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Possibly fixed compiling on gcc.

This commit is contained in:
Michał W. Urbańczyk 2009-03-15 12:53:58 +00:00
parent 82f4c09687
commit f33d3894bd
4 changed files with 104 additions and 104 deletions

View File

@ -22,7 +22,7 @@
#include <boost/thread.hpp>
#include <boost/thread/shared_mutex.hpp>
#include "lib/RegisterTypes.h"
#include "lib/RegisterTypes.cpp"
boost::rand48 ran;
@ -33,6 +33,18 @@ boost::rand48 ran;
#undef max
#endif
void foofoofoo()
{
//never called function to force instantation of templates
int *ccc = NULL;
registerTypes((CISer<CConnection>&)*ccc);
registerTypes((COSer<CConnection>&)*ccc);
registerTypes((CSaveFile&)*ccc);
registerTypes((CLoadFile&)*ccc);
registerTypes((CTypeList&)*ccc);
}
class CBaseForGSApply
{
public:

View File

@ -28,7 +28,7 @@
#undef DLL_EXPORT
#define DLL_EXPORT
#include "../lib/RegisterTypes.h"
#include "../lib/RegisterTypes.cpp"
extern std::string NAME;
namespace intpr = boost::interprocess;

View File

@ -11,106 +11,106 @@
template<typename Serializer> DLL_EXPORT
void registerTypes1(Serializer &s)
{
s.registerType<CGHeroInstance>();
s.registerType<CGTownInstance>();
s.registerType<CGEvent>();
s.registerType<CGVisitableOPH>();
s.registerType<CGVisitableOPW>();
s.registerType<CGTeleport>();
s.registerType<CGPickable>();
s.registerType<CGCreature>();
s.registerType<CGSignBottle>();
s.registerType<CGSeerHut>();
s.registerType<CGWitchHut>();
s.registerType<CGScholar>();
s.registerType<CGGarrison>();
s.registerType<CGArtifact>();
s.registerType<CGResource>();
s.registerType<CGMine>();
s.registerType<CGShrine>();
s.registerType<CGPandoraBox>();
s.registerType<CGQuestGuard>();
s.registerType<CGBonusingObject>();
s.registerType<CGMagicWell>();
s.registerType<CGObservatory>();
s.registerType<CGObjectInstance>();
s.template registerType<CGHeroInstance>();
s.template registerType<CGTownInstance>();
s.template registerType<CGEvent>();
s.template registerType<CGVisitableOPH>();
s.template registerType<CGVisitableOPW>();
s.template registerType<CGTeleport>();
s.template registerType<CGPickable>();
s.template registerType<CGCreature>();
s.template registerType<CGSignBottle>();
s.template registerType<CGSeerHut>();
s.template registerType<CGWitchHut>();
s.template registerType<CGScholar>();
s.template registerType<CGGarrison>();
s.template registerType<CGArtifact>();
s.template registerType<CGResource>();
s.template registerType<CGMine>();
s.template registerType<CGShrine>();
s.template registerType<CGPandoraBox>();
s.template registerType<CGQuestGuard>();
s.template registerType<CGBonusingObject>();
s.template registerType<CGMagicWell>();
s.template registerType<CGObservatory>();
s.template registerType<CGObjectInstance>();
}
template<typename Serializer> DLL_EXPORT
void registerTypes2(Serializer &s)
{
s.registerType<SystemMessage>();
s.registerType<YourTurn>();
s.registerType<SetResource>();
s.registerType<SetResources>();
s.registerType<SetPrimSkill>();
s.registerType<SetSecSkill>();
s.registerType<HeroVisitCastle>();
s.registerType<ChangeSpells>();
s.registerType<SetMana>();
s.registerType<SetMovePoints>();
s.registerType<FoWChange>();
s.registerType<SetAvailableHeroes>();
s.registerType<GiveBonus>();
s.registerType<ChangeObjPos>();
s.registerType<RemoveObject>();
s.registerType<TryMoveHero>();
s.registerType<SetGarrisons>();
s.registerType<NewStructures>();
s.registerType<SetAvailableCreatures>();
s.registerType<SetHeroesInTown>();
s.registerType<SetHeroArtifacts>();
s.registerType<HeroRecruited>();
s.registerType<GiveHero>();
s.registerType<NewTurn>();
s.registerType<InfoWindow>();
s.registerType<SetObjectProperty>();
s.registerType<SetHoverName>();
s.registerType<HeroLevelUp>();
s.registerType<SelectionDialog>();
s.registerType<YesNoDialog>();
s.registerType<BattleStart>();
s.registerType<BattleNextRound>();
s.registerType<BattleSetActiveStack>();
s.registerType<BattleResult>();
s.registerType<BattleStackMoved>();
s.registerType<BattleStackAttacked>();
s.registerType<BattleAttack>();
s.registerType<StartAction>();
s.registerType<EndAction>();
s.registerType<SpellCasted>();
s.registerType<SetStackEffect>();
s.registerType<ShowInInfobox>();
