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remove unused item data for artifact/spell/skill items and fix code style
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e61ef459c6
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@ -48,11 +48,10 @@ QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *par
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}
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//fill artifacts
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for(auto const & artifactPtr : VLC->arth->objects)
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for(const auto artifactPtr : VLC->arth->objects)
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{
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auto artifactIndex = artifactPtr->getIndex();
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auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(artifactIndex));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(Qt::Unchecked);
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if(controller.map()->allowedArtifact.count(artifactIndex) == 0)
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@ -61,11 +60,10 @@ QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *par
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}
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//fill spells
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for(auto const & spellPtr : VLC->spellh->objects)
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for(const auto spellPtr : VLC->spellh->objects)
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{
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auto spellIndex = spellPtr->getIndex();
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auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(spellIndex));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(Qt::Unchecked);
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if(controller.map()->allowedSpells.count(spellIndex) == 0)
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@ -75,14 +73,13 @@ QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *par
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//fill skills
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ui->lSkills->setRowCount(VLC->skillh->objects.size());
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for(auto const & skillPtr : VLC->skillh->objects)
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for(const auto skillPtr : VLC->skillh->objects)
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{
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auto skillIndex = skillPtr->getIndex();
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auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(skillIndex));
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auto * widget = new QComboBox;
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for(auto & s : NSecondarySkill::levels)
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for(const auto & s : NSecondarySkill::levels)
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widget->addItem(QString::fromStdString(s));
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if(controller.map()->allowedAbilities.count(skillIndex) == 0)
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