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Fix crash on calling translate command
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@@ -239,7 +239,7 @@ void ClientCommandManager::handleTranslateMapsCommand()
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try
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{
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// load and drop loaded map - we only need loader to run over all maps
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loadedMaps.push_back(mapService.loadMap(mapName, nullptr));
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loadedMaps.push_back(mapService.loadMap(mapName, GAME->interface()->cb.get()));
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}
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catch(std::exception & e)
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{
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@@ -260,7 +260,7 @@ void ClientCommandManager::handleTranslateMapsCommand()
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{
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loadedCampaigns.push_back(CampaignHandler::getCampaign(campaignName.getName()));
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for (auto const & part : loadedCampaigns.back()->allScenarios())
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loadedCampaigns.back()->getMap(part, nullptr);
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loadedCampaigns.back()->getMap(part, GAME->interface()->cb.get());
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}
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catch(std::exception & e)
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{
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