s.template registerType<SystemMessage>();
s.template registerType<YourTurn>();
s.template registerType<SetResource>();
s.template registerType<SetResources>();
s.template registerType<SetPrimSkill>();
s.template registerType<SetSecSkill>();
s.template registerType<HeroVisitCastle>();
s.template registerType<ChangeSpells>();
s.template registerType<SetMana>();
s.template registerType<SetMovePoints>();
s.template registerType<FoWChange>();
s.template registerType<SetAvailableHeroes>();
s.template registerType<GiveBonus>();
s.template registerType<ChangeObjPos>();
s.template registerType<RemoveObject>();
s.template registerType<TryMoveHero>();
s.template registerType<SetGarrisons>();
s.template registerType<NewStructures>();
s.template registerType<SetAvailableCreatures>();
s.template registerType<SetHeroesInTown>();
s.template registerType<SetHeroArtifacts>();
s.template registerType<HeroRecruited>();
s.template registerType<GiveHero>();
s.template registerType<NewTurn>();
s.template registerType<InfoWindow>();
s.template registerType<SetObjectProperty>();
s.template registerType<SetHoverName>();
s.template registerType<HeroLevelUp>();
s.template registerType<SelectionDialog>();
s.template registerType<YesNoDialog>();
s.template registerType<BattleStart>();
s.template registerType<BattleNextRound>();
s.template registerType<BattleSetActiveStack>();
s.template registerType<BattleResult>();
s.template registerType<BattleStackMoved>();
s.template registerType<BattleStackAttacked>();
s.template registerType<BattleAttack>();
s.template registerType<StartAction>();
s.template registerType<EndAction>();
s.template registerType<SpellCasted>();
s.template registerType<SetStackEffect>();
s.template registerType<ShowInInfobox>();
s.registerType<SetSelection>();
s.registerType<PlayerMessage>();
s.template registerType<SetSelection>();
s.template registerType<PlayerMessage>();
}
template<typename Serializer> DLL_EXPORT
void registerTypes3(Serializer &s)
{
s.registerType<SaveGame>();
s.registerType<CloseServer>();
s.registerType<EndTurn>();
s.registerType<DismissHero>();
s.registerType<MoveHero>();
s.registerType<ArrangeStacks>();
s.registerType<DisbandCreature>();
s.registerType<BuildStructure>();
s.registerType<RecruitCreatures>();
s.registerType<UpgradeCreature>();
s.registerType<GarrisonHeroSwap>();
s.registerType<ExchangeArtifacts>();
s.registerType<BuyArtifact>();
s.registerType<TradeOnMarketplace>();
s.registerType<SetFormation>();
s.registerType<HireHero>();
s.registerType<QueryReply>();
s.registerType<MakeAction>();
s.registerType<MakeCustomAction>();
s.template registerType<SaveGame>();
s.template registerType<CloseServer>();
s.template registerType<EndTurn>();
s.template registerType<DismissHero>();
s.template registerType<MoveHero>();
s.template registerType<ArrangeStacks>();
s.template registerType<DisbandCreature>();
s.template registerType<BuildStructure>();
s.template registerType<RecruitCreatures>();
s.template registerType<UpgradeCreature>();
s.template registerType<GarrisonHeroSwap>();
s.template registerType<ExchangeArtifacts>();
s.template registerType<BuyArtifact>();
s.template registerType<TradeOnMarketplace>();
s.template registerType<SetFormation>();
s.template registerType<HireHero>();
s.template registerType<QueryReply>();
s.template registerType<MakeAction>();
s.template registerType<MakeCustomAction>();
s.registerType<SetSelection>();
s.registerType<PlayerMessage>();
s.template registerType<SetSelection>();
s.template registerType<PlayerMessage>();
}
template<typename Serializer> DLL_EXPORT
@ -119,16 +119,4 @@ void registerTypes(Serializer &s)
registerTypes1(s);
registerTypes2(s);
registerTypes3(s);
}
void foofoofoo()
{
//never called function to force instantation of templates
int *ccc = NULL;
registerTypes((CISer<CConnection>&)*ccc);
registerTypes((COSer<CConnection>&)*ccc);
registerTypes((CSaveFile&)*ccc);
registerTypes((CLoadFile&)*ccc);
registerTypes((CTypeList&)*ccc);
}
}

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@ -23,7 +23,7 @@
#undef DLL_EXPORT
#define DLL_EXPORT
#include "../lib/RegisterTypes.h"
#include "../lib/RegisterTypes.cpp"
#ifndef _MSC_VER
#include <boost/thread/xtime.hpp>
#endif