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replaced extern SDL_Surface* X; all over the code with single header
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@ -15,6 +15,7 @@
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/GameConstants.h"
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#include "../lib/CStopWatch.h"
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#include "CMT.h"
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/*
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* mapHandler.cpp, part of VCMI engine
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@ -29,7 +30,6 @@
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const bool MARK_BLOCKED_POSITIONS = false;
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const bool MARK_VISITABLE_POSITIONS = false;
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extern SDL_Surface * screen;
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#define ADVOPT (conf.go()->ac)
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std::string nameFromType (int typ)
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