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[c::b] Updated projects, applied fixes
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@ -14,7 +14,7 @@
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#include "ResourceManager.h"
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#include "../../lib/mapping/CMap.h" //for victory conditions
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#include "../../lib/CPathfinder.h"
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#include "StringConstants.h"
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#include "../../lib/StringConstants.h"
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#include "AIhelper.h"
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@ -133,7 +133,7 @@ bool Goals::AbstractGoal::operator==(AbstractGoal & g)
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return g.hero.h == hero.h; //how comes HeroPtrs are equal for different heroes?
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break;
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case GATHER_ARMY: //actual value is indifferent
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case GATHER_ARMY: //actual value is indifferent
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return (g.hero.h == hero.h || town == g.town); //TODO: gather army for town maybe?
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break;
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@ -1001,7 +1001,7 @@ TGoalVec Goals::CollectRes::getAllPossibleSubgoals()
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}
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TSubgoal CollectRes::whatToDoToAchieve()
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{
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{
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auto goals = getAllPossibleSubgoals();
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auto trade = whatToDoToTrade();
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if (!trade->invalid())
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@ -83,10 +83,14 @@
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</Linker>
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<Unit filename="AIUtility.cpp" />
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<Unit filename="AIUtility.h" />
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<Unit filename="AIhelper.cpp" />
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<Unit filename="AIhelper.h" />
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<Unit filename="Fuzzy.cpp" />
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<Unit filename="Fuzzy.h" />
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<Unit filename="Goals.cpp" />
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<Unit filename="Goals.h" />
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<Unit filename="ResourceManager.cpp" />
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<Unit filename="ResourceManager.h" />
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<Unit filename="StdInc.h">
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<Option compile="1" />
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<Option weight="0" />
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@ -66,6 +66,8 @@
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<Add option="-lVCMI_lib" />
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<Add option="-lboost_filesystem$(#boost.libsuffix)" />
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add option="-lboost_thread$(#boost.libsuffix)" />
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<Add library="../AI/VCAI.dll" />
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<Add directory="../" />
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</Linker>
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<Unit filename="CMakeLists.txt" />
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@ -99,6 +101,8 @@
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<Unit filename="map/MapComparer.h" />
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<Unit filename="mock/mock_BonusBearer.cpp" />
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<Unit filename="mock/mock_BonusBearer.h" />
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<Unit filename="mock/mock_CPSICallback.cpp" />
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<Unit filename="mock/mock_CPSICallback.h" />
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<Unit filename="mock/mock_IGameCallback.cpp" />
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<Unit filename="mock/mock_IGameCallback.h" />
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<Unit filename="mock/mock_MapService.cpp" />
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@ -139,6 +143,13 @@
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<Unit filename="spells/targetConditions/TargetConditionItemFixture.cpp" />
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<Unit filename="spells/targetConditions/TargetConditionItemFixture.h" />
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<Unit filename="testdata/rmg/1.json" />
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<Unit filename="vcai/ResourceManagerTest.h" />
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<Unit filename="vcai/ResurceManagerTest.cpp" />
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<Unit filename="vcai/mock_ResourceManager.cpp" />
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<Unit filename="vcai/mock_ResourceManager.h" />
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<Unit filename="vcai/mock_VCAI.cpp" />
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<Unit filename="vcai/mock_VCAI.h" />
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<Unit filename="vcai/mock_VCAI_CGoal.h" />
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<Extensions>
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<code_completion />
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<envvars />
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@ -1,5 +1,5 @@
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/*
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* {file}.cpp, part of VCMI engine
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* mock_CPLayerSpecificInfoCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -16,7 +16,7 @@
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class CCallback;
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class GameCallbackMock : public CPlayerSpecificInfoCallback
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class CPSICallbackMock : public CPlayerSpecificInfoCallback
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{
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public:
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using CPlayerSpecificInfoCallback::CPlayerSpecificInfoCallback;
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@ -25,4 +25,4 @@ public:
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//std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const;
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MOCK_CONST_METHOD0(getTownsInfo, std::vector <const CGTownInstance *>());
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MOCK_CONST_METHOD1(getTownsInfo, std::vector <const CGTownInstance *>(bool));
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};
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};
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@ -1,5 +1,5 @@
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/*
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* {file}.h, part of VCMI engine
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* mock_IGameCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -27,7 +27,7 @@ struct ResourceManagerTest : public Test//, public IResourceManager
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{
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std::unique_ptr<ResourceManagerMock> rm;
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NiceMock<GameCallbackMock> gcm;
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NiceMock<CPSICallbackMock> gcm;
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NiceMock<VCAIMock> aim;
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TSubgoal invalidGoal, gatherArmy, buildThis, buildAny, recruitHero;
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@ -251,4 +251,4 @@ TEST_F(ResourceManagerTest, freeGold)
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.WillByDefault(Return(TResources(0, 0, 0, 0, 0, 0, -3762363)));
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ASSERT_GE(rm->freeGold(), 0) << "We should never see negative savings";
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}
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}
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