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Force full redraw for sliders. This fixes backgroung glitches with SDL2.
(!) there should be better fix
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@ -217,7 +217,8 @@ public:
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void wheelScrolled(bool down, bool in);
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void clickLeft(tribool down, bool previousState);
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void mouseMoved (const SDL_MouseMotionEvent & sEvent);
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void showAll(SDL_Surface * to);
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void showAll(SDL_Surface * to);
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void show(SDL_Surface * to) override;
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CSlider(int x, int y, int totalw, std::function<void(int)> Moved, int Capacity, int Amount,
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int Value=0, bool Horizontal=true, int style = 0); //style 0 - brown, 1 - blue
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