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Allow using limiters in stack experience
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@@ -979,7 +979,7 @@ void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode
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auto bonus = JsonUtils::parseBonus (exp["bonus"]);
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auto bonus = JsonUtils::parseBonus (exp["bonus"]);
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bonus->source = BonusSource::STACK_EXPERIENCE;
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bonus->source = BonusSource::STACK_EXPERIENCE;
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bonus->duration = BonusDuration::PERMANENT;
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bonus->duration = BonusDuration::PERMANENT;
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bonus->limiter = std::make_shared<RankRangeLimiter>(RankRangeLimiter(lowerLimit));
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bonus->addLimiter(std::make_shared<RankRangeLimiter>(lowerLimit));
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creature->addNewBonus (bonus);
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creature->addNewBonus (bonus);
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break; //TODO: allow bonuses to turn off?
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break; //TODO: allow bonuses to turn off?
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}
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}
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@@ -999,7 +999,7 @@ void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode
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auto bonus = JsonUtils::parseBonus (bonusInput);
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auto bonus = JsonUtils::parseBonus (bonusInput);
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bonus->source = BonusSource::STACK_EXPERIENCE;
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bonus->source = BonusSource::STACK_EXPERIENCE;
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bonus->duration = BonusDuration::PERMANENT;
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bonus->duration = BonusDuration::PERMANENT;
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bonus->limiter.reset (new RankRangeLimiter(lowerLimit));
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bonus->addLimiter(std::make_shared<RankRangeLimiter>(lowerLimit));
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creature->addNewBonus (bonus);
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creature->addNewBonus (bonus);
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}
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}
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lastVal = static_cast<int>(val.Float());
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lastVal = static_cast<int>(val.Float());
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