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							| @@ -1,17 +1,23 @@ | ||||
| 0.97 -> 0.98 | ||||
| GENERAL: | ||||
| * Pathfinder can now find way using monoliths and whirlpools (only used if hero have protection) | ||||
| * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection) | ||||
|  | ||||
| ADVENTURE AI: | ||||
| * AI will try to use Monolith entrances for exploration | ||||
| * AI will now always revisit each exit of two way monolith if exit no longer visible | ||||
|  | ||||
| ADVENTURE MAP: | ||||
| * Implemented world veiw | ||||
| * Implemented world view | ||||
| * Added graphical fading effects | ||||
|  | ||||
| SPELLS: | ||||
| * implemented CURE spell negative dispell effect | ||||
| * added LOCATION target for spells castable on any hex with new target modifiers | ||||
| * New spells handled: | ||||
| - View Air | ||||
| - View Earth | ||||
| - Visions | ||||
| - Disguise | ||||
| * Implemented CURE spell negative dispell effect | ||||
| * Added LOCATION target for spells castable on any hex with new target modifiers | ||||
|  | ||||
| BATTLES: | ||||
| * Implemented OH3 stack split / upgrade formulas according to AlexSpl | ||||
|   | ||||
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