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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Removed unused code. Some properties of artifacts will be generated automatically.

This commit is contained in:
DjWarmonger 2012-12-07 11:35:57 +00:00
parent cff758cfba
commit f4ec678b0c
2 changed files with 9 additions and 1189 deletions

File diff suppressed because it is too large Load Diff

View File

@ -597,22 +597,6 @@ void CArtHandler::makeItCommanderArt( TArtifactInstanceID aid, bool onlyCommande
void CArtHandler::addBonuses()
{
// #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
// #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
// #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
// #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
// #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
// #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
// #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
//
// //Propagators/limiters used more than once
// auto battleWidePropagator = bonusPropagatorMap["BATTLE_WIDE"];
// auto visitedTownPropagator = bonusPropagatorMap["VISITED_TOWN_AND_VISITOR"];
//
// auto shooterOnlyLimiter = bonusLimiterMap["SHOOTER_ONLY"];
// auto dragonNatureLimiter = bonusLimiterMap["DRAGON_NATURE"];
// auto isUndeadLimiter = bonusLimiterMap["IS_UNDEAD"];
const JsonNode config(ResourceID("config/artifacts.json"));
BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
{
@ -620,332 +604,19 @@ void CArtHandler::addBonuses()
BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
{
ga->addNewBonus(JsonUtils::parseBonus (b));
auto bonus = JsonUtils::parseBonus (b);
//common properties
bonus->source = Bonus::ARTIFACT;
bonus->sid = ga->id;
bonus->duration = Bonus::PERMANENT;
bonus->description = ga->Name();
ga->addNewBonus (bonus);
}
if(artifact["type"].String() == "Creature")
makeItCreatureArt(ga->id);
else if(artifact["type"].String() == "Commander")
makeItCommanderArt(ga->id);
}
// //Attack bonus artifacts (Weapons)
// ART_PRIM_SKILL(7,0,+2); //Centaur Axe
// ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
// ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
// ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
// ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
// ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
// ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
//
// //Defense bonus artifacts (Shields)
// ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
// ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
// ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
// ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
// ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
// ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
// ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
//
// //Knowledge bonus artifacts (Helmets)
// ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
// ART_PRIM_SKILL(20,3,+2); //Skull Helmet
// ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
// ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
// ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
// ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
// ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
//
// //Spell power bonus artifacts (Armours)
// ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
// ART_PRIM_SKILL(26,2,+2); //Rib Cage
// ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
// ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
// ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
// ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
// ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
//
// //All primary skills (various)
// ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
// ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
// ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
// ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
// ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
// ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
//
// //Attack and Defense (various)
// ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
// ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
// ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
// ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
//
// //Spell power and Knowledge (various)
// ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
// ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
// ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
// ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
//
// //Luck and morale
// ART_MORALE(45,+1); //Still Eye of the Dragon
// ART_LUCK(45,+1); //Still Eye of the Dragon
// ART_LUCK(46,+1); //Clover of Fortune
// ART_LUCK(47,+1); //Cards of Prophecy
// ART_LUCK(48,+1); //Ladybird of Luck
// ART_MORALE(49,+1); //Badge of Courage -> +1 morale
// giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
// ART_MORALE(50,+1); //Crest of Valor
// ART_MORALE(51,+1); //Glyph of Gallantry
//
// giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
// giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
//
// //necromancy bonus
// giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
// giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
// giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
//
// giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
// giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
// giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
//
// //archery bonus
// giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
// giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
// giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
//
// //eagle eye bonus
// giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
// giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
// giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
//
// //reducing cost of surrendering
// giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
// giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
// giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
//
// giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
//
// giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
// giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
// giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
//
// giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
// giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
// giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
//
// giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
// giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
// giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
//
// giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
// giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
// giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
// giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
//
// giveArtBonus(83,createBonus(Bonus::BLOCK_MAGIC_ABOVE, 2, -1, Bonus::INDEPENDENT_MIN)->addPropagator(battleWidePropagator));//Recanter's Cloak
// giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
// giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
//
// giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
// giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
// giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
// giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
//
// giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
// giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, shooterOnlyLimiter);//Golden Bow
// giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
// giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
// giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
//
// giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
// giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
// giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
//
// giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
// giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
// giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
//
// giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,Spells::BERSERK);//Pendant of Dispassion
// giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,Spells::BLIND);//Pendant of Second Sight
// giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,Spells::CURSE);//Pendant of Holiness
// giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,Spells::DEATH_RIPPLE);//Pendant of Life
// giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,Spells::DESTROY_UNDEAD, 1, isUndeadLimiter);//Pendant of Death does not display info for living stacks
// giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,Spells::HYPNOTIZE);//Pendant of Free Will
// giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::LIGHTNING_BOLT);//Pendant of Negativity
// giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::CHAIN_LIGHTNING);//Pendant of Negativity
// giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,Spells::FORGETFULNESS);//Pendant of Total Recall
// giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
// giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
//
// giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
// giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
// giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
// giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
// giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
// giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
// giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
// giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
// giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
//
//
// //Town will receive bonus if hero is visiting town or stays in its garrison.
// giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, visitedTownPropagator); //Legs of Legion
// giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, visitedTownPropagator); //Loins of Legion
// giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, visitedTownPropagator); //Torso of Legion
// giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, visitedTownPropagator); //Arms of Legion
// giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, visitedTownPropagator); //Head of Legion
//
// //Sea Captain's Hat
// giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
// giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
// giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
// giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
//
// giveArtBonus(124, Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
// giveArtBonus(125, Bonus::BATTLE_NO_FLEEING,0, 0, battleWidePropagator); //Shackles of War
// giveArtBonus(126, Bonus::BLOCK_ALL_MAGIC, 0, -1, battleWidePropagator);//Orb of Inhibition
//
// //vial of dragon blood
// giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, dragonNatureLimiter);
// giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, dragonNatureLimiter);
//
// //Armageddon's Blade
// giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
// giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
// ART_ATTACK_AND_DEFENSE(128, +3);
// ART_PRIM_SKILL(128, 2, +3);
// ART_PRIM_SKILL(128, 3, +6);
//
// //Angelic Alliance
// giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
// giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
//
// //Cloak of the Undead King
// giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
//
// //Elixir of Life
// giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
// giveArtBonus(131, Bonus::HP_REGENERATION, +50);
//
// //Armor of the Damned
// giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
// giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
// giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
// giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
//
// // Statue of Legion - gives only 50% growth
// giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER));
//
// //Power of the Dragon Father
// giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
//
// //Titan's Thunder
// giveArtBonus(135, Bonus::SPELL, 3, 57);
//
// //Admiral's Hat
// giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
//
// //Bow of the Sharpshooter
// giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, shooterOnlyLimiter);
// giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
// giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, shooterOnlyLimiter);
//
// //Wizard's Well
// giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
//
// //Ring of the Magi
// giveArtBonus(139, Bonus::SPELL_DURATION, +50);
//
// //Cornucopia
// giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
// giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
// giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
// giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
//
//
// //Stack artifact test
// if (VLC->modh->modules.STACK_ARTIFACT)
// {
// makeItCreatureArt(141);
// makeItCreatureArt(142);
// makeItCreatureArt(143);
// makeItCreatureArt(156);
// //Magic Wand
// giveArtBonus(141, Bonus::CASTS, 10);
// giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION);
// giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL);
// giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0);
// giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords
// giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2);
// giveArtBonus(141, Bonus::REBIRTH, 1, 1);
// giveArtBonus(141, Bonus::MANA_DRAIN, 10);
// giveArtBonus(141, Bonus::HEALER, 25);
// artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals");
// //Tower Arrow
// giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0);
// giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2);
// giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO);
// giveArtBonus(142, Bonus::CATAPULT, 0);
// giveArtBonus(142, Bonus::ACID_BREATH, 20);
// giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE);
// giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 50, Spells::AGE, NULL, 1);
// giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::BERSERK, NULL, 1);
// giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::POISON, NULL, 1);
// giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::DISRUPTING_RAY, NULL, 1);
// artifacts[142].get()->setDescription ("Triple shots, triple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult");
// //Monster's Power
// giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE);
// giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL);
// giveArtBonus(143, Bonus::HP_REGENERATION, 50);
// giveArtBonus(143, Bonus::NO_RETALIATION, 0);
// giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0);
// giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0);
// giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100);
// giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0);
// artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells");
// //Warlord's banner
// giveArtBonus(156, Bonus::STACK_HEALTH, +2);
// artifacts[156].get()->setDescription ("+2 stack HP");
//
// }
// if (VLC->modh->modules.COMMANDERS)
// {
// for (int i = 146; i <= 155; ++i)
// {
// makeItCommanderArt (i);
// }
// ART_PRIM_SKILL (146, 0, +6); //Axe of Smashing
// giveArtBonus(147, Bonus::STACK_HEALTH, +12, -1, Bonus::PERCENT_TO_ALL); //Mithril Mail
// giveArtBonus(148, Bonus::CREATURE_DAMAGE, +12, 0, Bonus::PERCENT_TO_ALL); //Sword of Sharpness
// giveArtBonus(150, Bonus::CASTS, 1); //Pendant of Sorcery
// giveArtBonus(151, Bonus::STACKS_SPEED, 1); //Boots of haste
// ART_PRIM_SKILL (154, 0, +6); //Hardened Shield
// }
//
// JsonNode cfg;
// JsonNode artifs;
// BOOST_FOREACH(auto art, artifacts)
// {
// JsonNode jn;
// jn["id"].Float() = art->id;
// BOOST_FOREACH (auto b, art->getBonusList())
// {
// JsonNode bn;
// UnparseBonus(bn, b);
// jn["bonuses"].Vector().push_back(bn);
// }
//
// if(art->id < 140 || art-> id == 144 || art->id == 145 || art->id > 156)
// jn["type"].String() = "Hero";
// else if((art->id >= 141 && art->id < 144) || art->id == 156)
// jn["type"].String() = "Creature";
// else if(art-> id >= 146 && art->id <= 155)
// jn["type"].String() = "Commander";
//
// artifs.Vector().push_back(jn);
// }
// cfg["artifacts"] = artifs;
// std::ofstream artconfigOutput("config/artifacts.json");
// JsonWriter(artconfigOutput, cfg);
}
void CArtHandler::clear()