Merge pull request #2570 from Laserlicht/town_selection_window

Town selection window
This commit is contained in:
Nordsoft91
2023-08-20 17:37:45 +04:00
committed by GitHub
11 changed files with 510 additions and 21 deletions
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+2 -2
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@@ -459,11 +459,11 @@ void CServerHandler::setPlayer(PlayerColor color) const
sendLobbyPack(lsp);
}
void CServerHandler::setPlayerOption(ui8 what, si8 dir, PlayerColor player) const
void CServerHandler::setPlayerOption(ui8 what, int32_t value, PlayerColor player) const
{
LobbyChangePlayerOption lcpo;
lcpo.what = what;
lcpo.direction = dir;
lcpo.value = value;
lcpo.color = player;
sendLobbyPack(lcpo);
}
+2 -2
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@@ -62,7 +62,7 @@ public:
virtual void setCampaignBonus(int bonusId) const = 0;
virtual void setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts = {}) const = 0;
virtual void setPlayer(PlayerColor color) const = 0;
virtual void setPlayerOption(ui8 what, si8 dir, PlayerColor player) const = 0;
virtual void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const = 0;
virtual void setDifficulty(int to) const = 0;
virtual void setTurnLength(int npos) const = 0;
virtual void sendMessage(const std::string & txt) const = 0;
@@ -144,7 +144,7 @@ public:
void setCampaignBonus(int bonusId) const override;
void setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts = {}) const override;
void setPlayer(PlayerColor color) const override;
void setPlayerOption(ui8 what, si8 dir, PlayerColor player) const override;
void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const override;
void setDifficulty(int to) const override;
void setTurnLength(int npos) const override;
void sendMessage(const std::string & txt) const override;
+375 -9
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@@ -14,18 +14,22 @@
#include "../CGameInfo.h"
#include "../CServerHandler.h"
#include "../CMusicHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/Images.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../eventsSDL/InputHandler.h"
#include "../../lib/NetPacksLobby.h"
#include "../../lib/CGeneralTextHandler.h"
@@ -79,7 +83,7 @@ void OptionsTab::recreate()
}
}
size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
{
enum EBonusSelection //frames of bonuses file
{
@@ -103,7 +107,7 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
case PlayerSettings::RANDOM:
return TOWN_RANDOM;
default:
return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + 2;
return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + (big ? 0 : 2);
}
case HERO:
switch(settings.hero)
@@ -160,14 +164,14 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
return 0;
}
std::string OptionsTab::CPlayerSettingsHelper::getImageName()
std::string OptionsTab::CPlayerSettingsHelper::getImageName(bool big)
{
switch(type)
{
case OptionsTab::TOWN:
return "ITPA";
return big ? "ITPt": "ITPA";
case OptionsTab::HERO:
return "PortraitsSmall";
return big ? "PortraitsLarge": "PortraitsSmall";
case OptionsTab::BONUS:
return "SCNRSTAR";
}
@@ -414,8 +418,352 @@ void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType _type)
: CWindowObject(BORDERED)
{
addUsedEvents(LCLICK | SHOW_POPUP);
color = _color;
type = _type;
initialFaction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
initialBonus = SEL->getStartInfo()->playerInfos.find(color)->second.bonus;
selectedFaction = initialFaction;
selectedHero = initialHero;
selectedBonus = initialBonus;
allowedFactions = SEL->getPlayerInfo(color.getNum()).allowedFactions;
std::vector<bool> allowedHeroesFlag = SEL->getMapInfo()->mapHeader->allowedHeroes;
for(int i = 0; i < allowedHeroesFlag.size(); i++)
if(allowedHeroesFlag[i])
allowedHeroes.insert(HeroTypeID(i));
allowedBonus.push_back(-1); // random
if(initialHero >= -1)
allowedBonus.push_back(0); // artifact
allowedBonus.push_back(1); // gold
if(initialFaction >= 0)
allowedBonus.push_back(2); // resource
recreate();
}
int OptionsTab::SelectionWindow::calcLines(FactionID faction)
{
double additionalItems = 1; // random
if(faction < 0)
return std::ceil(((double)allowedFactions.size() + additionalItems) / elementsPerLine);
int count = 0;
for(auto & elemh : allowedHeroes)
{
CHero * type = VLC->heroh->objects[elemh];
