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[Spells] Get rid of SpellTargetingContext.

This commit is contained in:
AlexVinS 2017-07-16 00:49:59 +03:00
parent 7374689301
commit f1a4831813
6 changed files with 70 additions and 95 deletions

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@ -93,34 +93,27 @@ ChainLightningMechanics::ChainLightningMechanics(const CSpell * s):
{
}
std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
{
std::vector<const CStack *> res;
std::set<BattleHex> possibleHexes;
for(auto stack : cb->battleGetAllStacks())
{
if(stack->isValidTarget())
{
for(auto hex : stack->getHexes())
{
possibleHexes.insert (hex);
}
}
possibleHexes.insert(hex);
}
int targetsOnLevel[4] = {4, 4, 5, 5};
static const std::array<int, 4> targetsOnLevel = {4, 4, 5, 5};
BattleHex lightningHex = ctx.destination;
for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
BattleHex lightningHex = destination;
for(int i = 0; i < targetsOnLevel.at(spellLvl); ++i)
{
auto stack = cb->battleGetStackByPos(lightningHex, true);
if(!stack)
break;
res.push_back(stack);
for(auto hex : stack->getHexes())
{
possibleHexes.erase(hex); //can't hit same stack twice
}
if(possibleHexes.empty()) //not enough targets
break;
lightningHex = BattleHex::getClosestTile(stack->side, lightningHex, possibleHexes);
@ -137,12 +130,10 @@ CloneMechanics::CloneMechanics(const CSpell * s):
void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
{
const CStack * clonedStack = nullptr;
if(ctx.attackedCres.size())
clonedStack = *ctx.attackedCres.begin();
const CStack * clonedStack = vstd::frontOrNull(ctx.attackedCres);
if(!clonedStack)
{
env->complain ("No target stack to clone!");
env->complain("No target stack to clone!");
return;
}
@ -457,18 +448,19 @@ ObstacleMechanics::ObstacleMechanics(const CSpell * s):
{
}
ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
{
const auto side = cb->playerToSide(ctx.caster->getOwner());
const auto side = cb->playerToSide(caster->getOwner());
const auto level = caster->getSpellSchoolLevel(owner);
if(!side)
return ESpellCastProblem::INVALID;
bool hexesOutsideBattlefield = false;
auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side.get(), &hexesOutsideBattlefield);
auto tilesThatMustBeClear = owner->rangeInHexes(destination, level, side.get(), &hexesOutsideBattlefield);
const CSpell::TargetInfo ti(owner, level, mode);
for(const BattleHex & hex : tilesThatMustBeClear)
if(!isHexAviable(cb, hex, ctx.ti.clearAffected))
if(!isHexAviable(cb, hex, ti.clearAffected))
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
if(hexesOutsideBattlefield)
@ -757,14 +749,16 @@ ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CB
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
}
ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
{
auto obstacles = cb->battleGetAllObstaclesOnPos(ctx.destination, false);
const auto level = caster->getSpellSchoolLevel(owner);
auto obstacles = cb->battleGetAllObstaclesOnPos(destination, false);
if(!obstacles.empty())
{
for(auto & i : obstacles)
if(canRemove(i.get(), ctx.schoolLvl))
if(canRemove(i.get(), level))
return ESpellCastProblem::OK;
}
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
}
@ -914,12 +908,14 @@ SpecialRisingSpellMechanics::SpecialRisingSpellMechanics(const CSpell * s):
{
}
ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
{
auto mainFilter = [cb, ctx, this](const CStack * s) -> bool
const auto level = caster->getSpellSchoolLevel(owner);
const CSpell::TargetInfo ti(owner, level, mode);
auto mainFilter = [cb, ti, caster, destination, this](const CStack * s) -> bool
{
const bool ownerMatches = !ctx.ti.smart || cb->battleMatchOwner(ctx.caster->getOwner(), s, owner->getPositiveness());
return ownerMatches && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
const bool ownerMatches = !ti.smart || cb->battleMatchOwner(caster->getOwner(), s, owner->getPositiveness());
return ownerMatches && s->coversPos(destination) && ESpellCastProblem::OK == owner->isImmuneByStack(caster, s);
};
//find alive possible target
const CStack * stackToHeal = cb->getStackIf([mainFilter](const CStack * s)

