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improvements in battles (attacking)

This commit is contained in:
mateuszb 2008-06-09 12:53:45 +00:00
parent a308a2e04f
commit f4ebf74fda
2 changed files with 40 additions and 15 deletions

View File

@ -212,7 +212,10 @@ void CBattleInterface::show(SDL_Surface * to)
}
}
//showing selected unit's range
showRange(to, activeStack);
if(creAnims[activeStack]->getType() != 0) //don't show if unit is moving
{
showRange(to, activeStack);
}
//showing menu background and console
blitAt(menu, 0, 556, to);
@ -250,21 +253,24 @@ void CBattleInterface::show(SDL_Surface * to)
{
if(stackByHex[b]!=-1)
{
creAnims[stackByHex[b]]->nextFrame(to, creAnims[stackByHex[b]]->pos.x, creAnims[stackByHex[b]]->pos.y, creDir[stackByHex[b]], animCount%2==0 || creAnims[stackByHex[b]]->getType()==0, stackByHex[b]==activeStack); //increment always when moving
creAnims[stackByHex[b]]->nextFrame(to, creAnims[stackByHex[b]]->pos.x, creAnims[stackByHex[b]]->pos.y, creDir[stackByHex[b]], (animCount%2==0 || creAnims[stackByHex[b]]->getType()!=2) && stacks[stackByHex[b]].alive, stackByHex[b]==activeStack); //increment always when moving, never if stack died
//printing amount
if(stacks[stackByHex[b]].attackerOwned)
if(stacks[stackByHex[b]].amount > 0) //don't print if stack is not alive
{
CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 220, creAnims[stackByHex[b]]->pos.y + 260));
std::stringstream ss;
ss<<stacks[stackByHex[b]].amount;
CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 220 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 202, creAnims[stackByHex[b]]->pos.y + 260));
std::stringstream ss;
ss<<stacks[stackByHex[b]].amount;
CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 202 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
if(stacks[stackByHex[b]].attackerOwned)
{
CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 220, creAnims[stackByHex[b]]->pos.y + 260));
std::stringstream ss;
ss<<stacks[stackByHex[b]].amount;
CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 220 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 202, creAnims[stackByHex[b]]->pos.y + 260));
std::stringstream ss;
ss<<stacks[stackByHex[b]].amount;
CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 202 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
}
}
}
}
@ -366,6 +372,13 @@ void CBattleInterface::stackRemoved(CStack stack)
void CBattleInterface::stackKilled(int ID)
{
creAnims[ID]->setType(5); //death
for(int i=0; i<creAnims[ID]->framesInGroup(5)-1; ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
}
void CBattleInterface::stackActivated(int number)
@ -552,6 +565,14 @@ void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, boo
void CBattleInterface::stackIsAttacked(int ID)
{
creAnims[ID]->setType(3); //getting hit
for(int i=0; i<creAnims[ID]->framesInGroup(3); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
creAnims[ID]->setType(2);
}
void CBattleInterface::stackAttacking(int ID, int dest)

View File

@ -478,8 +478,12 @@ bool CGameState::battleMoveCreatureStack(int ID, int dest)
if(curB->stacks[numberOfStackAtEnd]->amount<=0) //stack killed
{
curB->stacks[numberOfStackAtEnd]->amount = 0;
curB->stacks[numberOfStackAtEnd]->alive = false;
LOCPLINT->battleStackKilled(curB->stacks[numberOfStackAtEnd]->ID);
curB->stacks[numberOfStackAtEnd]->alive = false;
}
else
{
LOCPLINT->battleStackIsAttacked(curB->stacks[numberOfStackAtEnd]->ID);
}
//damage applied