mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Resource extractor "enablers" are now command line options
In VCMI_lib the extractArchives will be passed all the way down the call chain!
This commit is contained in:
parent
cca1f074bf
commit
eecaa20693
@ -39,13 +39,13 @@ VCMI_LIB_NAMESPACE_BEGIN
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LibClasses * VLC = nullptr;
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential)
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential, bool extractArchives)
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{
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console = Console;
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VLC = new LibClasses();
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try
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{
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VLC->loadFilesystem(onlyEssential);
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VLC->loadFilesystem(onlyEssential, extractArchives);
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}
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catch(...)
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{
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@ -157,7 +157,7 @@ void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode &
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}
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}
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void LibClasses::loadFilesystem(bool onlyEssential)
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void LibClasses::loadFilesystem(bool onlyEssential, bool extractArchives)
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{
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CStopWatch totalTime;
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CStopWatch loadTime;
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@ -165,7 +165,7 @@ void LibClasses::loadFilesystem(bool onlyEssential)
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CResourceHandler::initialize();
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logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
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CResourceHandler::load("config/filesystem.json");
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CResourceHandler::load("config/filesystem.json", extractArchives);
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logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
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modh = new CModHandler();
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@ -100,8 +100,8 @@ public:
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void init(bool onlyEssential); //uses standard config file
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void clear(); //deletes all handlers and its data
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void loadFilesystem(bool onlyEssential);// basic initialization. should be called before init()
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// basic initialization. should be called before init(). Can also extract original H3 archives
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void loadFilesystem(bool onlyEssential, bool extractArchives = false);
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#if SCRIPTING_ENABLED
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void scriptsLoaded();
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@ -151,7 +151,7 @@ public:
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extern DLL_LINKAGE LibClasses * VLC;
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential = false);
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential = false, bool extractArchives = false);
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DLL_LINKAGE void loadDLLClasses(bool onlyEssential = false);
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@ -20,18 +20,18 @@ VCMI_LIB_NAMESPACE_BEGIN
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namespace bfs = boost::filesystem;
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const bool extractArchives = false;
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ArchiveEntry::ArchiveEntry()
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: offset(0), fullSize(0), compressedSize(0)
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{
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}
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CArchiveLoader::CArchiveLoader(std::string _mountPoint, bfs::path _archive) :
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CArchiveLoader::CArchiveLoader(std::string _mountPoint, bfs::path _archive, bool extractArchives) :
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archive(std::move(_archive)),
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mountPoint(std::move(_mountPoint))
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{
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this->extractArchives = extractArchives;
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// Open archive file(.snd, .vid, .lod)
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CFileInputStream fileStream(archive);
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@ -52,10 +52,11 @@ public:
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* These are valid extensions: .LOD, .SND, .VID
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*
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* @param archive Specifies the file path to the archive which should be indexed and loaded.
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* @param extractArchives Specifies if the original H3 archives should be extracted to a separate folder.
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*
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* @throws std::runtime_error if the archive wasn't found or if the archive isn't supported
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*/
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CArchiveLoader(std::string mountPoint, boost::filesystem::path archive);
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CArchiveLoader(std::string mountPoint, boost::filesystem::path archive, bool extractArchives = false);
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/// Interface implementation
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/// @see ISimpleResourceLoader
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@ -98,6 +99,9 @@ private:
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/** Holds all entries of the archive file. An entry can be accessed via the entry name. **/
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std::unordered_map<ResourceID, ArchiveEntry> entries;
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/** Specifies if Original H3 archives should be extracted to a separate folder **/
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bool extractArchives;
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};
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/** Constructs the file path for the extracted file. Creates the subfolder hierarchy aswell **/
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@ -26,10 +26,11 @@ VCMI_LIB_NAMESPACE_BEGIN
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std::map<std::string, ISimpleResourceLoader*> CResourceHandler::knownLoaders = std::map<std::string, ISimpleResourceLoader*>();
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CResourceHandler CResourceHandler::globalResourceHandler;
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CFilesystemGenerator::CFilesystemGenerator(std::string prefix):
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CFilesystemGenerator::CFilesystemGenerator(std::string prefix, bool extractArchives):
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filesystem(new CFilesystemList()),
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prefix(prefix)
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{
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this->extractArchives = extractArchives;
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}
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CFilesystemGenerator::TLoadFunctorMap CFilesystemGenerator::genFunctorMap()
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@ -105,7 +106,7 @@ void CFilesystemGenerator::loadArchive(const std::string &mountPoint, const Json
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std::string URI = prefix + config["path"].String();
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auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, archiveType));
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if (filename)
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filesystem->addLoader(new CArchiveLoader(mountPoint, *filename), false);
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filesystem->addLoader(new CArchiveLoader(mountPoint, *filename, extractArchives), false);
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}
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void CFilesystemGenerator::loadJsonMap(const std::string &mountPoint, const JsonNode & config)
