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Fix for centering the tiles, extra logs
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@ -173,21 +173,30 @@ std::set<Point2D> PenroseTiling::generatePenroseTiling(size_t numZones, CRandomG
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split(t, points, indices, DEPTH);
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}
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// Find center of the mass, shift that center to (0.5, 0.5)
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std::set<Point2D> uniquePoints(points.begin(), points.end());
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std::vector<Point2D> uniquePointsVec(uniquePoints.begin(), uniquePoints.end());
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logGlobal->info("Generated %d vertices and %d unique vertices", points.size(), uniquePointsVec.size());
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// Find center of the mass, shift that center to (0.5, 0.5)
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Point2D center = Point2D(0.0f, 0.0f);
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for (auto & point : points)
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for (const auto & point : uniquePointsVec)
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{
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center = center + point;
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};
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center = center / points.size();
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center = center / uniquePointsVec.size();
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for (auto & point : points)
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// This center is very close to (0.0, 0.0), anyway
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logGlobal->info("Penrose tiling center: %s", center.toString().c_str());
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for (auto & point : uniquePointsVec)
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{
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point = point - center + Point2D(0.5f, 0.5f);
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};
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vstd::copy_if(points, vstd::set_inserter(finalPoints), [](const Point2D point)
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// For 8X8 map, only 650 out of 15971 points are in the range
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vstd::copy_if(uniquePointsVec, vstd::set_inserter(finalPoints), [](const Point2D point)
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{
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return vstd::isbetween(point.x(), 0.f, 1.0f) && vstd::isbetween(point.y(), 0.f, 1.0f);
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});
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