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replaced extern SDL_Surface* X; all over the code with single header
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@ -19,6 +19,7 @@
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#include "../lib/BattleState.h"
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#include "../lib/GameConstants.h"
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#include "UIFramework/CGuiHandler.h"
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#include "CMT.h"
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/*
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* CSpellWindow.cpp, part of VCMI engine
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@ -30,8 +31,6 @@
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*
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*/
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extern SDL_Surface * screen;
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SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL,
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const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff, CPlayerInterface * _myInt)
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{
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