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Hnadling of Shrine messages now matches H3
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@ -242,8 +242,8 @@ std::string CRewardableObject::getHoverText(PlayerColor player) const
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{
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std::string result = getObjectName();
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if (!configuration.description.empty())
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result += "\n" + configuration.description.toString();
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if (!getDescriptionMessage(player).empty())
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result += "\n" + getDescriptionMessage(player);
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if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
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{
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@ -259,8 +259,8 @@ std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
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{
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std::string result = getObjectName();
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if (!configuration.description.empty())
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result += "\n" + configuration.description.toString();
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if (!getDescriptionMessage(hero).empty())
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result += "\n" + getDescriptionMessage(hero);
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if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
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{
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@ -272,13 +272,36 @@ std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
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return result;
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}
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std::string CRewardableObject::getDescriptionMessage(PlayerColor player) const
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{
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if (!wasScouted(player) || configuration.info.empty())
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return configuration.description.toString();
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auto rewardIndices = getAvailableRewards(nullptr, Rewardable::EEventType::EVENT_FIRST_VISIT);
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if (rewardIndices.empty())
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return configuration.info[0].description.toString();
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return configuration.info[rewardIndices.front()].description.toString();
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}
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std::string CRewardableObject::getDescriptionMessage(const CGHeroInstance * hero) const
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{
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if (!wasScouted(hero->getOwner()) || configuration.info.empty())
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return configuration.description.toString();
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auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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if (rewardIndices.empty())
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return configuration.info[0].description.toString();
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return configuration.info[rewardIndices.front()].description.toString();
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}
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std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
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{
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if (!wasScouted(player))
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return {};
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auto rewardIndices = getAvailableRewards(nullptr, Rewardable::EEventType::EVENT_FIRST_VISIT);
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if (rewardIndices.empty() && !configuration.info.empty())
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rewardIndices.push_back(0);
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@ -294,7 +317,6 @@ std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstanc
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return {};
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auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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if (rewardIndices.empty() && !configuration.info.empty())
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rewardIndices.push_back(0);
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