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@ -200,16 +201,16 @@ ISimpleResourceLoader * CResourceHandler::get(std::string identifier)
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return knownLoaders.at(identifier);
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}
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void CResourceHandler::load(const std::string &fsConfigURI)
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void CResourceHandler::load(const std::string &fsConfigURI, bool extractArchives)
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{
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auto fsConfigData = get("initial")->load(ResourceID(fsConfigURI, EResType::TEXT))->readAll();
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const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
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addFilesystem("data", "core", createFileSystem("", fsConfig["filesystem"]));
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addFilesystem("data", "core", createFileSystem("", fsConfig["filesystem"], extractArchives));
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}
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void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)
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void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader, bool extractArchives)
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{
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if(knownLoaders.count(identifier) != 0)
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{
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@ -246,9 +247,9 @@ bool CResourceHandler::removeFilesystem(const std::string & parent, const std::s
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return true;
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}
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ISimpleResourceLoader * CResourceHandler::createFileSystem(const std::string & prefix, const JsonNode &fsConfig)
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ISimpleResourceLoader * CResourceHandler::createFileSystem(const std::string & prefix, const JsonNode &fsConfig, bool extractArchives)
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{
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CFilesystemGenerator generator(prefix);
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CFilesystemGenerator generator(prefix, extractArchives);
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generator.loadConfig(fsConfig);
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return generator.getFilesystem();
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}
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@ -36,7 +36,8 @@ class DLL_LINKAGE CFilesystemGenerator
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TLoadFunctorMap genFunctorMap();
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public:
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/// prefix = prefix that will be given to file entries in all nodes of this filesystem
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CFilesystemGenerator(std::string prefix);
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/// extractArchives = Specifies if Original H3 archives should be extracted to a separate folder
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CFilesystemGenerator(std::string prefix, bool extractArchives = false);
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/// loads configuration from json
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/// config - configuration to load, using format of "filesystem" entry in config/filesystem.json
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@ -44,6 +45,9 @@ public:
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/// returns generated filesystem
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CFilesystemList * getFilesystem();
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/** Specifies if Original H3 archives should be extracted to a separate folder **/
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bool extractArchives;
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};
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/**
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@ -81,14 +85,14 @@ public:
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* Will load all filesystem data from Json data at this path (normally - config/filesystem.json)
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* @param fsConfigURI - URI from which data will be loaded
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*/
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static void load(const std::string & fsConfigURI);
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static void load(const std::string & fsConfigURI, bool extractArchives = false);
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/**
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* @brief addFilesystem adds filesystem into global resource loader
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* @param identifier name of this loader by which it can be retrieved later
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* @param loader resource loader to add
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*/
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static void addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader);
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static void addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader, bool extractArchives = false);
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/**
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* @brief removeFilesystem removes previously added filesystem from global resouce holder
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@ -104,7 +108,7 @@ public:
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* @param fsConfig - configuration to load
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* @return generated filesystem that contains all config entries
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*/
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static ISimpleResourceLoader * createFileSystem(const std::string &prefix, const JsonNode & fsConfig);
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static ISimpleResourceLoader * createFileSystem(const std::string &prefix, const JsonNode & fsConfig, bool extractArchives = false);
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~CResourceHandler() = default;
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private:
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@ -89,6 +89,39 @@ void MainWindow::saveUserSettings()
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s.setValue(mainWindowPositionSetting, pos());
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}
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void MainWindow::parseCommandLine()
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{
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QCommandLineParser parser;
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parser.addHelpOption();
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parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
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parser.addOptions({
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{"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
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{"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
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{"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
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{"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
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});
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parser.process(qApp->arguments());
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const QStringList positionalArgs = parser.positionalArguments();
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if (!positionalArgs.isEmpty())
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mapFilePath = positionalArgs.at(0);
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if (parser.isSet("e"))
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extractArchives = true;
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if (parser.isSet("s"))
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splitDefs = true;
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if (parser.isSet("c"))
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convertPcxToPng = true;
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if (parser.isSet("d"))
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deleteOriginals = true;
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}
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::MainWindow),
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@ -102,15 +135,17 @@ MainWindow::MainWindow(QWidget *parent) :
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// This is important on Mac for relative paths to work inside DMG.
