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Fix crash on calling translate command

This commit is contained in:
Michał Zaremba
2025-10-20 10:01:09 +02:00
parent 6407d9cac3
commit f2755d6089

View File

@@ -239,7 +239,7 @@ void ClientCommandManager::handleTranslateMapsCommand()
try
{
// load and drop loaded map - we only need loader to run over all maps
loadedMaps.push_back(mapService.loadMap(mapName, nullptr));
loadedMaps.push_back(mapService.loadMap(mapName, GAME->interface()->cb.get()));
}
catch(std::exception & e)
{
@@ -260,7 +260,7 @@ void ClientCommandManager::handleTranslateMapsCommand()
{
loadedCampaigns.push_back(CampaignHandler::getCampaign(campaignName.getName()));
for (auto const & part : loadedCampaigns.back()->allScenarios())
loadedCampaigns.back()->getMap(part, nullptr);
loadedCampaigns.back()->getMap(part, GAME->interface()->cb.get());
}
catch(std::exception & e)
{