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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-21 21:17:49 +02:00

Fixed warnings.

This commit is contained in:
AlexVinS 2019-01-08 00:40:09 +03:00
parent 9ec3d2ef64
commit f1cd4656ff
5 changed files with 24 additions and 26 deletions

View File

@ -122,7 +122,6 @@ TGoalVec Explore::getAllPossibleSubgoals()
}
}
auto primaryHero = ai->primaryHero().h;
for(auto h : heroes)
{
for(auto obj : objs) //double loop, performance risk?
@ -199,9 +198,9 @@ bool Explore::hasReachableNeighbor(const int3 &pos, HeroPtr hero, CCallback * cb
}
int Explore::howManyTilesWillBeDiscovered(
const int3 & pos,
int radious,
CCallback * cbp,
const int3 & pos,
int radious,
CCallback * cbp,
const TeamState * ts,
VCAI * aip,
HeroPtr h) const
@ -212,8 +211,8 @@ int Explore::howManyTilesWillBeDiscovered(
for(int y = pos.y - radious; y <= pos.y + radious; y++)
{
int3 npos = int3(x, y, pos.z);
if(cbp->isInTheMap(npos)
&& pos.dist2d(npos) - 0.5 < radious
if(cbp->isInTheMap(npos)
&& pos.dist2d(npos) - 0.5 < radious
&& !ts->fogOfWarMap[npos.x][npos.y][npos.z]
&& hasReachableNeighbor(npos, h, cbp, aip))
{
@ -277,7 +276,7 @@ TSubgoal Explore::explorationNewPoint(HeroPtr h) const
int3 mapSize = cbp->getMapSize();
int perimiter = 2 * radius * (mapSize.x + mapSize.y);
std::vector<int3> from;
std::vector<int3> to;
@ -420,4 +419,4 @@ void Explore::getVisibleNeighbours(const std::vector<int3> & tiles, std::vector<
}
});
}
}
}

View File

@ -44,9 +44,6 @@ TSubgoal GatherArmy::whatToDoToAchieve()
return fh->chooseSolution(getAllPossibleSubgoals()); //find dwelling. use current hero to prevent him from doing nothing.
}
static const BuildingID unitsSource[] = { BuildingID::DWELL_LVL_1, BuildingID::DWELL_LVL_2, BuildingID::DWELL_LVL_3,
BuildingID::DWELL_LVL_4, BuildingID::DWELL_LVL_5, BuildingID::DWELL_LVL_6, BuildingID::DWELL_LVL_7};
TGoalVec GatherArmy::getAllPossibleSubgoals()
{
//get all possible towns, heroes and dwellings we may use

View File

@ -63,7 +63,7 @@ boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(const int3 & pos, c
CGPathNode * AINodeStorage::getInitialNode()
{
auto hpos = hero->getPosition(false);
auto initialNode =
auto initialNode =
getOrCreateNode(hpos, hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND, NORMAL_CHAIN)
.get();
@ -99,7 +99,7 @@ void AINodeStorage::commit(CDestinationNodeInfo & destination, const PathNodeInf
dstNode->action = destination.action;
dstNode->theNodeBefore = srcNode->theNodeBefore;
dstNode->manaCost = srcNode->manaCost;
if(dstNode->specialAction)
{
dstNode->specialAction->applyOnDestination(getHero(), destination, source, dstNode, srcNode);
@ -193,7 +193,6 @@ bool AINodeStorage::isTileAccessible(int3 pos, const EPathfindingLayer layer) co
{
std::vector<AIPath> paths;
auto chains = nodes[pos.x][pos.y][pos.z][layer];
auto initialPos = hero->visitablePos();
for(const AIPathNode & node : chains)
{

View File

@ -77,9 +77,9 @@ namespace AIPathfinding
bool isAffordableBy(HeroPtr hero, const AIPathNode * source) const
{
logAi->trace(
"Hero %s has %d mana and needed %d and already spent %d",
hero->name,
hero->mana,
"Hero %s has %d mana and needed %d and already spent %d",
hero->name,
hero->mana,
getManaCost(hero),
source->manaCost);
@ -215,7 +215,7 @@ namespace AIPathfinding
}
bool tryEmbarkVirtualBoat(
CDestinationNodeInfo &destination,
CDestinationNodeInfo &destination,
const PathNodeInfo &source,
std::shared_ptr<const VirtualBoatAction> virtualBoat) const
{
@ -232,7 +232,7 @@ namespace AIPathfinding
{
AIPathNode * boatNode = boatNodeOptional.get();
if(boatNode->action == CGPathNode::NOT_SET)
if(boatNode->action == CGPathNode::UNKNOWN)
{
boatNode->specialAction = virtualBoat;
destination.blocked = false;

View File

@ -131,7 +131,7 @@ Goals::TSubgoal ResourceManager::collectResourcesForOurGoal(ResourceObjective &o
break;
}
}
if (resourceType == Res::INVALID) //no needed resources has 0 income,
if (resourceType == Res::INVALID) //no needed resources has 0 income,
{
//find the one which takes longest to collect
typedef std::pair<Res::ERes, float> timePair;
@ -160,7 +160,7 @@ Goals::TSubgoal ResourceManager::whatToDo() const //suggest any goal
if (queue.size())
{
auto o = queue.top();
auto allResources = cb->getResourceAmount(); //we don't consider savings, it's out top-priority goal
if (allResources.canAfford(o.resources))
return o.goal;
@ -186,9 +186,9 @@ Goals::TSubgoal ResourceManager::whatToDo(TResources &res, Goals::TSubgoal goal)
accumulatedResources += it->resources;
logAi->trace(
"ResourceManager: checking goal %s, accumulatedResources=%s, available=%s",
it->goal->name(),
accumulatedResources.toString(),
"ResourceManager: checking goal %s, accumulatedResources=%s, available=%s",
it->goal->name(),
accumulatedResources.toString(),
allResources.toString());
if(!accumulatedResources.canBeAfforded(allResources))
@ -312,16 +312,19 @@ bool ResourceManager::removeOutdatedObjectives(std::function<bool(const Goals::T
{ //unfortunately we can't use remove_if on heap
auto it = boost::find_if(queue, [&](const ResourceObjective & ro) -> bool
{
predicate(ro.goal);
return predicate(ro.goal);
});
if(it != queue.end()) //removed at least one
{
logAi->debug("Removing goal %s from ResourceManager.", it->goal->name());
queue.erase(queue.s_handle_from_iterator(it));
removedAnything = true;
}
else //found nothing more to remove
else
{ //found nothing more to remove
break;
}
}
return removedAnything;
}