if(type->heroClass->faction == faction)
count++;
}
return std::ceil(std::max((double)count + additionalItems, (double)allowedFactions.size() + additionalItems) / (double)elementsPerLine);
}
void OptionsTab::SelectionWindow::apply()
{
if(GH.windows().isTopWindow(this))
{
GH.input().hapticFeedback();
CCS->soundh->playSound(soundBase::button);
close();
setSelection();
}
}
void OptionsTab::SelectionWindow::setSelection()
{
if(selectedFaction != initialFaction)
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN_ID, selectedFaction, color);
if(selectedHero != initialHero)
CSH->setPlayerOption(LobbyChangePlayerOption::HERO_ID, selectedHero, color);
if(selectedBonus != initialBonus)
CSH->setPlayerOption(LobbyChangePlayerOption::BONUS_ID, selectedBonus, color);
}
void OptionsTab::SelectionWindow::recreate()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
int amountLines = 1;
if(type == SelType::BONUS)
elementsPerLine = allowedBonus.size();
else
{
// try to make squarish
if(type == SelType::TOWN)
elementsPerLine = floor(sqrt(allowedFactions.size()));
if(type == SelType::HERO)
{
int count = 0;
for(auto & elem : allowedHeroes)
{
CHero * type = VLC->heroh->objects[elem];
if(type->heroClass->faction == selectedFaction)
{
count++;
}
}
elementsPerLine = floor(sqrt(count));
}
amountLines = calcLines((type > SelType::TOWN) ? selectedFaction : static_cast<FactionID>(PlayerSettings::RANDOM));
}
int x = (elementsPerLine) * (ICON_BIG_WIDTH-1);
int y = (amountLines) * (ICON_BIG_HEIGHT-1);
pos = Rect(0, 0, x, y);
backgroundTexture = std::make_shared<FilledTexturePlayerColored>("DiBoxBck", pos);
backgroundTexture->playerColored(PlayerColor(1));
updateShadow();
if(type == SelType::TOWN)
genContentFactions();
if(type == SelType::HERO)
genContentHeroes();
if(type == SelType::BONUS)
genContentBonus();
genContentGrid(amountLines);
center();
}
void OptionsTab::SelectionWindow::drawOutlinedText(int x, int y, ColorRGBA color, std::string text)
{
components.push_back(std::make_shared<CLabel>(x-1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
components.push_back(std::make_shared<CLabel>(x+1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
components.push_back(std::make_shared<CLabel>(x, y-1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
components.push_back(std::make_shared<CLabel>(x, y+1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
components.push_back(std::make_shared<CLabel>(x, y, FONT_TINY, ETextAlignment::CENTER, color, text));
}
void OptionsTab::SelectionWindow::genContentGrid(int lines)
{
for(int y = 0; y < lines; y++)
{
for(int x = 0; x < elementsPerLine; x++)
{
components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
}
}
}
void OptionsTab::SelectionWindow::genContentFactions()
{
int i = 1;
// random
PlayerSettings set = PlayerSettings();
set.castle = PlayerSettings::RANDOM;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedFaction == PlayerSettings::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
if(selectedFaction == PlayerSettings::RANDOM)
components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", 6, (ICON_SMALL_HEIGHT/2)));
for(auto & elem : allowedFactions)
{
int x = i % elementsPerLine;
int y = i / elementsPerLine;
PlayerSettings set = PlayerSettings();
set.castle = elem;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
components.push_back(std::make_shared<CPicture>(selectedFaction == elem ? "lobby/townBorderBigActivated" : "lobby/townBorderBig", x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedFaction == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
factions.push_back(elem);
i++;
}
}
void OptionsTab::SelectionWindow::genContentHeroes()
{
int i = 1;
// random
PlayerSettings set = PlayerSettings();
set.hero = PlayerSettings::RANDOM;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedHero == PlayerSettings::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
if(selectedHero == PlayerSettings::RANDOM)
components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", 6, (ICON_SMALL_HEIGHT/2)));
for(auto & elem : allowedHeroes)
{
CHero * type = VLC->heroh->objects[elem];
if(type->heroClass->faction == selectedFaction)
{
int x = i % elementsPerLine;
int y = i / elementsPerLine;
PlayerSettings set = PlayerSettings();
set.hero = elem;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
