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Merge pull request #4497 from IvanSavenko/beta_fix
Add missing changes from master branch to beta
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11
ChangeLog.md
11
ChangeLog.md
@ -11,29 +11,30 @@
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# 1.5.5 -> 1.5.6
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# Stability
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### Stability
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* Fixed possible crash on transferring hero to next campaign scenario if hero has combined artifact some components of which can be transferred
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* Fixed possible crash on transferring hero to next campaign scenario that has creature with faction limiter in his army
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* Fixed possible crash on application shutdown due to incorrect destruction order of UI entities
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# Multiplayer
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### Multiplayer
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* Mod compatibility issues when joining a lobby room now use color coding to make them less easy to miss.
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* Incompatible mods are now placed before compatible mods when joining lobby room.
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* Fixed text overflow in online lobby interface
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* Fixed jittering simultaneous turns slider after moving it twice over short period
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* Fixed non-functioning slider in invite to game room dialog
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# Interface
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### Interface
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* Fixed some shortcuts that were not active during the enemy's turn, such as Thieves' Guild.
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* Game now correctly uses melee damage calculation when forcing a melee attack with a shooter.
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* Game will now close all open dialogs on start of our turn, to avoid bugs like locked right-click popups
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# Map Objects
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### Map Objects
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* Spells the hero can't learn are no longer hidden when received from a rewardable object, such as the Pandora Box
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* Spells that cannot be learned are now displayed with gray text in the name of the spell.
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* Configurable objects with scouted state such as Witch Hut in HotA now correctly show their reward on right click after vising them but refusing to accept reward
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* Right-click tooltip on map dwelling now always shows produced creatures. Player that owns the dwelling can also see number of creatures available for recruit
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# Modding
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### Modding
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* Fixed possible crash on invalid SPELL_LIKE_ATTACK bonus
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* Added compatibility check when loading maps with old names for boats
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@ -374,7 +374,7 @@ void AdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID, bool isHuma
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mapAudio->onEnemyTurnStarted();
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widget->getMinimap()->setAIRadar(!isHuman);
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widget->getInfoBar()->startEnemyTurn(playerID);
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setState(isHuman ? EAdventureState::OTHER_HUMAN_PLAYER_TURN : EAdventureState::AI_PLAYER_TURN);
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setState(isHuman ? EAdventureState::MAKING_TURN : EAdventureState::AI_PLAYER_TURN);
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}
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void AdventureMapInterface::setState(EAdventureState state)
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@ -518,7 +518,7 @@ bool AdventureMapShortcuts::optionCanVisitObject()
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auto * hero = LOCPLINT->localState->getCurrentHero();
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auto objects = LOCPLINT->cb->getVisitableObjs(hero->visitablePos());
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assert(vstd::contains(objects,hero));
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//assert(vstd::contains(objects,hero));
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return objects.size() > 1; // there is object other than our hero
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}
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@ -553,26 +553,25 @@ bool AdventureMapShortcuts::optionSpellcasting()
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bool AdventureMapShortcuts::optionInMapView()
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{
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return state == EAdventureState::MAKING_TURN || state == EAdventureState::OTHER_HUMAN_PLAYER_TURN;
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return state == EAdventureState::MAKING_TURN;
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}
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bool AdventureMapShortcuts::optionInWorldView()
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{
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return state == EAdventureState::WORLD_VIEW || state == EAdventureState::OTHER_HUMAN_PLAYER_TURN;
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return state == EAdventureState::WORLD_VIEW;
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}
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bool AdventureMapShortcuts::optionSidePanelActive()
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{
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return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || state == EAdventureState::OTHER_HUMAN_PLAYER_TURN;
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return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;
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}
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bool AdventureMapShortcuts::optionMapScrollingActive()
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{
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return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || state == EAdventureState::OTHER_HUMAN_PLAYER_TURN;
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return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;
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}
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bool AdventureMapShortcuts::optionMapViewActive()
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{
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return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || state == EAdventureState::CASTING_SPELL
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|| state == EAdventureState::OTHER_HUMAN_PLAYER_TURN;
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return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || state == EAdventureState::CASTING_SPELL;
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}
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@ -15,7 +15,6 @@ enum class EAdventureState
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HOTSEAT_WAIT,
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MAKING_TURN,
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AI_PLAYER_TURN,
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OTHER_HUMAN_PLAYER_TURN,
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CASTING_SPELL,
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WORLD_VIEW
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};
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@ -94,7 +94,7 @@ GlobalLobbyInviteWindow::GlobalLobbyInviteWindow()
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};
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listBackground = std::make_shared<TransparentFilledRectangle>(Rect(8, 48, 220, 324), ColorRGBA(0, 0, 0, 64), ColorRGBA(64, 80, 128, 255), 1);
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accountList = std::make_shared<CListBox>(createAccountCardCallback, Point(10, 50), Point(0, 40), 8, 0, 0, 1 | 4, Rect(200, 0, 320, 320));
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accountList = std::make_shared<CListBox>(createAccountCardCallback, Point(10, 50), Point(0, 40), 8, CSH->getGlobalLobby().getActiveAccounts().size(), 0, 1 | 4, Rect(200, 0, 320, 320));
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buttonClose = std::make_shared<CButton>(Point(86, 384), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this]() { close(); }, EShortcut::GLOBAL_RETURN );
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