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QDir::setCurrent(QApplication::applicationDirPath());
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parseCommandLine();
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//configure logging
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const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
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console = new CConsoleHandler();
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logConfig = new CBasicLogConfigurator(logPath, console);
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logConfig->configureDefault();
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logGlobal->info("The log file will be saved to %s", logPath);
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//init
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preinitDLL(::console);
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preinitDLL(::console, false, extractArchives);
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settings.init();
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// Initialize logging based on settings
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@ -140,7 +175,8 @@ MainWindow::MainWindow(QWidget *parent) :
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graphics = new Graphics(); // should be before curh->init()
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graphics->load();//must be after Content loading but should be in main thread
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ConvertOriginalResourceFiles();
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ConvertExtractedResourceFiles(splitDefs, convertPcxToPng, deleteOriginals);
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ui->mapView->setScene(controller.scene(0));
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ui->mapView->setController(&controller);
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@ -169,8 +205,8 @@ MainWindow::MainWindow(QWidget *parent) :
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show();
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//Load map from command line
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if(qApp->arguments().size() >= 2)
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openMap(qApp->arguments().at(1));
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if(!mapFilePath.isEmpty())
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openMap(mapFilePath);
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}
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MainWindow::~MainWindow()
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void loadUserSettings();
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void saveUserSettings();
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void parseCommandLine();
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private:
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Ui::MainWindow * ui;
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ObjectBrowser * objectBrowser = nullptr;
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@ -142,4 +144,11 @@ private:
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int mapLevel = 0;
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std::set<int> catalog;
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// command line options
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QString mapFilePath; // FilePath to the H3 or VCMI map to open
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bool extractArchives = false; // extract original H3 archives into a separate folder
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bool splitDefs = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's
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bool convertPcxToPng = false; // converts single Images (found in Images folder) from .pcx to png.
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bool deleteOriginals = false; // delete original files, for the ones splitted / converted.
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};
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@ -14,12 +14,8 @@
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namespace bfs = boost::filesystem;
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bool split_def_files = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's
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bool convert_pcx_to_png = false; // converts single Images (found in Images folder) from .pcx to png.
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bool delete_source_files = false; // delete source files after splitting / conversion.
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// converts all pcx files from /Images into PNG
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void convertPcxToPng()
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void ConvertPcxToPng(bool deleteOriginals)
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{
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bfs::path imagesPath = VCMIDirs::get().userCachePath() / "extracted" / "Images";
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bfs::directory_iterator end_iter;
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@ -42,7 +38,7 @@ void convertPcxToPng()
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bfs::path pngFilePath = imagesPath / (fileStem + ".png");
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img.save(QStringFromPath(pngFilePath), "PNG");
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if (delete_source_files)
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if (deleteOriginals)
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bfs::remove(filePath);
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}
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}
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@ -54,7 +50,7 @@ void convertPcxToPng()
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}
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// splits a def file into individual parts and converts the output to PNG format
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void splitDefFile(std::string fileName, bfs::path spritesPath)
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void SplitDefFile(std::string fileName, bfs::path spritesPath, bool deleteOriginals)
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{
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if (CResourceHandler::get()->existsResource(ResourceID("SPRITES/" + fileName)))
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{
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@ -63,7 +59,7 @@ void splitDefFile(std::string fileName, bfs::path spritesPath)
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anim->preload();
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anim->exportBitmaps(VCMIDirs::get().userCachePath() / "extracted", true);
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if(delete_source_files)
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if(deleteOriginals)
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bfs::remove(spritesPath / fileName);
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}
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else
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@ -71,26 +67,25 @@ void splitDefFile(std::string fileName, bfs::path spritesPath)
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}
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// splits def files (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44), this way faction resources are independent
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void splitDefFiles()
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void splitDefFiles(bool deleteOriginals)
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{
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bfs::path extractedPath = VCMIDirs::get().userDataPath() / "extracted";
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bfs::path spritesPath = extractedPath / "Sprites";
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splitDefFile("TwCrPort.def", spritesPath); // split town creature portraits
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splitDefFile("CPRSMALL.def", spritesPath); // split hero army creature portraits
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splitDefFile("FlagPort.def", spritesPath); // adventure map dwellings
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splitDefFile("ITPA.def", spritesPath); // small town icons
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splitDefFile("ITPt.def", spritesPath); // big town icons
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splitDefFile("Un32.def", spritesPath); // big town icons
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splitDefFile("Un44.def", spritesPath); // big town icons
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SplitDefFile("TwCrPort.def", spritesPath, deleteOriginals); // split town creature portraits
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SplitDefFile("CPRSMALL.def", spritesPath, deleteOriginals); // split hero army creature portraits
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SplitDefFile("FlagPort.def", spritesPath, deleteOriginals); // adventure map dwellings
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SplitDefFile("ITPA.def", spritesPath, deleteOriginals); // small town icons
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SplitDefFile("ITPt.def", spritesPath, deleteOriginals); // big town icons
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SplitDefFile("Un32.def", spritesPath, deleteOriginals); // big town icons
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SplitDefFile("Un44.def", spritesPath, deleteOriginals); // big town icons
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}
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// Splits def files that are shared between factions and converts pcx to bmp
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void ConvertOriginalResourceFiles()
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void ConvertExtractedResourceFiles(bool splitDefs, bool convertPcxToPng, bool deleteOriginals)
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{
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if (split_def_files)
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splitDefFiles();
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if (splitDefs)
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splitDefFiles(deleteOriginals);
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if (convert_pcx_to_png)
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convertPcxToPng();
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if (convertPcxToPng)
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ConvertPcxToPng(deleteOriginals);
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}
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*
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*/
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void ConvertOriginalResourceFiles();
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// Splits def files that are shared between factions and converts pcx to bmp
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void ConvertExtractedResourceFiles(bool splitDefs, bool convertPcxToPng, bool deleteOriginals);
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