components.push_back(std::make_shared<CPicture>(selectedHero == elem ? "lobby/townBorderBigActivated" : "lobby/townBorderBig", x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedHero == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
heroes.push_back(elem);
i++;
}
}
}
void OptionsTab::SelectionWindow::genContentBonus()
{
PlayerSettings set = PlayerSettings();
int i = 0;
for(auto elem : allowedBonus)
{
int x = i;
int y = 0;
set.bonus = static_cast<PlayerSettings::Ebonus>(elem);
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::WHITE , helper.getName());
if(selectedBonus == elem)
{
components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::YELLOW , helper.getName());
}
i++;
}
}
int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
{
int x = (cursorPosition.x - pos.x) / (ICON_BIG_WIDTH-1);
int y = (cursorPosition.y - pos.y) / (ICON_BIG_HEIGHT-1);
return x + y * elementsPerLine;
}
void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
{
PlayerSettings set = PlayerSettings();
if(type == SelType::TOWN)
{
if(elem > 0)
{
elem--;
if(elem >= factions.size())
return;
set.castle = factions[elem];
}
else
{
set.castle = PlayerSettings::RANDOM;
}
if(set.castle != PlayerSettings::NONE)
{
if(!doApply)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
else
selectedFaction = set.castle;
}
}
if(type == SelType::HERO)
{
if(elem > 0)
{
elem--;
if(elem >= heroes.size())
return;
set.hero = heroes[elem];
}
else
{
set.hero = PlayerSettings::RANDOM;
}
if(set.hero != PlayerSettings::NONE)
{
if(!doApply)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
else
selectedHero = set.hero;
}
}
if(type == SelType::BONUS)
{
if(elem >= 4)
return;
set.bonus = static_cast<PlayerSettings::Ebonus>(elem-1);
if(set.bonus != PlayerSettings::NONE)
{
if(!doApply)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
else
selectedBonus = set.bonus;
}
}
if(doApply)
apply();
}
bool OptionsTab::SelectionWindow::receiveEvent(const Point & position, int eventType) const
{
return true; // capture click also outside of window
}
void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition)
{
if(!pos.isInside(cursorPosition))
{
close();
return;
}
int elem = getElement(cursorPosition);
setElement(elem, true);
}
void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
{
if(!pos.isInside(cursorPosition))
return;
int elem = getElement(cursorPosition);
setElement(elem, false);
}
OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
: Scrollable(SHOW_POPUP, position, Orientation::HORIZONTAL)
: Scrollable(LCLICK | SHOW_POPUP, position, Orientation::HORIZONTAL)
, CPlayerSettingsHelper(settings, type)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
@@ -437,14 +785,32 @@ void OptionsTab::SelectedBox::update()
void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
{
// cases when we do not need to display a message
if(settings.castle == -2 && CPlayerSettingsHelper::type == TOWN)
if(settings.castle == PlayerSettings::NONE && CPlayerSettingsHelper::type == TOWN)
return;
if(settings.hero == -2 && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
if(settings.hero == PlayerSettings::NONE && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
return;
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
}
void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
{
PlayerInfo pi = SEL->getPlayerInfo(settings.color.getNum());
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(settings.color);
if(type == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
return;
if(type == SelType::HERO && ((pi.defaultHero() != -1 || settings.castle < 0) || foreignPlayer))
return;
if(type == SelType::BONUS && foreignPlayer)
return;
GH.input().hapticFeedback();
GH.windows().createAndPushWindow<SelectionWindow>(settings.color, type);
}
void OptionsTab::SelectedBox::scrollBy(int distance)
{
// FIXME: currently options tab is completely recreacted from scratch whenever we receive any information from server
@@ -589,4 +955,4 @@ void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
buttonBonusLeft->enable();
buttonBonusRight->enable();
}
}
}
+57 -2
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@@ -27,6 +27,8 @@ class CComponentBox;
class CTextBox;
class CButton;
class FilledTexturePlayerColored;
/// The options tab which is shown at the map selection phase.
