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* [previous commit adds support for golden bow too]
* support for ammo cart * partially written support for orb of vulnerability
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4b03206b8a
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@ -770,8 +770,25 @@ DLL_EXPORT void BattleAttack::applyGs( CGameState *gs )
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CStack *attacker = gs->curB->getStack(stackAttacking);
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if(counter())
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attacker->counterAttacks--;
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if(shot())
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{
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//don't remove ammo if we have a working ammo cart
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bool hasAmmoCart = false;
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BOOST_FOREACH(const CStack * st, gs->curB->stacks)
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{
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if(st->owner == attacker->owner && st->type->idNumber == 148 && st->alive())
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{
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hasAmmoCart = true;
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break;
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}
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}
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if (!hasAmmoCart)
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{
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attacker->shots--;
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}
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}
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BOOST_FOREACH(BattleStackAttacked stackAttacked, bsa)
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stackAttacked.applyGs(gs);
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@ -3585,6 +3585,24 @@ static std::vector<ui32> calculateResistedStacks(const CSpell * sp, const CGHero
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{
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std::vector<ui32> ret;
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for(std::set<CStack*>::const_iterator it = affectedCreatures.begin(); it != affectedCreatures.end(); ++it)
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{
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if (caster->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES) ||
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hero2->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES))
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{
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//Here we need "source different than" selector
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// BonusList bl = (*it)->getBonuses(Selector::sourceNotType(Bonus::CREATURE_ABILITY));
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//
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// BOOST_FOREACH(Bonus bb, bl)
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// {
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// if(bb.type == Bonus::SPELL_IMMUNITY && bb.subtype == sp->id || //100% sure spell immunity
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// bb.type == Bonus::LEVEL_SPELL_IMMUNITY && bb.val >= sp->level) //some creature abilities have level 0
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// {
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// ret.push_back((*it)->ID);
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// continue;
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// }
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// }
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}
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else
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{
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if ((*it)->hasBonusOfType(Bonus::SPELL_IMMUNITY, sp->id) //100% sure spell immunity
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|| ( (*it)->hasBonusOfType(Bonus::LEVEL_SPELL_IMMUNITY) &&
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@ -3593,6 +3611,8 @@ static std::vector<ui32> calculateResistedStacks(const CSpell * sp, const CGHero
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ret.push_back((*it)->ID);
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continue;
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}
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}
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//non-negative spells on friendly stacks should always succeed, unless immune
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if(sp->positiveness >= 0 && (*it)->owner == caster->tempOwner)
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