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@ -38,7 +38,7 @@ class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
public:
ChainLightningMechanics(const CSpell * s);
protected:
std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const override;
};
class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
@ -93,7 +93,7 @@ class DLL_LINKAGE ObstacleMechanics : public SpecialSpellMechanics
{
public:
ObstacleMechanics(const CSpell * s);
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
protected:
static bool isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
void placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const;
@ -159,7 +159,7 @@ class DLL_LINKAGE RemoveObstacleMechanics : public SpecialSpellMechanics
public:
RemoveObstacleMechanics(const CSpell * s);
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
bool requiresCreatureTarget() const override;
protected:
void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
@ -192,8 +192,8 @@ class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
{
public:
SpecialRisingSpellMechanics(const CSpell * s);
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
};
class DLL_LINKAGE SummonMechanics : public SpecialSpellMechanics

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@ -630,36 +630,45 @@ std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex,
return ret;
}
std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
{
std::vector<const CStack *> attackedCres = calculateAffectedStacks(cb, ctx);
handleImmunities(cb, ctx, attackedCres);
return attackedCres;
std::vector<const CStack *> result = calculateAffectedStacks(cb, mode, caster, spellLvl, destination);
CSpell::TargetInfo ti(owner, spellLvl, mode);
auto predicate = [&, this](const CStack * s)->bool
{
const bool hitDirectly = ti.alwaysHitDirectly && s->coversPos(destination);
const bool immune = (ESpellCastProblem::OK != owner->isImmuneByStack(caster, s));
return !hitDirectly && immune;
};
vstd::erase_if(result, predicate);
return result;
}
std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
{
std::set<const CStack *> attackedCres;//std::set to exclude multiple occurrences of two hex creatures
CSpell::TargetInfo ti(owner, spellLvl, mode);
const auto side = cb->playerToSide(ctx.caster->getOwner());
const auto side = cb->playerToSide(caster->getOwner());
if(!side)
return std::vector<const CStack *>();
auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, side.get());
auto attackedHexes = rangeInHexes(destination, spellLvl, side.get());
//hackfix for banned creature massive spells
if(!ctx.ti.massive && owner->getLevelInfo(ctx.schoolLvl).range == "X")
attackedHexes.push_back(ctx.destination);
if(!ti.massive && owner->getLevelInfo(spellLvl).range == "X")
attackedHexes.push_back(destination);
auto mainFilter = [=](const CStack * s)
auto mainFilter = [&](const CStack * s)
{
const bool ownerMatches = cb->battleMatchOwner(ctx.caster->getOwner(), s, owner->getPositiveness());
const bool validTarget = s->isValidTarget(!ctx.ti.onlyAlive); //todo: this should be handled by spell class
const bool positivenessFlag = !ctx.ti.smart || ownerMatches;
const bool ownerMatches = cb->battleMatchOwner(caster->getOwner(), s, owner->getPositiveness());
const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
const bool positivenessFlag = !ti.smart || ownerMatches;
return positivenessFlag && validTarget;
};
if(ctx.ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
if(ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
{
//for single target spells we must select one target. Alive stack is preferred (issue #1763)
@ -680,11 +689,9 @@ std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const
}
if(attackedCres.empty() && !stacks.empty())
{
attackedCres.insert(stacks.front());
}
}
else if(ctx.ti.massive)
else if(ti.massive)
{
TStacks stacks = cb->battleGetStacksIf(mainFilter);
for(auto stack : stacks)
@ -694,7 +701,7 @@ std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const
{
for(BattleHex hex : attackedHexes)
{
if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
if(const CStack * st = cb->battleGetStackByPos(hex, ti.onlyAlive))
if(mainFilter(st))
attackedCres.insert(st);
}
@ -712,18 +719,19 @@ ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBat
return ESpellCastProblem::OK;
}
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
{
if(ctx.mode == ECastingMode::CREATURE_ACTIVE_CASTING || ctx.mode == ECastingMode::HERO_CASTING)
if(mode == ECastingMode::CREATURE_ACTIVE_CASTING || mode == ECastingMode::HERO_CASTING)
{
std::vector<const CStack *> affected = getAffectedStacks(cb, ctx);
const auto level = caster->getSpellSchoolLevel(owner);
std::vector<const CStack *> affected = getAffectedStacks(cb, mode, caster, level, destination);
//allow to cast spell if it affects at least one smart target
bool targetExists = false;
for(const CStack * stack : affected)
{
targetExists = cb->battleMatchOwner(ctx.caster->getOwner(), stack, owner->getPositiveness());
targetExists = cb->battleMatchOwner(caster->getOwner(), stack, owner->getPositiveness());
if(targetExists)
break;
}
@ -778,18 +786,6 @@ bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector
return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
}
void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
{
auto predicate = [&, this](const CStack * s)->bool
{
bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination);
bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s));
return !(hitDirectly || notImmune);
};
vstd::erase_if(stacks, predicate);
}
void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
{
//reflection is applied only to negative spells
@ -865,14 +861,14 @@ SpecialSpellMechanics::SpecialSpellMechanics(const CSpell * s):
{
}
ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
{
//no problems by default
//common problems handled by CSpell
return ESpellCastProblem::OK;
}
std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
{
return std::vector<const CStack *>();
}