class OptionsTab : public CIntObject
{
@@ -60,8 +62,8 @@ public:
{}
/// visible image settings
size_t getImageIndex();
std::string getImageName();
size_t getImageIndex(bool big = false);
std::string getImageName(bool big = false);
std::string getName(); /// name visible in options dialog
std::string getTitle(); /// title in popup box
@@ -94,6 +96,58 @@ public:
CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper);
};
class SelectionWindow : public CWindowObject
{
//const int ICON_SMALL_WIDTH = 48;
const int ICON_SMALL_HEIGHT = 32;
const int ICON_BIG_WIDTH = 58;
const int ICON_BIG_HEIGHT = 64;
const int TEXT_POS_X = 29;
const int TEXT_POS_Y = 56;
int elementsPerLine;
PlayerColor color;
SelType type;
std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
std::vector<std::shared_ptr<CIntObject>> components;
std::vector<FactionID> factions;
std::vector<HeroTypeID> heroes;
FactionID initialFaction;
HeroTypeID initialHero;
int initialBonus;
FactionID selectedFaction;
HeroTypeID selectedHero;
int selectedBonus;
std::set<FactionID> allowedFactions;
std::set<HeroTypeID> allowedHeroes;
std::vector<int> allowedBonus;
void genContentGrid(int lines);
void genContentFactions();
void genContentHeroes();
void genContentBonus();
void drawOutlinedText(int x, int y, ColorRGBA color, std::string text);
int calcLines(FactionID faction);
void apply();
void recreate();
void setSelection();
int getElement(const Point & cursorPosition);
void setElement(int element, bool doApply);
bool receiveEvent(const Point & position, int eventType) const override;
void clickReleased(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
public:
SelectionWindow(PlayerColor _color, SelType _type);
};
/// Image with current town/hero/bonus
struct SelectedBox : public Scrollable, public CPlayerSettingsHelper
{
@@ -102,6 +156,7 @@ public:
SelectedBox(Point position, PlayerSettings & settings, SelType type);
void showPopupWindow(const Point & cursorPosition) override;
void clickReleased(const Point & cursorPosition) override;
void scrollBy(int distance) override;
void update();
+3 -3
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@@ -211,9 +211,9 @@ struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
{
enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS};
enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
ui8 what = UNKNOWN;
si8 direction = 0; //-1 or +1
int32_t value = 0;
PlayerColor color = PlayerColor::CANNOT_DETERMINE;
virtual void visitTyped(ICPackVisitor & visitor) override;
@@ -221,7 +221,7 @@ struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
template <typename Handler> void serialize(Handler &h, const int version)
{
h & what;
h & direction;
h & value;
h & color;
}
};
+56
View File
@@ -843,6 +843,28 @@ void CVCMIServer::optionNextCastle(PlayerColor player, int dir)
s.bonus = PlayerSettings::RANDOM;
}
void CVCMIServer::optionSetCastle(PlayerColor player, int id)
{
PlayerSettings & s = si->playerInfos[player];
FactionID & cur = s.castle;
auto & allowed = getPlayerInfo(player.getNum()).allowedFactions;
if(cur == PlayerSettings::NONE) //no change
return;
