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	Fix crash on calling translate command
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		| @@ -239,7 +239,7 @@ void ClientCommandManager::handleTranslateMapsCommand() | ||||
| 		try | ||||
| 		{ | ||||
| 			// load and drop loaded map - we only need loader to run over all maps | ||||
| 			loadedMaps.push_back(mapService.loadMap(mapName, nullptr)); | ||||
| 			loadedMaps.push_back(mapService.loadMap(mapName, GAME->interface()->cb.get())); | ||||
| 		} | ||||
| 		catch(std::exception & e) | ||||
| 		{ | ||||
| @@ -260,7 +260,7 @@ void ClientCommandManager::handleTranslateMapsCommand() | ||||
| 		{ | ||||
| 			loadedCampaigns.push_back(CampaignHandler::getCampaign(campaignName.getName())); | ||||
| 			for (auto const & part : loadedCampaigns.back()->allScenarios()) | ||||
| 				loadedCampaigns.back()->getMap(part, nullptr); | ||||
| 				loadedCampaigns.back()->getMap(part, GAME->interface()->cb.get()); | ||||
| 		} | ||||
| 		catch(std::exception & e) | ||||
| 		{ | ||||
|   | ||||
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