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- makefiles for fuzzylite (#911)
- fixes for gcc compilation - fixed #908
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@@ -131,7 +131,7 @@ void CTownHandler::loadStructures()
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// Misc.
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towns[townID].mageLevel = town_node["mage_guild"].Float();
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towns[townID].primaryRes = town_node["primary_ressource"].Float();
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towns[townID].primaryRes = town_node["primary_resource"].Float();
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towns[townID].warMachine = town_node["war_machine"].Float();
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townID ++;
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