mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
fix cell shades with xbrz
This commit is contained in:
parent
543ce94132
commit
f36b42829a
@ -114,7 +114,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
|
||||
|
||||
//preparing cells and hexes
|
||||
cellBorder = GH.renderHandler().loadImage(ImagePath::builtin("CCELLGRD.BMP"), EImageBlitMode::COLORKEY);
|
||||
cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::SIMPLE);
|
||||
cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::ONLY_SHADOW);
|
||||
cellUnitMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
|
||||
cellUnitMaxMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMaxMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user