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@ -48,10 +48,10 @@ public:
DefaultSpellMechanics(const CSpell * s);
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override final;
std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const override final;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
@ -70,7 +70,7 @@ public:
protected:
virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const;
virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const;
protected:
void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
@ -81,7 +81,6 @@ protected:
private:
void cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
void handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack *> & stacks) const;
void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const;
void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const;
@ -96,7 +95,7 @@ class DLL_LINKAGE SpecialSpellMechanics : public DefaultSpellMechanics
public:
SpecialSpellMechanics(const CSpell * s);
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
protected:
std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const override;
};

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@ -243,8 +243,7 @@ std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl,
std::vector<const CStack *> CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
{
SpellTargetingContext ctx(this, mode, caster, spellLvl, destination);
return mechanics->getAffectedStacks(cb, ctx);
return mechanics->getAffectedStacks(cb, mode, caster, spellLvl, destination);
}
CSpell::ETargetType CSpell::getTargetType() const
@ -405,9 +404,7 @@ ESpellCastProblem::ESpellCastProblem CSpell::canBeCastAt(const CBattleInfoCallba
if(problem != ESpellCastProblem::OK)
return problem;
SpellTargetingContext ctx(this, mode, caster, caster->getSpellSchoolLevel(this), destination);
return mechanics->canBeCast(cb, ctx);
return mechanics->canBeCastAt(cb, mode, caster, destination);
}
int CSpell::adjustRawDamage(const ISpellCaster * caster, const CStack * affectedCreature, int rawDamage) const

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@ -93,19 +93,6 @@ private:
int effectValue;
};
struct DLL_LINKAGE SpellTargetingContext
{
CSpell::TargetInfo ti;
ECastingMode::ECastingMode mode;
BattleHex destination;
const ISpellCaster * caster;
int schoolLvl;
SpellTargetingContext(const CSpell * s, ECastingMode::ECastingMode mode_, const ISpellCaster * caster_, int schoolLvl_, BattleHex destination_)
: ti(s,schoolLvl_, mode_), mode(mode_), destination(destination_), caster(caster_), schoolLvl(schoolLvl_)
{};
};
class DLL_LINKAGE ISpellMechanics
{
public:
@ -113,11 +100,11 @@ public:
virtual ~ISpellMechanics(){};
virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0;
virtual std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const = 0;
virtual std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const = 0;
virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const = 0;
virtual ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const = 0;
virtual ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const = 0;
virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const = 0;