if(allowed.find(static_cast<FactionID>(id)) == allowed.end() && id != PlayerSettings::RANDOM) // valid id
return;
cur = static_cast<FactionID>(id);
if(s.hero >= 0 && !getPlayerInfo(player.getNum()).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
{
s.hero = PlayerSettings::RANDOM;
}
if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
s.bonus = PlayerSettings::RANDOM;
}
void CVCMIServer::setCampaignMap(CampaignScenarioID mapId)
{
campaignMap = mapId;
@@ -890,6 +912,20 @@ void CVCMIServer::optionNextHero(PlayerColor player, int dir)
}
}
void CVCMIServer::optionSetHero(PlayerColor player, int id)
{
PlayerSettings & s = si->playerInfos[player];
if(s.castle < 0 || s.hero == PlayerSettings::NONE)
return;
if(id == PlayerSettings::RANDOM)
{
s.hero = PlayerSettings::RANDOM;
}
if(canUseThisHero(player, id))
s.hero = static_cast<HeroTypeID>(id);
}
int CVCMIServer::nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir)
{
if(dir > 0)
@@ -936,6 +972,26 @@ void CVCMIServer::optionNextBonus(PlayerColor player, int dir)
}
}
void CVCMIServer::optionSetBonus(PlayerColor player, int id)
{
PlayerSettings & s = si->playerInfos[player];
if(s.hero == PlayerSettings::NONE &&
!getPlayerInfo(player.getNum()).heroesNames.size() &&
id == PlayerSettings::ARTIFACT) //no hero - can't be artifact
return;
if(id > PlayerSettings::RESOURCE)
return;
if(id < PlayerSettings::RANDOM)
return;
if(s.castle == PlayerSettings::RANDOM && id == PlayerSettings::RESOURCE) //random castle - can't be resource
return;
s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(id));
}
bool CVCMIServer::canUseThisHero(PlayerColor player, int ID)
{
return VLC->heroh->size() > ID
+3
View File
@@ -104,11 +104,14 @@ public:
// Work with LobbyInfo
void setPlayer(PlayerColor clickedColor);
void optionNextHero(PlayerColor player, int dir); //dir == -1 or +1
void optionSetHero(PlayerColor player, int id);
int nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir);
bool canUseThisHero(PlayerColor player, int ID);
std::vector<int> getUsedHeroes();
void optionNextBonus(PlayerColor player, int dir); //dir == -1 or +1
void optionSetBonus(PlayerColor player, int id);
void optionNextCastle(PlayerColor player, int dir); //dir == -1 or +
void optionSetCastle(PlayerColor player, int id);
// Campaigns
void setCampaignMap(CampaignScenarioID mapId);
+12 -3
View File
@@ -360,14 +360,23 @@ void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayer
{
switch(pack.what)
{
case LobbyChangePlayerOption::TOWN_ID:
srv.optionSetCastle(pack.color, pack.value);
break;
case LobbyChangePlayerOption::TOWN:
srv.optionNextCastle(pack.color, pack.direction);
srv.optionNextCastle(pack.color, pack.value);
break;
case LobbyChangePlayerOption::HERO_ID:
srv.optionSetHero(pack.color, pack.value);
break;
case LobbyChangePlayerOption::HERO:
srv.optionNextHero(pack.color, pack.direction);
srv.optionNextHero(pack.color, pack.value);
break;
case LobbyChangePlayerOption::BONUS_ID:
srv.optionSetBonus(pack.color, pack.value);
break;
case LobbyChangePlayerOption::BONUS:
srv.optionNextBonus(pack.color, pack.direction);
srv.optionNextBonus(pack.color, pack.value);
break;
}