
||||
)
|
||||
install(FILES icons/vcmiclient.desktop
|
||||
DESTINATION share/applications
|
||||
)
|
||||
endif()
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* CMT.cpp, part of VCMI engine
|
||||
* EntryPoint.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
@ -8,38 +8,38 @@
|
||||
*
|
||||
*/
|
||||
|
||||
// CMT.cpp : Defines the entry point for the console application.
|
||||
// EntryPoint.cpp : Defines the entry point for the console application.
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CMT.h"
|
||||
#include "../Global.h"
|
||||
|
||||
#include "CGameInfo.h"
|
||||
#include "mainmenu/CMainMenu.h"
|
||||
#include "media/CEmptyVideoPlayer.h"
|
||||
#include "media/CMusicHandler.h"
|
||||
#include "media/CSoundHandler.h"
|
||||
#include "media/CVideoHandler.h"
|
||||
#include "gui/CursorHandler.h"
|
||||
#include "eventsSDL/InputHandler.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/WindowHandler.h"
|
||||
#include "CServerHandler.h"
|
||||
#include "ClientCommandManager.h"
|
||||
#include "windows/CMessage.h"
|
||||
#include "windows/InfoWindows.h"
|
||||
#include "render/IScreenHandler.h"
|
||||
#include "render/IRenderHandler.h"
|
||||
#include "render/Graphics.h"
|
||||
#include "../client/CGameInfo.h"
|
||||
#include "../client/ClientCommandManager.h"
|
||||
#include "../client/CMT.h"
|
||||
#include "../client/CPlayerInterface.h"
|
||||
#include "../client/CServerHandler.h"
|
||||
#include "../client/eventsSDL/InputHandler.h"
|
||||
#include "../client/gui/CGuiHandler.h"
|
||||
#include "../client/gui/CursorHandler.h"
|
||||
#include "../client/gui/WindowHandler.h"
|
||||
#include "../client/mainmenu/CMainMenu.h"
|
||||
#include "../client/media/CEmptyVideoPlayer.h"
|
||||
#include "../client/media/CMusicHandler.h"
|
||||
#include "../client/media/CSoundHandler.h"
|
||||
#include "../client/media/CVideoHandler.h"
|
||||
#include "../client/render/Graphics.h"
|
||||
#include "../client/render/IRenderHandler.h"
|
||||
#include "../client/render/IScreenHandler.h"
|
||||
#include "../client/windows/CMessage.h"
|
||||
#include "../client/windows/InfoWindows.h"
|
||||
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../lib/texts/CGeneralTextHandler.h"
|
||||
#include "../lib/CThreadHelper.h"
|
||||
#include "../lib/ExceptionsCommon.h"
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/filesystem/Filesystem.h"
|
||||
|
||||
#include "../lib/logging/CBasicLogConfigurator.h"
|
||||
#include "../lib/texts/CGeneralTextHandler.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/VCMIDirs.h"
|
||||
|
||||
#include <boost/program_options.hpp>
|
||||
#include <vstd/StringUtils.h>
|
||||
@ -525,6 +525,8 @@ void handleQuit(bool ask)
|
||||
CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], {}, quitApplication, {}, PlayerColor(1));
|
||||
}
|
||||
|
||||
/// Notify user about encountered fatal error and terminate the game
|
||||
/// TODO: decide on better location for this method
|
||||
void handleFatalError(const std::string & message, bool terminate)
|
||||
{
|
||||
logGlobal->error("FATAL ERROR ENCOUNTERED, VCMI WILL NOW TERMINATE");
|
11
clientapp/StdInc.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
/*
|
||||
* StdInc.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
// Creates the precompiled header
|
||||
#include "StdInc.h"
|
14
clientapp/StdInc.h
Normal file
@ -0,0 +1,14 @@
|
||||
/*
|
||||
* StdInc.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../Global.h"
|
||||
|
||||
VCMI_LIB_USING_NAMESPACE
|
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 9.5 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 8.2 KiB After Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |