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synced 2025-07-03 00:46:55 +02:00
renamed & reused CBonusSystemNode::updateBonuses; tweaked updater signature
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@ -318,6 +318,15 @@ void BonusList::eliminateDuplicates()
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bonuses.erase( unique( bonuses.begin(), bonuses.end() ), bonuses.end() );
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}
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void BonusList::updateBonuses(const CBonusSystemNode & context)
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{
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for(std::shared_ptr<Bonus> b : *this)
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{
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if(b->updater)
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b->updater->update(*b, context);
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}
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}
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void BonusList::push_back(std::shared_ptr<Bonus> x)
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{
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bonuses.push_back(x);
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@ -782,7 +791,7 @@ void CBonusSystemNode::popBonuses(const CSelector &s)
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child->popBonuses(s);
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}
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void CBonusSystemNode::updateBonuses(const CSelector &s)
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void CBonusSystemNode::reduceBonusDurations(const CSelector &s)
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{
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BonusList bl;
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exportedBonuses.getBonuses(bl, s, Selector::all);
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@ -794,7 +803,13 @@ void CBonusSystemNode::updateBonuses(const CSelector &s)
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}
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for(CBonusSystemNode *child : children)
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child->updateBonuses(s);
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child->reduceBonusDurations(s);
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}
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void CBonusSystemNode::updateBonuses()
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{
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bonuses.updateBonuses(*this);
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exportedBonuses.updateBonuses(*this);
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}
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void CBonusSystemNode::addNewBonus(const std::shared_ptr<Bonus>& b)
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@ -1544,14 +1559,14 @@ void LimiterList::add( TLimiterPtr limiter )
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limiters.push_back(limiter);
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}
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void ScalingUpdater::update(BonusUpdateContext & context)
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void ScalingUpdater::update(Bonus & b, const CBonusSystemNode & context)
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{
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if(context.node.getNodeType() == CBonusSystemNode::HERO)
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if(context.getNodeType() == CBonusSystemNode::HERO)
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{
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int level = static_cast<const CGHeroInstance &>(context.node).level;
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int level = static_cast<const CGHeroInstance &>(context).level;
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int steps = stepSize ? level / stepSize : level;
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//rounding follows format for HMM3 creature specialty bonus
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context.b->val = (valPer20 * steps + 19) / 20;
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b.val = (valPer20 * steps + 19) / 20;
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}
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}
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