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Artifacts backpack window GUI improvements
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@@ -84,6 +84,7 @@ void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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slot = slot + 1;
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}
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redraw();
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setRedrawParent(true);
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}
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void CArtifactsOfHeroBackpack::updateBackpackSlots()
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@@ -14,17 +14,32 @@
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "CMessage.h"
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#include "render/Canvas.h"
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CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
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: CWindowObject(PLAYER_COLORED)
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: CWindowObject((EOptions)0)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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arts = std::make_shared<CArtifactsOfHeroBackpack>(Point(-100, -170));
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stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, 410, 425));
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pos.w = stretchedBackground->pos.w;
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pos.h = stretchedBackground->pos.h;
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center();
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arts = std::make_shared<CArtifactsOfHeroBackpack>(/*Point(-100, -170)*/Point(10, 10));
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arts->setHero(hero);
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addSet(arts);
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addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
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quitButton = std::make_shared<CButton>(Point(242, 200), "hsbtns.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
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quitButton = std::make_shared<CButton>(Point(173, 385), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
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}
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void CHeroBackpackWindow::showAll(Canvas &to)
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{
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CIntObject::showAll(to);
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CMessage::drawBorder(PlayerColor(1), to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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}
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@@ -12,6 +12,8 @@
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#include "../widgets/CWindowWithArtifacts.h"
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#include "CWindowObject.h"
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class CFilledTexture;
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class CHeroBackpackWindow : public CWindowObject, public CWindowWithArtifacts
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{
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public:
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@@ -20,4 +22,7 @@ public:
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private:
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std::shared_ptr<CArtifactsOfHeroBackpack> arts;
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std::shared_ptr<CButton> quitButton;
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std::shared_ptr<CFilledTexture> stretchedBackground;
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void showAll(Canvas &to) override;
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};
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